private string SoundFolderToScenePath(eSoundFolders folder) { switch (folder) { case eSoundFolders.Ambience: return("AudioListener(Clone)/AudioManager/AMB"); //"Audio/Ambience"; case eSoundFolders.Music: return("AudioListener(Clone)/AudioManager/MUS"); //"Audio/Music"; case eSoundFolders.SFX: return("AudioListener(Clone)/AudioManager/SFX"); //"Audio/SFX"; case eSoundFolders.UI: return("AudioListener(Clone)/AudioManager/UI"); //"Audio/UI"; case eSoundFolders.UIMusic: return("AudioListener(Clone)/Audio/UIMusic"); case eSoundFolders.BGM: return("AudioListener(Clone)/AudioManager/BGM"); default: return(""); } }
public void SetDeltaVolume(eSoundFolders folders, float Volume) { foreach (eSoundFolders folder in _soundFolders.Keys) { if ((folders & folder) != 0) { _soundFolders[folder].UserSetVolume = Volume; } } }
public void RevertUserVolumeToDefault(eSoundFolders folders) { foreach (eSoundFolders folder in _soundFolders.Keys) { if ((folders & folder) != 0) { _soundFolders[folder].ResetUserSettings(); } } }
private void MakeSoundFolderData(eSoundFolders folder) { GameObject folderGo = GameObject.Find(SoundFolderToScenePath(folder)); if (folderGo == null) { return; // EARLY RETURN } _soundFolders[folder] = new SoundFolderData(folderGo.GetComponent <Fabric.Component>()); }
public void SetDeltaVolume(eSoundFolders folders, float deltaVolume, float time) { foreach (eSoundFolders folder in _soundFolders.Keys) { if ((folders & folder) != 0) { TweenedFolder tf = _tweenedFolders.Find((TweenedFolder test) => test.folder == _soundFolders[folder]); if (tf == null) { tf = new TweenedFolder(); tf.folder = _soundFolders[folder]; _tweenedFolders.Add(tf); } tf.targetDeltaVolume = deltaVolume; tf.variationPerSecond = (deltaVolume - tf.folder.DeltaVolume) / time; } } if (!_isTweeningRunning) { EB.Coroutines.Run(TweenVolumes()); } }
public void UnDuck(eSoundFolders folders) { SetDeltaVolume(folders, 0.0f, 1.0f); DuckedFolders = DuckedFolders & (~folders); }
public void Duck(eSoundFolders folders) { // It will be -0.8 until someone has a better idea. SetDeltaVolume(folders, -1.0f, 1.0f); DuckedFolders |= folders; }
public void SetUserVolumeMute(eSoundFolders folders) { SetUserVolume(folders, 0.0f); }