// Use this for initialization void Start() { _spriteRenderer = this.GetComponent <SpriteRenderer>(); _boxCollider2D = this.GetComponent <BoxCollider2D>(); _rigidbody2D = this.GetComponent <Rigidbody2D>(); _animator = this.GetComponent <Animator>(); Status = eMarioStatus.SMALL; // lực nhảy = căn (2 * g * scale (tại thằng này gravity gấp 2) * độ cao) + khối lượng (lực kéo xuống) JumpForce = Mathf.Sqrt(2 * Physics.gravity.magnitude * _rigidbody2D.gravityScale * JumpHeight) + _rigidbody2D.mass + _rigidbody2D.drag; JumpMaxForce = Mathf.Sqrt(2 * Physics.gravity.magnitude * _rigidbody2D.gravityScale * HoldJumpHeight) + _rigidbody2D.mass + _rigidbody2D.drag; PushUpForce = Mathf.Sqrt(2 * Physics.gravity.magnitude * _rigidbody2D.gravityScale * 1.5f) + _rigidbody2D.mass + _rigidbody2D.drag; Color softBlue = new Color(51, 51 * 2, 51 * 3, 51 * 4); //_spriteRenderer.color = softBlue; }
// Update is called once per frame void Update() { if (Status != (eMarioStatus)_animator.GetInteger("status")) { Status = (eMarioStatus)_animator.GetInteger("status"); } if (_protectTime > 0) { _protectTime -= Time.deltaTime; protectedEffect(); //Debug.Log("Protect in " + _protectTime); } if (Shield > 0) { flashShield(); Invoke("timeoutflashshield", 7.0f); } }