public Encoder(dynamicTable dynTab = default, uint minSize = default, uint maxSizeLimit = default, bool tableSizeUpdate = default, io.Writer w = default, slice <byte> buf = default) { this.dynTab = dynTab; this.minSize = minSize; this.maxSizeLimit = maxSizeLimit; this.tableSizeUpdate = tableSizeUpdate; this.w = w; this.buf = buf; }
public Decoder(dynamicTable dynTab = default, Action <HeaderField> emit = default, bool emitEnabled = default, long maxStrLen = default, slice <byte> buf = default, bytes.Buffer saveBuf = default, bool firstField = default) { this.dynTab = dynTab; this.emit = emit; this.emitEnabled = emitEnabled; this.maxStrLen = maxStrLen; this.buf = buf; this.saveBuf = saveBuf; this.firstField = firstField; }
// Use this for initialization void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } //DontDestroyOnLoad(gameObject); LoadTextFile(JsonFileName); }