public VertexShader getVertexShader(eFixedFuncShaderIndex shaderIndex) { for (int i = 0; i < mVertexShaders.Count; i++) { if (mVertexShaders[i].mID == shaderIndex) { return(mVertexShaders[i].mVS); } } return(null); }
public PixelShader getPixelShader(eFixedFuncShaderIndex shaderIndex) { for (int i = 0; i < mPixelShaders.Count; i++) { if (mPixelShaders[i].mID == shaderIndex) { return(mPixelShaders[i].mPS); } } return(null); }