/** * Move to the target and then destroy ourself */ public void MoveTo(dfTextureSprite pTarget) { dfTweenVector3 v = GetComponent <dfTweenVector3>(); mTexture.BringToFront(); v.StartValue = mTexture.Position; v.EndValue = new Vector3(pTarget.Position.x + (pTarget.Width / 2), pTarget.Position.y - (pTarget.Height / 2)); v.Play(); }
protected void OnMouseDown() { isMouseDown = true; control.BringToFront(); }