private void ProcessLobby() { Console.WriteLine("================================================"); Console.WriteLine("직업을 선택하세요"); Console.WriteLine("[1] 기사"); Console.WriteLine("[2] 궁수"); Console.WriteLine("[3] 법사"); Int32 input = Convert.ToInt32(Console.ReadLine()); switch (input) { case 1: { player = new Knight(); mode = eGameMode.Town; } break; case 2: { player = new Archer(); mode = eGameMode.Town; } break; case 3: { player = new Mage(); mode = eGameMode.Town; } break; } }
public CheckersGame(string i_player1Name, string i_player2Name, int i_gameBoardSize, eGameMode i_gameMode) { m_GameStatus = eGameStatus.ActiveGame; m_GameMode = i_gameMode; m_GameBoard = new Board(i_gameBoardSize); InitializeTeams(i_player1Name, i_player2Name, i_gameMode); }
public void OnOptionOpen() { _gameBoardTrans.localPosition = new Vector3(10000, 0, 0); _optionManager.gameObject.SetActive(true); _gamePhase = eGamePhase.NONE; _mode = eGameMode.OPTION; }
void Awake() { instance = this; //if (instance == null) //{ //} //else if (instance != this) //{ // //Destroy this - singleton pattern, there can only ever be one instance of GameManager // Destroy(gameObject); //} GameMode = eGameMode.MatchStart; Stage = eStage.Stage1; if (Stage == eStage.Stage1) { maxTime = TimerStage1; countdown = TimerStage1; } else if (Stage == eStage.Stage2) { maxTime = TimerStage1; countdown = TimerStage2; } }
public GameLogic(int i_Rows, int i_Cols, eGameMode i_NewGameMode, string i_Name1, string i_Name2) { m_Player1 = new Player(i_Name1); if (i_Name2 != null) { m_Player2 = new Player(i_Name2); } else { m_Player2 = new Player("PC"); } m_Data = new Node[i_Rows, i_Cols]; for (int i = 0; i < i_Rows; i++) { for (int j = 0; j < i_Cols; j++) { m_Data[i, j] = new Node(); } } resetArray(i_Rows, i_Cols); m_Turn = 0; m_GameMode = i_NewGameMode; }
public void configureGameSettings(Board.eBoardSize i_BoardSize, eGameMode i_GameMode) { // this method is configuring the game settings m_GameBoard = new Board(i_BoardSize); m_GameMode = i_GameMode; setGameParticipants(); }
public static void Setup( GameControlsState controlsState, eCellType[] fieldMatrix, Position head, Position tail, ref eDirectionType currentDirection, int randomValue, ref eGameMode gameMode, ref byte baseColor) { // seed initial state FieldMatrix.Seed(fieldMatrix, head, tail); currentDirection = eDirectionType.None; switch (controlsState.keyCode) { case KeypadKeyCode.GO: FieldMatrix.PlaceNextPiece(fieldMatrix, randomValue); gameMode = eGameMode.Play; break; case KeypadKeyCode.D2: baseColor = (byte)(baseColor < 10 ? baseColor + 1 : baseColor); break; case KeypadKeyCode.D8: baseColor = (byte)(baseColor > 1 ? baseColor - 1 : baseColor); break; } }
public GameLogicManager(int i_BoardSize, eGameMode i_GameMode, Player i_PlayerOne, Player i_PlayerTwo) { r_GameBoard = new Board(i_BoardSize); r_GameMode = i_GameMode; r_PlayerOne = i_PlayerOne; r_PlayerTwo = i_PlayerTwo; }
public void configureGameSettings(HumanPlayer i_WhiteHumanPlayer, HumanPlayer i_BlackHumanPlayer, PcPlayer i_BlackPCPlayer) { // this method is configuring thte game settings string whitePlayerName, blackPlayerName; GameManager.eGameMode userGameModeChoice; Board.eBoardSize userBoardSizeChoice; i_WhiteHumanPlayer.Active = true; whitePlayerName = UI.AskUserForUserName(); i_WhiteHumanPlayer.Name = whitePlayerName; userGameModeChoice = UI.AskUserForGameMode(); m_GameMode = userGameModeChoice; if (userGameModeChoice == eGameMode.HumanVsHuman) { i_BlackHumanPlayer.Active = true; blackPlayerName = UI.AskUserForUserName(); i_BlackHumanPlayer.Name = blackPlayerName; } else { i_BlackPCPlayer.Active = true; } userBoardSizeChoice = UI.AskUserForBoardSize(); m_GameBoard = new Board(userBoardSizeChoice); }
// constructor public GameState(Board i_Board, eGameMode i_Mode) { this.m_Board = i_Board; this.m_CurrentGameMode = i_Mode; this.m_CurrentTeam = eTeam.Black; this.m_PieceCountBlack = this.m_PieceCountRed = (byte)(((byte)i_Board.BoardSize / 2) * (((byte)i_Board.BoardSize / 2) - 1)); // initialize piece count for both sides }
public void EnterRestart() { EventSystem.current.SetSelectedGameObject(gameObject); // 커서 위치가 남아서 엔터 누르면 같은걸 찍어주는걸 방지하기 위해 이 윈도우로 포커스를 옮김 gameMode = eGameMode.Opening; OpeningPanel.SetActive(true); MainPanel.SetActive(false); ClearPanel.SetActive(false); }
public CheckersGame(string i_Player1Name, string i_Player2Name, int i_GameBoardSize, eGameMode i_GameMode) { m_GameStatus = eGameStatus.ActiveGame; m_GameMode = i_GameMode; m_GameBoard = new Board(i_GameBoardSize); initializeTeams(i_Player1Name, i_Player2Name, i_GameMode); CreateNewRound(); }
public void NextMatch() { Player1.GetComponent <Player>().hitPoints = maxHitpoints1; Player2.GetComponent <Player>().hitPoints = maxHitpoints2; Player1.transform.position = P1Respawn.position; Player2.transform.position = P2Respawn.position; GameMode = eGameMode.Running; }
public void EnterDifficulty() { EventSystem.current.SetSelectedGameObject(gameObject); // 커서 위치가 남아서 엔터 누르면 같은걸 찍어주는걸 방지하기 위해 이 윈도우로 포커스를 옮김 gameMode = eGameMode.Main; OpeningPanel.SetActive(false); MainPanel.SetActive(true); ClearPanel.SetActive(false); InitializeGame(); }
public GameManager() { isEndOfGame = false; UserInterface.ShowWelcomeMessage(); m_CurrentPlayerNumber = 0; m_GameMode = (eGameMode)UserInterface.ChooseGameMode(); //the user picks the game mode initGameByMode(); //initialization according the chosen game mode startGame(); }
public MemoryGameLogic(Player[] i_Players, Position i_BoardSize, eGameMode i_GameMode) { r_TotalPlayers = i_Players.Length; m_BoardSize = i_BoardSize; r_Players = i_Players; r_GameMode = i_GameMode; m_NumberOfCardsLeft = GetNumbersOfCards(); r_Memory = new List <Memory <TCard> >(GetNumbersOfCards()); }
public GameForm(GameModel i_GameModel, eGameMode i_GameMode) { InitializeComponent(); m_GameModel = i_GameModel; m_GameMode = i_GameMode; r_ColumnInsertButtonArr = new List <Button>(m_GameModel.GameBoard.BoardColumns); r_ButtonsMat = new Button[m_GameModel.GameBoard.BoardRows, m_GameModel.GameBoard.BoardColumns]; setSettings(); m_GameModel.CurrentPlayer = GameModel.FirstPlayer; }
internal Game(string i_Player1Name, string i_Player2Name, int i_BoardSize, eGameMode i_GameMode) { m_Player1 = new Player(i_Player1Name, false); m_Player2 = new Player(i_Player2Name, i_GameMode == eGameMode.SinglePlayer ? true : false); m_GameBoard = new Board(i_BoardSize); m_IsPlayer1 = true; m_GameOver = false; m_GameMode = i_GameMode; PlaceFirstCells(); }
public GameLogic(Player i_Player1, Player i_Player2, eGameMode i_GameMode) { r_Player1 = i_Player1; r_Player2 = i_Player2; r_GameMode = i_GameMode; m_AI = null; m_GameStatus = eGameStatus.InProcess; m_CurrentPlayer = i_Player1; m_Board = null; m_HiddenPairCellsAmount = 0; }
private void setGameMode() { if (m_PlayerTwoCheckBox.Checked) { m_GameMode = eGameMode.PlayerVsPlayer; } else { m_GameMode = m_PlayerTwoComboBox.SelectedIndex == m_PlayerTwoComboBox.Items.IndexOf("AI") ? eGameMode.PlayerVsAi : eGameMode.PlayerVsDumbComputer; } }
public GameManager(GameSettings i_Settings) { double numOfCheckers = CalcNumOfCheckers(i_Settings.Size); m_Player1 = new Player(i_Settings.PlayerName1, (int)numOfCheckers, true); m_Player2 = new Player(i_Settings.PlayerName2, (int)numOfCheckers, false); m_GameBoard = new Board(i_Settings.Size, m_Player1, m_Player2); m_GameMode = i_Settings.GameMode; m_GameOver = false; m_LocationToChange = new Location(-1, -1); }
// Use this for initialization void Start() { if (instance == null) { instance = this; } score = 0; gameMode = eGameMode.INVALID; isEnding = false; isPlayerDead = false; }
void Clear() { ClearNum.text = tryNumber + "번째 시도"; if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown(KeyCode.KeypadEnter) || Input.GetKeyDown(KeyCode.Escape)) { gameMode = eGameMode.Opening; OpeningPanel.SetActive(true); MainPanel.SetActive(false); ClearPanel.SetActive(false); } }
private void initializeTeams(string i_Player1Name, string i_Player2Name, eGameMode i_GameMode) { m_Player1 = new Team(i_Player1Name, Team.eTeamType.User, Team.eDirectionOfMovement.Up, Team.eTeamSign.X); if (i_GameMode == eGameMode.VersusAnotherPlayer) { m_Player2 = new Team(i_Player2Name, Team.eTeamType.User, Team.eDirectionOfMovement.Down, Team.eTeamSign.O); } else { m_Player2 = new Team(i_Player2Name, Team.eTeamType.Computer, Team.eDirectionOfMovement.Down, Team.eTeamSign.O); } }
// Use this for initialization void Start() { OpeningPanel.SetActive(true); MainPanel.SetActive(false); ClearPanel.SetActive(false); CurrentNumber = 0; tryNumber = 0; Difficulty = 4; gameMode = eGameMode.Opening; ScreenRate = 800f / (float)Screen.currentResolution.width; }
private void TryEscape() { int randValue = rand.Next(0, 101); if (randValue < 33) { mode = eGameMode.Town; } else { ProcessFight(); } }
void Opening() { if (gameMode != eGameMode.Opening) { return; } if (Input.GetKeyDown(KeyCode.Keypad2) || Input.GetKeyDown(KeyCode.Alpha2)) { Difficulty = 2; } if (Input.GetKeyDown(KeyCode.Keypad3) || Input.GetKeyDown(KeyCode.Alpha3)) { Difficulty = 3; } if (Input.GetKeyDown(KeyCode.Keypad4) || Input.GetKeyDown(KeyCode.Alpha4)) { Difficulty = 4; } if (Input.GetKeyDown(KeyCode.Keypad5) || Input.GetKeyDown(KeyCode.Alpha5)) { Difficulty = 5; } if (Input.GetKeyDown(KeyCode.Keypad6) || Input.GetKeyDown(KeyCode.Alpha6)) { Difficulty = 6; } if (Input.GetKeyDown(KeyCode.Keypad7) || Input.GetKeyDown(KeyCode.Alpha7)) { Difficulty = 7; } DifficultyText.text = Difficulty.ToString(); if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown(KeyCode.KeypadEnter)) { gameMode = eGameMode.Main; OpeningPanel.SetActive(false); MainPanel.SetActive(true); ClearPanel.SetActive(false); InitializeGame(); } if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(); } }
public void SpawnGameMode(eGameMode p_newMode) { ChangeState(p_newMode); if (activeGameMode != null) { Destroy(activeGameMode); } activeGameMode = Instantiate(allGameModeRef[(int)p_newMode], Vector3.zero, Quaternion.identity); activeGameMode.Init(gameObject); if (GameManager.gameState != eGameState.IN_GAME) { GameManager.ChangeState(eGameState.IN_GAME); } }
public ReverseTicTacToe(int i_BoardDimension, eGameMode i_GameMode) { m_BoardDimension = IsInRange(i_BoardDimension, k_MinimumGameBoardDimension, k_MaximumGameBoardDimension) ? i_BoardDimension : k_DefaultBoardDimension; m_GameMode = i_GameMode; m_Player1Char = k_DefaultPlayer1Char; m_Player2Char = k_DefaultPlayer2Char; m_CurrentTurn = k_DefaultFirstTurn; m_EmptySlotChar = k_DefaultEmptySlotChar; m_GameBoard = new char[m_BoardDimension, m_BoardDimension]; clearBoard(); m_Player1 = new Player(k_DefaultPlayer1Name); m_Player2 = m_GameMode == eGameMode.PvP ? new Player(k_DefaultPlayer2Name) : new Player(k_DefaultPCPlayerName); m_GameStatus = eGameStatus.Ongoing; }
public static Shape CreateRandom(eGameMode gameMode) { switch (gameMode) { case eGameMode.Normal: return(Create((eShape)Maths.RandomNr(1, 7))); case eGameMode.Extended: return(Create((eShape)Maths.RandomNr(1, 10))); case eGameMode.Insane: return(Create((eShape)Maths.RandomNr(1, 12))); default: throw new CaseStatementMissingException(); } }
public Game(int io_BoardSize, string io_FirstName, string io_SecondName, bool i_IsComputerMode) { m_FirstPlayer = new Player(io_BoardSize, Checkers.eCheckerGroup.X, io_FirstName); m_SecondPlayer = new Player(io_BoardSize, Checkers.eCheckerGroup.O, io_SecondName); if (i_IsComputerMode) { m_GameMode = eGameMode.SingleMode; } else { m_GameMode = eGameMode.MultiMode; } m_Board = new Board(io_BoardSize); m_Board.BuildBoard(m_FirstPlayer, m_SecondPlayer); m_LastPlayerThatPlayed = m_FirstPlayer; }
public OthelloGame(eGameMode i_GameMode, byte i_MatrixSize) { GameBoardSize = i_MatrixSize; m_GameMode = i_GameMode; }
public static BaseSceneGame GetRandomGame(eGameMode type) { BaseSceneGame game = null; _locker.AcquireReaderLock(); try { int rand = ThreadSafeRandom.NextStatic(200); for (int i = rand; i < _games.Length + rand; i++) { BaseSceneGame g = _games[i % _games.Length]; if (g.GameState == eGameState.FREE && g.Count > 0 && g.Pwd == "" && g.Count + g.CloseTotal() < 8 && type == g.GameMode && g.GameClass != eGameClass.CONSORTIA) { game = g; break; } } //for (int i = 0; i < _games.Length; i++) //{ // BaseSceneGame g = _games[i]; // if (g.GameState == eGameState.FREE && g.Count > 0 && g.Pwd == "" && g.Count + g.CloseTotal() < 8 && type == g.GameMode // && g.GameClass != eGameClass.CONSORTIA) // { // game = g; // break; // } //} } finally { _locker.ReleaseReaderLock(); } return game; }