void underAttack() { //计算出伤害 //得到攻击者的攻击力 dzminion target = attacker.GetComponent <dzminion>(); int targetat = target.getAttack(); healthbuff -= targetat; //显示伤害 StartCoroutine(showDemage(targetat)); }
void Attack() { //向被攻击者发送消息 underattacker.SendMessage("underAttack"); //计算出伤害 //得到被攻击者的攻击力 dzminion target = underattacker.GetComponent <dzminion>(); int targetat = target.getAttack(); healthbuff -= targetat; //显示伤害 StartCoroutine(showDemage(targetat)); }