void OnTriggerExit(Collider other) //kui l2heb alast v2lja eemaldab listist { if (other.gameObject.tag.Equals("Enemy")) { enemiesInRange.Remove(other.gameObject); destroydelegate del = other.gameObject.GetComponent <destroydelegate>(); del.enemyDelegate -= OnEnemyDestroy; } updatetarget(); }
void OnTriggerEnter(Collider other) //kui j6uab triggeri alasse, lisab listi { if (other.gameObject.tag.Equals("Enemy")) { enemiesInRange.Add(other.gameObject); destroydelegate del = other.gameObject.GetComponent <destroydelegate>(); del.enemyDelegate += OnEnemyDestroy; } updatetarget(); }