/// <summary> /// Creates a new invader according to the given invader data /// </summary> /// <param name="i_InvaderType">The invader type that we want to /// create</param> /// <param name="i_Game">The game component needed for the invader /// creation</param> /// <param name="i_UpdateOrder">The invader update order</param> /// <param name="i_InvaderListNum">The invader list number in the /// invaders matrix</param> /// <returns></returns> public Invader CreateInvader( eInvadersType i_InvaderType, Game i_Game, int i_UpdateOrder, int i_InvaderListNum) { Invader retVal = null; switch (i_InvaderType) { case eInvadersType.YellowInvader: retVal = new YellowInvader( i_Game, i_UpdateOrder, i_InvaderListNum); break; case eInvadersType.BlueInvader: retVal = new BlueInvader( i_Game, i_UpdateOrder, i_InvaderListNum); break; case eInvadersType.PinkInvader: retVal = new PinkInvader( i_Game, i_UpdateOrder, i_InvaderListNum); break; } return retVal; }
/// <summary> /// Return an invader score according to the current level data /// </summary> /// <param name="i_Invader">The invader we want to get his score</param> /// <returns>The score of the invader in the current level</returns> public int GetInvaderScore(eInvadersType i_Invader) { int retVal; m_InvadersScoreMap.TryGetValue(i_Invader, out retVal); return retVal; }