public string MakeChallenge(ChallengeParameterModel para) { string result = ""; MessageModel message = new MessageModel(); List <FightStateModel> fightStateList = new List <FightStateModel>(); HashSet <object> returnResult = new HashSet <object>(); JavaScriptSerializer jss = new JavaScriptSerializer(); using (HiGame_V1Entities context = new HiGame_V1Entities()) { //发起约战前提条件判断 message = Fight.IsChallenge(para.UserID, para.STeamID, para.Money); if (message.MessageCode == 0) { //向约战记录表插入一条数据 db_DateFight dateFight = new db_DateFight(); dateFight.CurrentState = "发起挑战"; dateFight.STeamID = para.STeamID; dateFight.ETeamID = para.ETEamID; dateFight.Money = para.Money; dateFight.FightTime = para.FightTime; context.db_DateFight.Add(dateFight); //资产表插入一条数据 db_AssetRecord assetRecord = new db_AssetRecord(); assetRecord.UserID = para.UserID; assetRecord.VirtualMoney = -para.Money; assetRecord.TrueMoney = 0; assetRecord.GainWay = ASSET.GAINWAY_CHALLENGE; assetRecord.GainTime = DateTime.Now; assetRecord.State = ASSET.MONEYSTATE_YES; //时间+操作+收入支出金额 assetRecord.Remark = assetRecord.GainTime + " " + assetRecord.GainWay + " " + ASSET.PAY_OUT + assetRecord.VirtualMoney.ToString(); context.db_AssetRecord.Add(assetRecord); //向信息表插入一条数据 context.SaveChanges(); //向约战状态表插入一条数据 var fight = context.db_DateFight.Where(c => c.STeamID == para.STeamID) .Where(c => c.ETeamID == para.ETEamID) .OrderByDescending(c => c.FightTime).FirstOrDefault(); db_FightState fightState = new db_FightState(); fightState.DateID = fight.DateID; fightState.State = "发起挑战"; fightState.StateTime = DateTime.Now; context.db_FightState.Add(fightState); context.SaveChanges(); } } returnResult.Add(message); result = jss.Serialize(returnResult); return(result); }
public string IsSignIn(UserParameterModel para) { string result = ""; MessageModel message = new MessageModel(); JavaScriptSerializer jss = new JavaScriptSerializer(); HashSet <object> returnResult = new HashSet <object>(); using (HiGame_V1Entities context = new HiGame_V1Entities()) { db_AssetRecord asset = context.db_AssetRecord. Where(c => c.UserID == para.UserID) .Where(c => c.GainWay == ASSET.GAINWAY_SIGN) .Where(c => c.GainTime.Value.Year == DateTime.Now.Year && c.GainTime.Value.Month == DateTime.Now.Month && c.GainTime.Value.Day == DateTime.Now.Day).FirstOrDefault(); if (asset == null) { message.Message = MESSAGE.NOTSIGN; message.MessageCode = MESSAGE.NOTSIGN_CODE; } else { //今日已签到 message.Message = MESSAGE.SIGN; message.MessageCode = MESSAGE.SIGN_CODE; } } returnResult.Add(message); result = jss.Serialize(returnResult); return(result); }
public string Recharge(UserRechargeParameterModel para) { string result = ""; MessageModel message = new MessageModel(); JavaScriptSerializer jss = new JavaScriptSerializer(); HashSet <object> returnResult = new HashSet <object>(); using (HiGame_V1Entities context = new HiGame_V1Entities()) { db_AssetRecord assetRecord = new db_AssetRecord(); assetRecord.UserID = para.UserID; assetRecord.VirtualMoney = para.VirtualMoney; assetRecord.TrueMoney = para.VirtualMoney / 10; assetRecord.GainWay = ASSET.GAINWAY_RECHARGE; assetRecord.GainTime = DateTime.Now; assetRecord.State = ASSET.MONEYSTATE_YES; //时间+操作+收入支出金额 assetRecord.Remark = assetRecord.GainTime + " " + assetRecord.GainWay + " " + ASSET.PAY_IN + assetRecord.VirtualMoney.ToString(); //将充值记录加入资产记录表 context.db_AssetRecord.Add(assetRecord); context.SaveChanges(); message.Message = MESSAGE.OK; message.MessageCode = MESSAGE.OK_CODE; } returnResult.Add(message); result = jss.Serialize(returnResult); return(result); }
public string Bet(GuessRecordModel guess) { string result = ""; MessageModel message = new MessageModel(); JavaScriptSerializer jss = new JavaScriptSerializer(); HashSet <object> returnResult = new HashSet <object>(); //获取竞猜列表 using (HiGame_V1Entities context = new HiGame_V1Entities()) { //判断氦气是否充足 bool isEnoughMoney = Asset.IsEnoughMoney(guess.UserID, guess.Money); //氦气不足 if (isEnoughMoney == false) { message.Message = MESSAGE.NOMONEY; message.MessageCode = MESSAGE.NOMONEY_CODE; } else { //向db_GuessRecord表插入数据 db_GuessRecord guessInsert = new db_GuessRecord(); guessInsert.BetMoney = guess.Money; guessInsert.GuessID = guess.GuessID; guessInsert.GuessTime = DateTime.Now; guessInsert.GuessType = 0; guessInsert.Odds = guess.Odds; guessInsert.OptionID = guess.TeamID; guessInsert.UserID = guess.UserID; context.db_GuessRecord.Add(guessInsert); //向Asset表插入数据 db_AssetRecord assetRecord = new db_AssetRecord(); assetRecord.UserID = guess.UserID; assetRecord.VirtualMoney = -guess.Money; assetRecord.TrueMoney = 0; assetRecord.GainWay = ASSET.GAINWAY_QUIZ; assetRecord.GainTime = DateTime.Now; assetRecord.State = ASSET.MONEYSTATE_YES; //时间+操作+收入支出金额 assetRecord.Remark = assetRecord.GainTime + " " + assetRecord.GainWay + " " + ASSET.PAY_OUT + assetRecord.VirtualMoney.ToString(); //将充值记录加入资产记录表 context.db_AssetRecord.Add(assetRecord); context.SaveChanges(); message.Message = MESSAGE.OK; message.MessageCode = MESSAGE.OK_CODE; } returnResult.Add(message); } result = jss.Serialize(returnResult); return(result); }
public string Accept(FightParameter2Model fight) { string result = ""; MessageModel message = new MessageModel(); List <FightStateModel> fightStateList = new List <FightStateModel>(); HashSet <object> returnResult = new HashSet <object>(); JavaScriptSerializer jss = new JavaScriptSerializer(); using (HiGame_V1Entities context = new HiGame_V1Entities()) { //判断氦气是否充足 bool isEnoughMoney = Asset.IsEnoughMoney(fight.UserID, fight.Money); //氦气不足 if (isEnoughMoney == false) { message.Message = MESSAGE.NOMONEY; message.MessageCode = MESSAGE.NOMONEY_CODE; } else { //dategight表更改当前状态 var fightRecord = context.db_DateFight.Where(c => c.DateID == fight.DateID).FirstOrDefault(); fightRecord.CurrentState = "已应战"; //fightstate表新增状态 db_FightState fightState = new db_FightState(); fightState.DateID = fight.DateID; fightState.State = "已应战"; fightState.StateTime = DateTime.Now; context.db_FightState.Add(fightState); //扣除约战氦气,资产表插入一条数据 db_AssetRecord assetRecord = new db_AssetRecord(); assetRecord.UserID = fight.UserID; assetRecord.VirtualMoney = -fight.Money; assetRecord.TrueMoney = 0; assetRecord.GainWay = ASSET.GAINWAY_ACCEPT; assetRecord.GainTime = DateTime.Now; assetRecord.State = ASSET.MONEYSTATE_YES; //时间+操作+收入支出金额 assetRecord.Remark = assetRecord.GainTime + " " + assetRecord.GainWay + " " + ASSET.PAY_OUT + assetRecord.VirtualMoney.ToString(); context.db_AssetRecord.Add(assetRecord); context.SaveChanges(); message.Message = MESSAGE.OK; message.MessageCode = MESSAGE.OK_CODE; } } returnResult.Add(message); result = jss.Serialize(returnResult); return(result); }
public string Reject(FightParameter2Model fight) { string result = ""; MessageModel message = new MessageModel(); List <FightStateModel> fightStateList = new List <FightStateModel>(); HashSet <object> returnResult = new HashSet <object>(); JavaScriptSerializer jss = new JavaScriptSerializer(); using (HiGame_V1Entities context = new HiGame_V1Entities()) { //1.dategight表更改当前状态 var fightRecord = context.db_DateFight.Where(c => c.DateID == fight.DateID).FirstOrDefault(); fightRecord.CurrentState = "已认怂"; //2.fightstate表新增状态 db_FightState fightState = new db_FightState(); fightState.DateID = fight.DateID; fightState.State = "已认怂"; fightState.StateTime = DateTime.Now; context.db_FightState.Add(fightState); //3.扣取一认怂金,资产表插入一条数据 db_AssetRecord assetRecord = new db_AssetRecord(); assetRecord.UserID = fight.UserID; assetRecord.VirtualMoney = -1; assetRecord.TrueMoney = 0; assetRecord.GainWay = ASSET.GAINWAY_REJECT; assetRecord.GainTime = DateTime.Now; assetRecord.State = ASSET.MONEYSTATE_YES; assetRecord.Remark = assetRecord.GainTime + " " + assetRecord.GainWay + " " + ASSET.PAY_OUT + assetRecord.VirtualMoney.ToString(); context.db_AssetRecord.Add(assetRecord); //4.本方Team表认怂数+1,挑战方Team表胜利数+1,归还扣押挑战金 Fight.UpdateTeamByDateID(fight, context); //5.认怂表新增数据 db_Follow follow = new db_Follow(); follow.DateID = fight.DateID; follow.FollowMoney = 1; follow.FollowTime = DateTime.Now; context.db_Follow.Add(follow); context.SaveChanges(); message.Message = MESSAGE.OK; message.MessageCode = MESSAGE.OK_CODE; } returnResult.Add(message); result = jss.Serialize(returnResult); return(result); }
public string Register(SimpleUserModel user) { string result = ""; MessageModel message = new MessageModel(); JavaScriptSerializer jss = new JavaScriptSerializer(); HashSet <object> returnResult = new HashSet <object>(); using (HiGame_V1Entities context = new HiGame_V1Entities()) { // 判断手机号是否存在 db_User dbUser = context.db_User.Where(c => c.PhoneNumber == user.PhoneNumber.Trim()).FirstOrDefault(); if (dbUser == null) { db_AssetRecord assetRecord = new db_AssetRecord(); db_User userRecord = new db_User(); //判断验证码是否正确 //判断验证码是否过期 //添加信息到User表 userRecord.PhoneNumber = user.PhoneNumber; MD5 md5Hash = MD5.Create(); userRecord.UserPassWord = Common.GetMd5Hash(md5Hash, user.PassWord); userRecord.RegisterDate = DateTime.Now; userRecord.UserWebPicture = @"http://images.haigame7.com/avatar/20160127125552WxExqw0paJXAo1AtXc4RzGYo2LE=.png"; context.db_User.Add(userRecord); context.SaveChanges(); //添加信息到资产表 db_User regUser = context.db_User.Where(c => c.PhoneNumber == user.PhoneNumber.Trim()).FirstOrDefault(); Asset.AddMoneyRegister(regUser.UserID); //添加成功 message.MessageCode = MESSAGE.OK_CODE; message.Message = MESSAGE.OK; } else { //手机号已存在 message.MessageCode = MESSAGE.USEREXIST_CODE; message.Message = MESSAGE.USEREXIST; } } returnResult.Add(message); result = jss.Serialize(returnResult); return(result); }
public string SignIn(UserParameterModel para) { string result = ""; MessageModel message = new MessageModel(); JavaScriptSerializer jss = new JavaScriptSerializer(); HashSet <object> returnResult = new HashSet <object>(); using (HiGame_V1Entities context = new HiGame_V1Entities()) { db_AssetRecord asset = context.db_AssetRecord. Where(c => c.UserID == para.UserID) .Where(c => c.GainWay == ASSET.GAINWAY_SIGN) .Where(c => c.GainTime.Value.Year == DateTime.Now.Year && c.GainTime.Value.Month == DateTime.Now.Month && c.GainTime.Value.Day == DateTime.Now.Day).FirstOrDefault(); if (asset == null) { db_AssetRecord assetRecord = new db_AssetRecord(); assetRecord.UserID = para.UserID; assetRecord.VirtualMoney = ASSET.MONEY_SIGN; assetRecord.TrueMoney = 0; assetRecord.GainWay = ASSET.GAINWAY_SIGN; assetRecord.GainTime = DateTime.Now; assetRecord.State = ASSET.MONEYSTATE_YES; //时间+操作+收入支出金额 assetRecord.Remark = assetRecord.GainTime + " " + assetRecord.GainWay + " " + ASSET.PAY_IN + assetRecord.VirtualMoney.ToString(); //将充值记录加入资产记录表 context.db_AssetRecord.Add(assetRecord); context.SaveChanges(); message.Message = MESSAGE.OK; message.MessageCode = MESSAGE.OK_CODE; } else { //今日已签到 message.Message = MESSAGE.SIGN; message.MessageCode = MESSAGE.SIGN_CODE; } } returnResult.Add(message); result = jss.Serialize(returnResult); return(result); }
public static void UpdateTeamByDateID(FightParameter2Model fight, HiGame_V1Entities context) { db_DateFight dateFight = context.db_DateFight.Where(c => c.DateID == fight.DateID).FirstOrDefault(); db_Team sTeam = context.db_Team.Where(c => c.TeamID == dateFight.STeamID).FirstOrDefault(); db_Team eTeam = context.db_Team.Where(c => c.TeamID == dateFight.ETeamID).FirstOrDefault(); //挑战方胜场加1 if (sTeam.WinCount == null) { sTeam.WinCount = 1; } else { sTeam.WinCount = sTeam.WinCount + 1; } //认怂方认怂数加1 if (eTeam.FollowCount == null) { eTeam.FollowCount = 1; } else { eTeam.FollowCount = eTeam.FollowCount + 1; } //归还挑战方押金 db_AssetRecord assetRecord = new db_AssetRecord(); assetRecord.UserID = sTeam.CreateUserID; assetRecord.VirtualMoney = fight.Money; assetRecord.TrueMoney = 0; assetRecord.GainWay = ASSET.GAINWAY_BACK; assetRecord.GainTime = DateTime.Now; assetRecord.State = ASSET.MONEYSTATE_YES; assetRecord.Remark = assetRecord.GainTime + " " + assetRecord.GainWay + " " + ASSET.PAY_IN + assetRecord.VirtualMoney.ToString(); context.db_AssetRecord.Add(assetRecord); }
public string DeleteAssetRecord(AssetModel para) { string result = ""; MessageModel message = new MessageModel(); JavaScriptSerializer jss = new JavaScriptSerializer(); HashSet <object> returnResult = new HashSet <object>(); using (HiGame_V1Entities context = new HiGame_V1Entities()) { db_AssetRecord asset = context.db_AssetRecord.Where(c => c.OutTradeno == para.OutTradeno) .Where(c => c.TransactionID == "") .Where(c => c.VirtualMoney == 0).FirstOrDefault(); if (asset != null) { context.db_AssetRecord.Remove(asset); context.SaveChanges(); message.Message = MESSAGE.OK; message.MessageCode = MESSAGE.OK_CODE; } } returnResult.Add(message); result = jss.Serialize(returnResult); return(result); }
/// <summary> /// 注册时用户默认获得虚拟币 /// </summary> /// <param name="userID">用户ID</param> /// <returns>true|false</returns> public static bool AddMoneyRegister(int userID) { using (HiGame_V1Entities context = new HiGame_V1Entities()) { db_AssetRecord assetRecord = new db_AssetRecord(); assetRecord.UserID = userID; assetRecord.VirtualMoney = ASSET.MONEY_REG; assetRecord.TrueMoney = 0; assetRecord.GainWay = ASSET.GAINWAY_REG; assetRecord.GainTime = DateTime.Now; assetRecord.State = ASSET.MONEYSTATE_YES; //时间+操作+收入支出金额 assetRecord.Remark = assetRecord.GainTime + " " + assetRecord.GainWay + " " + ASSET.PAY_IN + assetRecord.VirtualMoney.ToString(); //将充值记录加入资产记录表 context.db_AssetRecord.Add(assetRecord); context.SaveChanges(); return(true); } }