public override List <string> GetUniqueInfo() { List <string> carInfoList = new List <string>(); carInfoList.Add(string.Format("The car has {0} doors.", m_NumberOfDoors.ToString())); carInfoList.Add(string.Format("The car color is {0}", m_CarColor.ToString())); return(carInfoList); }
public override string GetDetails() { StringBuilder carDetails = new StringBuilder(); carDetails.AppendFormat("{0}", base.GetDetails()); carDetails.AppendFormat("Color: {0}{1}", m_CarColor.ToString(), Environment.NewLine); carDetails.AppendFormat("Number of doors: {0}{1}", m_NumberOfDoors.ToString(), Environment.NewLine); carDetails.AppendFormat("{0}{1}", EnergySource.GetEnergySourceDetails(), Environment.NewLine); carDetails.AppendFormat("{0}", GetWheelsDetails()); return(carDetails.ToString()); }
public override string ToString() { string toPrint; toPrint = string.Format( @"{0} Car's Color: {1} Car's door quantity: {2} ", VehicleDetails(), m_Color.ToString(), m_NumberOfDoors.ToString()); return(toPrint); }
// $G$ DSN-999 (-3) You should have implemented this by overriding ToString public override string GetSpecificDetails() { return(string.Format("The car's color: {0}, The number of doors: {1}", m_CarColor.ToString(), m_NumberOfDoors.ToString())); }
public override void GetDetailesOwnerVehicle(List <string> io_listOfDetailes) // this function add the car detailes to the list { GetDetailesVehicle(io_listOfDetailes); io_listOfDetailes.Add(string.Format("Color:{0}", m_colorCar.ToString())); io_listOfDetailes.Add(string.Format("Number Of Doors:{0}", m_numberOfDoors.ToString())); }
public override string ToString() { return(string.Format(@"Car's Color: {0} Car's doors number: {1}", m_Color.ToString(), m_DoorsNumber.ToString())); }
public override string ToString() { string carInfo; carInfo = string.Format("{0}" + Environment.NewLine + "Car color: {1}" + Environment.NewLine + "Car number of doors: {2}", VehicleData(), m_Color.ToString(), m_NumberOfDoors.ToString()); return(carInfo); }