예제 #1
0
 public Encoder(dynamicTable dynTab = default, uint minSize = default, uint maxSizeLimit = default, bool tableSizeUpdate = default, io.Writer w = default, slice <byte> buf = default)
 {
     this.dynTab          = dynTab;
     this.minSize         = minSize;
     this.maxSizeLimit    = maxSizeLimit;
     this.tableSizeUpdate = tableSizeUpdate;
     this.w   = w;
     this.buf = buf;
 }
예제 #2
0
 public Decoder(dynamicTable dynTab = default, Action <HeaderField> emit = default, bool emitEnabled = default, long maxStrLen = default, slice <byte> buf = default, bytes.Buffer saveBuf = default, bool firstField = default)
 {
     this.dynTab      = dynTab;
     this.emit        = emit;
     this.emitEnabled = emitEnabled;
     this.maxStrLen   = maxStrLen;
     this.buf         = buf;
     this.saveBuf     = saveBuf;
     this.firstField  = firstField;
 }
예제 #3
0
    // Use this for initialization
    void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else if (instance != this)
        {
            Destroy(gameObject);
        }

        //DontDestroyOnLoad(gameObject);

        LoadTextFile(JsonFileName);
    }