// Use this for initialization void Start() { RaycastMetode = new RayNpc(); animatorNpc = GetComponent <Animator>(); dialogueClass = new dialogueclassNPC(); texto = GameObject.Find("Canvas/box Texto/mask/Text").GetComponent <Text>(); ActualPosText = GameObject.Find("Canvas/box Texto/mask/Text").GetComponent <RectTransform>(); PlayerScritp = GameObject.Find("personaje").GetComponent <movimiento>(); boxTextImage[0] = GameObject.Find("Canvas/box Texto"); boxTextImage[1] = GameObject.Find("Canvas/box Election"); npcMove = GetComponent <Npc_move>(); canvas = GameObject.Find("Canvas/").GetComponent <Canvas>(); CanvasBrawler = GameObject.Find("baltle interface/").GetComponent <Canvas>(); scritpBrawler = GameObject.Find("baltle interface/baltle interface").GetComponent <animationScritpBatle>(); postext = ActualPosText.position; canvas.enabled = false; // boxTextImage[0].SetActive(false); // boxTextImage[1].SetActive(false); NpcDialogueClass = new dialogueclassNPC(); Initalpostext = ActualPosText.position; NpcDialogueClass.initialTexTVar(ActualPosText); playerTransf = GameObject.Find("personaje").GetComponent <Transform>(); }
void Start() { texto = GameObject.Find("Canvas/box Texto/mask/Text").GetComponent <Text>(); ActualPosText = GameObject.Find("Canvas/box Texto/mask/Text").GetComponent <RectTransform>(); PlayerScritp = GameObject.Find("personaje").GetComponent <movimiento>(); playerTransfor = GameObject.Find("personaje").GetComponent <Transform>(); boxTextImage[0] = GameObject.Find("Canvas/box Texto"); boxTextImage[1] = GameObject.Find("Canvas/box Election"); TransformCorchetes = GameObject.Find("Canvas/box Election/Corchete").GetComponent <RectTransform>(); npcMove = GetComponent <Npc_move>(); canvas = GameObject.Find("Canvas/").GetComponent <Canvas>(); postext = ActualPosText.position; canvas.enabled = false; // boxTextImage[0].SetActive(false); // boxTextImage[1].SetActive(false); NpcDialogueClass = new dialogueclassNPC(); Initalpostext = ActualPosText.position; Raycast_Npc = new RayNpc(); NpcDialogueClass.initialTexTVar(ActualPosText); }