public void SetHungry(body_SC_PET_HUNGRY _hungry) { m_Hungry = _hungry.eHungryState; }
public void SetHungry(ePET_HUNGRY_STATE _hungry) { m_Hungry = _hungry; }
public void SetValue( body_SC_PET_CALL _load) { nPetUniqSlot = _load.nSlot; nPetTableIdx = _load.nPetTableIdx; nPersonality = _load.nPersonality; szPetName = _load.szPetName; m_Hungry = _load.eHungryState; itemView.nItemTableIdx = _load.sViewItem.nItemTableIdx; itemView.nStrengthenCount = _load.sViewItem.nStrengthenCount; m_PetRecord = AsTableManager.Instance.GetPetRecord( nPetTableIdx); }