public GameObjectRef(eSourceType sourceType) { _sourceType = sourceType; _objectName = string.Empty; _scene = new SceneRef(); _sceneObjectID = -1; _prefab = new AssetRef <GameObject>(); _gameObject = null; _sourceObject = null; _editorCollapsed = false; }
public bool RenderObjectProperties(GUIContent label) { bool dataChanged = false; if (label == null) { label = new GUIContent(); } label.text += " (" + this + ")"; _editorFoldout = EditorGUILayout.Foldout(_editorFoldout, label); if (_editorFoldout) { int origIndent = EditorGUI.indentLevel; EditorGUI.indentLevel++; //Show drop down eSourceType prevType = _sourceType; _sourceType = SerializedObjectEditorGUILayout.ObjectField(_sourceType, "Source Type", out dataChanged); if (prevType != _sourceType) { ClearGameObject(); dataChanged = true; } switch (_sourceType) { case eSourceType.Scene: { dataChanged |= RenderSceneObjectProperties(); } break; case eSourceType.Prefab: { dataChanged |= RenderPrefabProperties(); } break; case eSourceType.Loaded: { dataChanged |= RenderLoadedProperties(); } break; } EditorGUI.indentLevel = origIndent; } return(dataChanged); }
public virtual bool RenderObjectProperties(GUIContent label) { bool dataChanged = false; if (label == null) { label = new GUIContent(); } label.text += " (" + (typeof(T) == typeof(float) ? "float" : typeof(T).Name) + ")"; _editorFoldout = EditorGUILayout.Foldout(_editorFoldout, label); if (_editorFoldout) { int origIndent = EditorGUI.indentLevel; EditorGUI.indentLevel++; _sourceType = SerializedObjectEditorGUILayout.ObjectField(_sourceType, new GUIContent("Input Type", "Static: Value will be constant.\nNode: Value read from other nodes output."), out dataChanged); if (dataChanged) { ClearStaticValue(); _sourceNodeId = -1; } switch (_sourceType) { case eSourceType.Static: { dataChanged |= RenderStaticValueProperty(); } break; case eSourceType.Node: { dataChanged |= DrawNodeNamePopUps(); } break; } EditorGUI.indentLevel = origIndent; } return(dataChanged); }
void Setup( String GridName , eSourceType SourceType , Object Datasource , ClsBindGrid GridDefinition , Boolean IsSelection = false , List<String> List_TableKey = null , Boolean AllowSort = false , Boolean AllowPaging = false , Boolean IsDefault = false) { this.mProperties = new UcGrid_Properties(); this.mProperties.SourceType = SourceType; switch (SourceType) { case eSourceType.Base: this.mProperties.Datasource_Base = (ClsBase)Datasource; break; case eSourceType.DataTable: this.mProperties.Datasource_Dt = (DataTable)Datasource; break; case eSourceType.Table: this.mProperties.Datasource_TableName = (String)Datasource; break; case eSourceType.QuerySource: this.mProperties.Datasource_QuerySource = (Do_Constants.Str_QuerySource)Datasource; break; } this.mProperties.GridDefinition = GridDefinition; this.mProperties.IsSelection = IsSelection; //this.mProperties.TableKey = KeyName; this.mProperties.List_TableKey = List_TableKey; this.mProperties.AllowSort = AllowSort; this.mProperties.AllowPaging = AllowPaging; this.mProperties.GridName = GridName; this.BindGrid(IsDefault); this.Setup_EventHandlers(); }
public void Setup( ClsSysCurrentUser CurrentUser , List<ClsBindGridColumn_Web_Telerik> BindDefinition = null , string Key = "" , bool AllowSort = false , bool AllowPaging = false , eSourceType SourceType = eSourceType.Base , Methods_Web_Telerik.eSelectorType SelectorType = Methods_Web_Telerik.eSelectorType.None , string ModuleName = "" , bool IsPersistent = true , bool IsBind = false) { if (SelectorType != Methods_Web_Telerik.eSelectorType.None && Key.Trim() == "") { throw new Exception("Key is required when using selectors."); } if (this.mObjID == null) { this.mCurrentUser = CurrentUser; this.mObjID = this.mCurrentUser.GetNewPageObjectID(); this.ViewState[CnsObjID] = this.mObjID; } this.mProperties = new Control_GridList_Properties(); this.ViewState[CnsProperties] = this.mProperties; this.mProperties.BindDefinition = BindDefinition; this.mProperties.Key = Key; this.mProperties.AllowSort = AllowSort; this.mProperties.AllowPaging = AllowPaging; //this.mProperties.IsRequery = IsRequery; this.mProperties.SourceType = SourceType; this.mProperties.SelectorType = SelectorType; this.mProperties.ModuleName = ModuleName != "" ? CnsState_GridList + ModuleName : CnsState_GridList + this.Page.Request.Url.AbsolutePath; this.mProperties.IsPersistent = IsPersistent; if (this.mProperties.IsPersistent) { this.mState = (Control_GridList_State)this.Session[this.mProperties.ModuleName]; if (this.mState == null) { this.mState = new Control_GridList_State(); this.Session[this.mProperties.ModuleName] = this.mState; } } else { this.mState = new Control_GridList_State(); this.ViewState[CnsState_GridList] = this.mState; } if (IsBind) { this.BindGrid(); } }
public void SetSourceNode(int nodeId) { ClearStaticValue(); _sourceNodeId = nodeId; _sourceType = nodeId != -1 ? eSourceType.Node : eSourceType.Static; }
public GameObjectRef(eSourceType sourceType, GameObject gameObject) { _sourceType = sourceType; _sourceObject = null; _editorCollapsed = false; _prefab = new AssetRef <GameObject>(); _scene = new SceneRef(); _gameObject = gameObject; switch (sourceType) { case eSourceType.Prefab: { GameObject prefabAsset = (GameObject)PrefabUtility.GetPrefabParent(gameObject); if (prefabAsset != null) { gameObject = prefabAsset; } //Then find its root GameObject prefabRoot = PrefabUtility.FindPrefabRoot(gameObject); if (prefabRoot != null) { _objectName = GameObjectUtils.GetChildFullName(gameObject, prefabRoot); _prefab = new AssetRef <GameObject>(prefabRoot); } else { _objectName = string.Empty; } _sceneObjectID = -1; } break; case eSourceType.Loaded: { GameObjectLoader loader = gameObject.GetComponentInParent <GameObjectLoader>(); if (loader != null) { _scene = new SceneRef(loader.gameObject.scene); _sceneObjectID = SceneIndexer.GetIdentifier(loader.gameObject); if (gameObject != null && GameObjectUtils.IsChildOf(gameObject.transform, loader.transform)) { _objectName = GameObjectUtils.GetChildFullName(gameObject, loader.gameObject); } else { _objectName = null; } } else { _objectName = null; _sceneObjectID = -1; } } break; default: case eSourceType.Scene: { if (gameObject != null && gameObject.scene.IsValid()) { _scene = new SceneRef(gameObject.scene); _objectName = gameObject.name; _sceneObjectID = SceneIndexer.GetIdentifier(gameObject); } else { _objectName = string.Empty; _sceneObjectID = -1; } } break; } }