public void SetCombatSceneDefaults() { msaa = eMSAA.x4; aniso = eANISOTROPIC.Enable; lod = 500; shadowQuality = eSHADOW_QUALITY.Off; postFXQuality = ePOSTFX_QUALITY.Low; vfxQuality = eVFX_QUALITY.HD; trailQuality = eTRAIL_QUALITY.High; reflectionQuality = eREFLECTION_QUALITY.High; flareQuality = eFLARE_QUALITY.High; particleQuality = ePARTICLE_QUALITY.High; blendWeights = eBLEND_WEIGHTS.FourBones; }
public void SetDefaults() { msaa = eMSAA.x4; aniso = eANISOTROPIC.Enable; lod = 1300; hiddenLayers = 0; particleQuality = ePARTICLE_QUALITY.High; reflectionQuality = eREFLECTION_QUALITY.High; reflectedLayers = 10240; trailQuality = eTRAIL_QUALITY.High; shadowQuality = eSHADOW_QUALITY.On; postFXQuality = ePOSTFX_QUALITY.High; postFX = new ePOSTFX[] { }; blendWeights = eBLEND_WEIGHTS.FourBones; limitFEAnimation = false; flareQuality = eFLARE_QUALITY.Off; vfxQuality = eVFX_QUALITY.HD; slowDevice = false; }