GameObject Load(eTooltipMode mode) { GameObject result = null; string classname = string.Format("Tooltip{0}", mode.ToString()); string path = string.Format("Prefab/Tooltip/{0}", classname); UnityEngine.Object loadPrefab = Resources.Load(path, typeof(GameObject)); if (loadPrefab != null) { result = (Instantiate(loadPrefab) as GameObject); result.transform.parent = contents.transform; result.transform.localPosition = Vector3.zero; result.transform.localScale = Vector3.one; result.SetActive(false); return(result); } else { Debug.LogWarning("Resources.Load() failed. " + path); } return(result); }
public void CloseTooltip(eTooltipMode mode) { foreach (TooltipBase tooltip in contents.GetComponentsInChildren <TooltipBase>()) { if (tooltip.Mode == mode) { tooltip.OnFinished(); } } }
public bool IsShow(eTooltipMode mode) { foreach (TooltipBase tooltip in contents.GetComponentsInChildren <TooltipBase>()) { if (tooltip.Mode == mode) { return(true); } } return(false); }
public void ShowTooltip(eTooltipMode mode, params object[] objs) { TooltipBase tooltip = Load(mode).GetComponent <TooltipBase>(); tooltip.Init(objs); switch (mode) { case eTooltipMode.Message: case eTooltipMode.IconMessage: var find_tooltip = tooltips.Find(e => e.Compare(tooltip)); if (find_tooltip != null && tooltips[0] == find_tooltip) { tooltip.OnFinishedCallback = OnFinishedCallback; tooltips.Insert(0, tooltip); find_tooltip.OnFinished(); } else { tooltip.OnFinishedCallback = OnFinishedCallback; if (tooltips.Count == 0) { tooltip.Play(); } tooltips.Add(tooltip); } break; case eTooltipMode.MissionProgress: tooltip.OnFinishedCallback = OnFinishedCallbackForMission; mission_tooltips.Add(tooltip); if (mission_tooltips.Count == 1) { tooltip.Play(); } break; default: tooltip.Play(); break; } }