public void initEnemyAtBlock(defaultBlock block, int ID) { switch (ID) { case 1: { block.getMob_list().Add(new enemy_Slime()); break; } case 2: { block.getMob_list().Add(new enemy_Goblin()); break; } } block.setMob_Count(block.getMob_list().Count); }
public void setTheBlock(defaultBlock theBlock) { this.theBlock = theBlock; }
public void setMob_location(defaultBlock mob_location) { this.mob_location = mob_location; }
public void setStandBlock(defaultBlock standBlock) { this.standBlock = standBlock; }