예제 #1
0
    // Use this for initialization
    void Start()
    {
        DontDestroyOnLoad(gameObject);
        hotbar_prefab = hotbar_ref;
        sprite_prefab = sprite_ref;
        pickup_prefab = pickup_ref;

        g_manager       = GameObject.Find("Game Manager").GetComponent <game_manager>();
        i_manager       = GameObject.Find("Item Manager").GetComponent <item_manager>();
        e_manager       = GameObject.Find("Enemy Manager").GetComponent <enemy_manager>();
        b_manager       = GameObject.Find("Enemy Manager").GetComponent <boss_manager>();
        p_manager       = GameObject.Find("Player Manager").GetComponent <player_manager>();
        perks           = GameObject.Find("Player Manager").GetComponent <perk_manager>();
        feature_spawner = GameObject.Find("Map Manager").GetComponent <map_feature_spawner>();
        m_gen           = GameObject.Find("Map Manager").GetComponent <map_generator>();
        v_manager       = GameObject.Find("Map Manager").GetComponent <fov_manager>();
        d_manager       = GameObject.Find("Dijkstra Manager").GetComponent <dijkstra_manager>();
        events          = GameObject.Find("Event Manager").GetComponent <event_manager>();

        game_master = new rpg_character();

        colors    = new Color[7];
        colors[0] = Color.green;
        colors[1] = Color.red;
        colors[2] = Color.blue;
        colors[3] = Color.cyan;
        colors[4] = Color.magenta;
        colors[5] = Color.yellow;
        colors[6] = Color.grey;

        up    = new Vector2Int(0, 1);
        down  = new Vector2Int(0, -1);
        left  = new Vector2Int(-1, 0);
        right = new Vector2Int(1, 0);
    }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     DontDestroyOnLoad(gameObject);
     features  = GameObject.Find("Map Manager").GetComponent <map_feature_spawner>();
     d_manager = GameObject.Find("Dijkstra Manager").GetComponent <dijkstra_manager>();
     f_manager = GameObject.Find("Map Manager").GetComponent <fov_manager>();
     s_weight  = 1f;
     a_weight  = 1f;
     m_weight  = 1f;
 }