private void friendOrComputerButton_Click(object sender, EventArgs e) { secondPlayerNameTextBox.Enabled = !secondPlayerNameTextBox.Enabled; friendOrComputerButton.Text = secondPlayerNameTextBox.Enabled ? "Against Computer" : "Against a Friend"; m_AiMode = secondPlayerNameTextBox.Enabled ? eAiModes.Off : eAiModes.Random; secondPlayerNameTextBox.Text = secondPlayerNameTextBox.Enabled ? string.Empty : "-Computer-"; m_Player2Name = secondPlayerNameTextBox.Enabled ? string.Empty : "Computer"; }
private void friendOrComputerButton_Click(object sender, EventArgs e) { m_SecondPlayerNameTextBox.Enabled = !m_SecondPlayerNameTextBox.Enabled; m_FriendOrComputerButton.Text = m_SecondPlayerNameTextBox.Enabled ? "Against Computer" : "Against a Friend"; m_AiMode = m_SecondPlayerNameTextBox.Enabled ? eAiModes.Off : eAiModes.Random; m_SecondPlayerNameTextBox.Text = m_SecondPlayerNameTextBox.Enabled ? "" : "-Computer-"; m_Player2Name = m_SecondPlayerNameTextBox.Enabled ? "" : "Computer"; }
private static Game createGame() { eAiModes multiplayerMode = mofo.GetAndCheckMultiPlayerMode(); int[] heightAndlenOfOfBoard = mofo.GetHeightAndLength(); string player1Name = mofo.GetNameOfPlayer(1); string player2Name = "Computer"; if (multiplayerMode == eAiModes.Off) { player2Name = mofo.GetNameOfPlayer(2); } return(new Game(heightAndlenOfOfBoard[0], heightAndlenOfOfBoard[1], multiplayerMode, player1Name, player2Name)); }
//// private readonly int r_MemoryDepth; //// public const int k_MediumMemory = 4; //// private readonly List<BoardCoordinates> r_Memory; ////private readonly eAiModes r_AiMode; public AiForComputerPlay(eAiModes i_AiMode) { ////this.r_AiMode = i_AiMode; ////this.r_Memory = new List<BoardCoordinates>(); ////switch (this.r_AiMode) ////{ //// //case eAiModes.Easy: //// // this.r_MemoryDepth = k_MediumMemory; //// // break; //// //case eAiModes.Normal: //// // this.r_MemoryDepth = int.MaxValue; //// // break; //// default: //// this.r_MemoryDepth = 0; //// break; ////} }
public Game( int i_NumberOfRows, int i_NumberOfColumns, eAiModes i_AiMode, string i_NameOfPlayer1, string i_NameOfPlayer2 = "Computer") { this.r_GameBoard = new GameBoard(i_NumberOfRows, i_NumberOfColumns); this.m_Player1 = new Player(i_NameOfPlayer1, false, true); this.m_Player2 = new Player(i_NameOfPlayer2, i_AiMode != eAiModes.Off, false); this.r_AiMode = i_AiMode; this.r_ComputerAi = null; if (i_AiMode != eAiModes.Off) { this.r_ComputerAi = new AiForComputerPlay(i_AiMode); } }
public static eAiModes GetAndCheckMultiPlayerMode() { Console.WriteLine("Hi, welcome to the Matching game!\npress 1 if you would like to play against the Computer and 2 if you would like to play two players"); eAiModes mode = eAiModes.Off; string inputFromUser = Console.ReadLine(); while (inputFromUser != "1" && inputFromUser != "2") { Console.WriteLine("please enter either 1 or 2"); inputFromUser = Console.ReadLine(); } if (inputFromUser == "1") { Console.WriteLine("Choose Difficulty Level: Computer Chooses Randomly - r, Easy - e, normal - n ,Genius - g"); inputFromUser = Console.ReadLine(); while (inputFromUser != "e" && inputFromUser != "n" && inputFromUser != "r" && inputFromUser != "g") { Console.WriteLine("Choose Difficulty Level: r, e , n or g, Please use EXACTLY the same letters as written"); inputFromUser = Console.ReadLine(); } } switch (inputFromUser) { case "r": mode = eAiModes.Random; break; case "e": mode = eAiModes.Easy; break; case "n": mode = eAiModes.Easy; break; case "g": mode = eAiModes.Genius; break; } return(mode); }
public AiForComputerPlay(eAiModes i_AiMode) { this.r_AiMode = i_AiMode; this.r_Memory = new List <BoardCoordinates>(); switch (this.r_AiMode) { case eAiModes.Easy: this.r_MemoryDepth = k_MediumMemory; break; case eAiModes.Normal: this.r_MemoryDepth = int.MaxValue; break; default: this.r_MemoryDepth = 0; break; } }