public void Defende() { _eCurAction = eACTION.DEFEND; ProcessTurn(); Invoke("ProcessTurn", 5f); //uiBattleScene.UpdateCharacterUI(_player._bcp); }
public void Attack() { _eCurAction = eACTION.ATTACK; ProcessTurn(); Invoke("ProcessTurn", 5f); //uiBattleScene.UpdateEnemyUI(_enemy._bcp); }
public void Run() { _eCurAction = eACTION.RUN; ProcessTurn(); Invoke("ProcessTurn", 5f); Debug.Log("도망"); //player.Run(); }
public void UseItem() { _eCurAction = eACTION.USEITEM; ProcessTurn(); Invoke("ProcessTurn", 5f); Debug.Log("아이템"); //player.UseItem(); }
public void Skill() { _eCurAction = eACTION.SKILL; ProcessTurn(); Invoke("ProcessTurn", 5f); CheckHP(); //uiBattleScene.UpdateEnemyUI(_enemy._bcp); }
public static void Do(eACTION actionType, UICell cell, UIItem item = null) { m_HistoryRedo.Clear(); Action action = new Action(); action.m_Action = actionType; action.m_Cell = cell; action.m_Item = item; m_History.Push(action); }