예제 #1
0
 public static bool GetIsInTransferDart(eDartState dartState)
 {
     if (dartState == eDartState.Transfer_Tian || dartState == eDartState.Transfer_Di || dartState == eDartState.Transfer_Xuan || dartState == eDartState.Transfer_Huang)
     {
         return(true);
     }
     return(false);
 }
예제 #2
0
 public void OnLookupUpdate(string dataID, object value, object data)
 {
     if (dataID != null)
     {
         mDataID    = dataID;
         mFighting  = EB.Dot.Bool("F", value, false);
         mIsRedName = EB.Dot.Bool("R", value, false);
         mDartState = (eDartState)EB.Dot.Integer("TOR", value, 0);
     }
 }
예제 #3
0
        public override void OnLookupUpdate(string dataID, object value)
        {
            base.OnLookupUpdate(dataID, value);

            string[] dataIdSps = dataID.Split('.');
            if (dataIdSps[dataIdSps.Length - 1] == "tid")
            {
                string tid  = value as string;
                int    skin = 0;
                DataLookupsCache.Instance.SearchDataByID <int>(dataID.Replace(".tid", ".skin"), out skin);
                if ((tid != ModelTid || skin != Skin) && !AllianceUtil.IsInTransferDart)
                {
                    if (!string.IsNullOrEmpty(tid))
                    {
                        mDL.transform.GetMonoILRComponent <Player.PlayerHotfixController>().ChangeLeaderModel(tid, skin);
                    }
                    else
                    {
                        EB.Debug.LogError("OtherPlayerTidDataLookup Error: tid NUll ModelTid={0}", ModelTid);
                    }
                }
                ModelTid = tid;
                Skin     = skin;
            }
            else if (dataIdSps[dataIdSps.Length - 1] == "TOR")
            {
                eDartState dartState = (eDartState)System.Convert.ToInt32(value);

                float scale_size = 1f;
                if (dartState != DartState)
                {
                    if (AllianceEscortUtil.GetIsInTransferDart(dartState))
                    {
                        string dartName  = dartState.ToString();
                        string modelName = AllianceEscortUtil.GetTransportCartModel(AllianceEscortUtil.ToDartStateStr(dartState));
                        scale_size = (modelName.IndexOf("M1003") >= 0 || modelName.IndexOf("M1004") >= 0) ? 0.6f : 1;
                        mDL.transform.GetMonoILRComponent <Player.PlayerHotfixController>().ChangeModel(modelName, false, scale_size);
                    }
                    else
                    {
                        int skin = 0;
                        DataLookupsCache.Instance.SearchIntByID(dataID.Replace(".tid", ".skin"), out skin);
                        mDL.transform.GetMonoILRComponent <Player.PlayerHotfixController>().ChangeLeaderModel(ModelTid, skin);
                    }
                }
                DartState = dartState;
            }
        }
예제 #4
0
        static public bool GetIsTargetInDartState(long uid)
        {
            eDartState dartState = eDartState.None;
            double     fDartState;

            if (!DataLookupsCache.Instance.SearchDataByID <double>("mainlands.pl." + uid + ".state.TOR", out fDartState))
            {
                EB.Debug.LogError("when intact search data dartState state fail");
            }
            dartState = (eDartState)System.Convert.ToInt32(fDartState);
            if (dartState == eDartState.Transfer_Tian || dartState == eDartState.Transfer_Di || dartState == eDartState.Transfer_Xuan || dartState == eDartState.Transfer_Huang)
            {
                return(true);
            }
            return(false);
        }
예제 #5
0
        public static string ToDartStateStr(eDartState dartState)
        {
            switch (dartState)
            {
            case eDartState.Transfer_Tian:
                return("tian");

            case eDartState.Transfer_Di:
                return("di");

            case eDartState.Transfer_Xuan:
                return("xuan");

            case eDartState.Transfer_Huang:
                return("huang");
            }
            return("tian");
        }
예제 #6
0
        /// <summary>
        /// from Class SceneLogic
        /// </summary>
        /// <param name="playerSpawnEntry"></param>
        /// <param name="themeLoadMgr"></param>
        /// <param name="pos"></param>
        /// <param name="rot"></param>
        /// <param name="userid"></param>
        public static void CreateOtherPlayer(SceneLogic.PlayerEntry playerSpawnEntry, ThemeLoadManager themeLoadMgr, Vector3 pos, Quaternion rot, long userid)
        {
            try
            {
                if (pos.Equals(Vector3.zero))                //传送都是这个点 都要换算为出生点
                {
                    pos = playerSpawnEntry.position;
                    rot = playerSpawnEntry.rotation;
                }

                //lzt 需要排查原因为什么会得到空
                string     modelName  = BuddyAttributesManager.GetModelClass(userid.ToString());
                float      scale_size = 1f;
                eDartState dartState  = eDartState.None;
                double     fDartState;
                if (!DataLookupsCache.Instance.SearchDataByID <double>(string.Format("mainlands.pl.{0}.state.TOR", userid), out fDartState))
                {
                    EB.Debug.LogError("when intact search data dartState state fail");
                }
                dartState = (eDartState)System.Convert.ToInt32(fDartState);
                if (AllianceEscortUtil.GetIsInTransferDart(dartState))
                {
                    string dartName = dartState.ToString();
                    modelName  = AllianceEscortUtil.GetTransportCartModel(AllianceEscortUtil.ToDartStateStr(dartState));
                    scale_size = (modelName.IndexOf("M1003") >= 0 || modelName.IndexOf("M1004") >= 0) ? 0.6f : 1;
                }
                if (string.IsNullOrEmpty(modelName))
                {
                    EB.Debug.Log("CreateOtherPlayer ModelClassIsNullOrEmpty for userid={0}", userid);
                    return;
                }

                #region Async Load OtherPlayer
                EB.Assets.LoadAsync(RES_OtherPlayer, typeof(GameObject), o =>
                {
                    if (!o)
                    {
                        return;
                    }

                    SceneRootEntry sceneRoot = themeLoadMgr.GetSceneRoot();
                    GameObject localObj      = Replication.Instantiate(o, pos, rot) as GameObject;
                    Transform PlayerList     = sceneRoot.m_SceneRoot.transform.Find("PlayerList");
                    if (PlayerList == null)
                    {
                        GameObject partner = new GameObject("PlayerList");
                        partner.transform.SetParent(sceneRoot.m_SceneRoot.transform);
                        PlayerList = partner.transform;
                    }
                    PlayerList.gameObject.CustomSetActive(true);
                    localObj.transform.SetParent(PlayerList);

                    PlayerController player_controller = localObj.GetComponent <PlayerController>();
                    player_controller.playerUid        = userid;
                    Player.PlayerHotfixController hotfix_controller = player_controller.transform.GetMonoILRComponent <Player.PlayerHotfixController>();
                    hotfix_controller.SetPlayerSpawnLocation(pos);
                    hotfix_controller.CreateOtherPlayer(modelName, userid, scale_size);//创建其他人
                    hotfix_controller.InitDataLookupSet();

                    OtherPlayerTidDataLookup OPTD = player_controller.transform.GetDataLookupILRComponent <OtherPlayerTidDataLookup>(false);
                    if (OPTD == null)
                    {
                        OPTD                = player_controller.gameObject.AddDataLookupILRComponent <OtherPlayerTidDataLookup>("Hotfix_LT.UI.OtherPlayerTidDataLookup");
                        string path         = string.Format("mainlands.pl.{0}.tid", userid);
                        string torStatePath = string.Format("mainlands.pl.{0}.state.TOR", userid);
                        DataLookupsCache.Instance.SearchDataByID <string>(path, out OPTD.ModelTid);
                        OPTD.DartState = dartState;
                        OPTD.mDL.RegisterDataID(path);
                        OPTD.mDL.RegisterDataID(torStatePath);
                        //OPTD.DefaultDataID= path;
                    }
                });
                #endregion
            }
            catch (System.Exception e)
            {
                EB.Debug.LogError("Message: {0}, Stack: {1}", e.Message, e.StackTrace);
                UnityEngine.Debug.LogException(e);
            }
        }