public static string getMoodName(enPokeMood mood) { switch (mood) { case enPokeMood.friendly: return("Friendly Reminder"); break; case enPokeMood.surprised: return("Surprised Poke"); break; case enPokeMood.frustrated: return("Frustrated Poke"); break; case enPokeMood.mad: return("Angry Poke"); break; } return(null); }
private void selectMood(enPokeMood mood) { _selectedMood = mood; switch (mood) { case enPokeMood.friendly: btnFrustrated.Checked = btnSurprised.Checked = btnMad.Checked = false; cboPokeText.Properties.DataSource = moodTexts[enPokeMood.friendly]; cboPokeText.EditValue = moodTexts[enPokeMood.friendly][0]; break; case enPokeMood.frustrated: btnFriendly.Checked = btnSurprised.Checked = btnMad.Checked = false; cboPokeText.Properties.DataSource = moodTexts[enPokeMood.frustrated]; cboPokeText.EditValue = moodTexts[enPokeMood.frustrated][0]; break; case enPokeMood.surprised: btnFriendly.Checked = btnFrustrated.Checked = btnMad.Checked = false; cboPokeText.Properties.DataSource = moodTexts[enPokeMood.surprised]; cboPokeText.EditValue = moodTexts[enPokeMood.surprised][0]; break; case enPokeMood.mad: btnFriendly.Checked = btnFrustrated.Checked = btnSurprised.Checked = false; cboPokeText.Properties.DataSource = moodTexts[enPokeMood.mad]; cboPokeText.EditValue = moodTexts[enPokeMood.mad][0]; break; } }