private void OnTriggerEnter2D(Collider2D collision) { if (collision.GetComponent <dialogBox>() != null) { dialogTrigger = collision.GetComponent <dialogBox>(); currentDialog = "something"; dialogTrigger.showSpeechPrompt(); } }
private void OnTriggerExit2D(Collider2D collision) { if (collision.GetComponent <dialogBox>() != null) //only do this for the speakTo trigger boxes not the walkAway trigger boxes { dialogTrigger = null; currentDialog = string.Empty; } //Stop focusing //RemoveFocus(); }
// Use this for initialization void Start() { accept = false; diaBox = FindObjectOfType <dialogBox> (); }
// Start is called before the first frame update void Start() { dialogTrigger = null; }