예제 #1
0
        public static string getMoodName(enPokeMood mood)
        {
            switch (mood)
            {
            case enPokeMood.friendly:
                return("Friendly Reminder");

                break;

            case enPokeMood.surprised:
                return("Surprised Poke");

                break;

            case enPokeMood.frustrated:
                return("Frustrated Poke");

                break;

            case enPokeMood.mad:
                return("Angry Poke");

                break;
            }
            return(null);
        }
예제 #2
0
        private void selectMood(enPokeMood mood)
        {
            _selectedMood = mood;
            switch (mood)
            {
            case enPokeMood.friendly:
                btnFrustrated.Checked             = btnSurprised.Checked = btnMad.Checked = false;
                cboPokeText.Properties.DataSource = moodTexts[enPokeMood.friendly];
                cboPokeText.EditValue             = moodTexts[enPokeMood.friendly][0];
                break;

            case enPokeMood.frustrated:
                btnFriendly.Checked = btnSurprised.Checked = btnMad.Checked = false;
                cboPokeText.Properties.DataSource = moodTexts[enPokeMood.frustrated];
                cboPokeText.EditValue             = moodTexts[enPokeMood.frustrated][0];
                break;

            case enPokeMood.surprised:
                btnFriendly.Checked = btnFrustrated.Checked = btnMad.Checked = false;
                cboPokeText.Properties.DataSource = moodTexts[enPokeMood.surprised];
                cboPokeText.EditValue             = moodTexts[enPokeMood.surprised][0];
                break;

            case enPokeMood.mad:
                btnFriendly.Checked = btnFrustrated.Checked = btnSurprised.Checked = false;
                cboPokeText.Properties.DataSource = moodTexts[enPokeMood.mad];
                cboPokeText.EditValue             = moodTexts[enPokeMood.mad][0];
                break;
            }
        }