예제 #1
0
 void OnTriggerExit(Collider other)          //kui l2heb alast v2lja eemaldab listist
 {
     if (other.gameObject.tag.Equals("Enemy"))
     {
         enemiesInRange.Remove(other.gameObject);
         destroydelegate del = other.gameObject.GetComponent <destroydelegate>();
         del.enemyDelegate -= OnEnemyDestroy;
     }
     updatetarget();
 }
예제 #2
0
 void OnTriggerEnter(Collider other)         //kui j6uab triggeri alasse, lisab listi
 {
     if (other.gameObject.tag.Equals("Enemy"))
     {
         enemiesInRange.Add(other.gameObject);
         destroydelegate del = other.gameObject.GetComponent <destroydelegate>();
         del.enemyDelegate += OnEnemyDestroy;
     }
     updatetarget();
 }