static public Color GetColor(eBuffColorType buff_color_type) { switch (buff_color_type) { case eBuffColorType.Buff: return(BattleBase.Instance.color_container.GetColor("ui_buff")); case eBuffColorType.DeBuff: return(BattleBase.Instance.color_container.GetColor("ui_debuff")); case eBuffColorType.Shield: return(BattleBase.Instance.color_container.GetColor("ui_shield")); case eBuffColorType.Immune: return(BattleBase.Instance.color_container.GetColor("ui_immune")); case eBuffColorType.Aggro: return(BattleBase.Instance.color_container.GetColor("ui_aggro")); case eBuffColorType.Mana: return(BattleBase.Instance.color_container.GetColor("ui_mana")); case eBuffColorType.Stun: return(BattleBase.Instance.color_container.GetColor("ui_stun")); default: return(Color.white); } }
public void Init(string icon_id, eBuffColorType buff_color_type, bool show_cool) { m_Icon.spriteName = icon_id; m_Cool.fillAmount = 0f; m_BackLine.color = GetColor(buff_color_type); m_BackLine.fillAmount = 1f; m_BackLineDanger.fillAmount = 1f; m_Cool.gameObject.SetActive(show_cool); }
public void PushMessage(ICreature creature, string message, eBuffColorType color_type, eTextPushType push_type, float add_position = 0f) { if (creature.IsShowText == false) { return; } Transform attach_transform = creature.Character.transform; float scale = attach_transform.GetComponent <Character>().Creature.Scale; TextAnimation ta = Message.Push(attach_transform, creature.TextOffset, message, push_type, scale, add_position); ta.Text.color = CharacterBuff.GetColor(color_type); }
public Buff(BattleCreature creature, BattleSkill skill, SkillInfo.Action action_info, int value, float duration, ISkillBuff parent) : base(duration) { Parent = parent; m_Creature = creature; Skill = skill; this.ActionInfo = action_info; switch (action_info.actionType) { case eActionType.dot_damage: case eActionType.dot_damage_mana: case eActionType.dot_heal: case eActionType.dot_heal_mana: this.Value = Mathf.RoundToInt(value / duration); break; default: this.Value = value; break; } this.StartTime = m_Creature.PlaybackTime; eBuffColorType buff_color = eBuffColorType.None; if (action_info.actionType == eActionType.shield && action_info.value > 0) { AffectValue = value; AffectValueMax = value; buff_color = eBuffColorType.Shield; } else { AffectValue = 1; AffectValueMax = 1; } if (skill != null && skill.Creature != null && IsMainBuff == true && skill.Info.ShowIcon == true) { if (buff_color != eBuffColorType.Shield) { buff_color = creature.IsTeam == skill.Creature.IsTeam ? eBuffColorType.Buff : eBuffColorType.DeBuff; } BuffContainer.Alloc(); BuffContainer.Asset.Init(Skill.Info.IconID, buff_color, Duration > 0f); BuffContainer.Asset.OnUpdate(0f, 1f); } }
public void PushMessagePosition(Transform attach_transform, ICreature creature, string message, eBuffColorType color_type, eTextPushType push_type, float add_position = 0f) { if (creature.IsShowText == false) { return; } TextAnimation ta = Message.Push(attach_transform, creature.TextOffset, message, push_type, 1f, add_position); ta.Text.color = CharacterBuff.GetColor(color_type); }