// Update moving direction private void UpdateMovingDir() { if (mMovingDir == eMovingDirections.BACKWARD) { mMovingDir = eMovingDirections.FORWARD; } else { mMovingDir = eMovingDirections.BACKWARD; } }
// Initialize public void Initialize(int cMovingPixel) { mMovingDir = eMovingDirections.FORWARD; mMovingPixel = cMovingPixel; mLastCursorPos = CursorHelper.GetCurrentPosition(); }