예제 #1
0
    void LoadDatabases()
    {
        dbCannons          = (dbCannonDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbCannonDataItems.asset", typeof(dbCannonDataObject));
        dbCargo            = (dbCargoModuleDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbCargoModuleDataItems.asset", typeof(dbCargoModuleDataObject));
        dbCommodity        = (dbCommodityDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbCommodityDataItems.asset", typeof(dbCommodityDataObject));
        dbCommodityShop    = (dbCommodityShopDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbCommodityShopDataItems.asset", typeof(dbCommodityShopDataObject));
        dbCrew             = (dbCrewDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbCrewDataItems.asset", typeof(dbCrewDataObject));
        dbEngines          = (dbEngineDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbEngineDataItems.asset", typeof(dbEngineDataObject));
        dbFighterBays      = (dbFighterBayDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbFighterBayDataItems.asset", typeof(dbFighterBayDataObject));
        dbHulls            = (dbHullDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbHullDataItems.asset", typeof(dbHullDataObject));
        dbJumpgates        = (dbJumpgateDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbJumpgateDataItems.asset", typeof(dbJumpgateDataObject));
        dbMissileLaunchers = (dbMissileLauncherDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbMissileLauncherDataItems.asset", typeof(dbMissileLauncherDataObject));
        //dbNPCs = (dbNPCDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbNPCDataItems.asset", typeof(dbNPCDataObject));
        dbPlating  = (dbPlatingDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbPlatingDataItems.asset", typeof(dbPlatingDataObject));
        dbScanners = (dbScannerDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbScannerDataItems.asset", typeof(dbScannerDataObject));
        dbSectors  = (dbSectorDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbSectorDataItems.asset", typeof(dbSectorDataObject));
        dbShields  = (dbShieldDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbShieldDataItems.asset", typeof(dbShieldDataObject));
        dbStations = (dbStationDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbStationDataItems.asset", typeof(dbStationDataObject));

        if (dbCannons == null)
        {
            dbCannons = ScriptableObject.CreateInstance <dbCannonDataObject>();
            AssetDatabase.CreateAsset(dbCannons, DATABASE_PATH + "dbCannonDataItems.asset");
        }

        if (dbCargo == null)
        {
            dbCargo = ScriptableObject.CreateInstance <dbCargoModuleDataObject>();
            AssetDatabase.CreateAsset(dbCargo, DATABASE_PATH + "dbCargoModuleDataItems.asset");
        }

        if (dbCommodity == null)
        {
            dbCommodity = ScriptableObject.CreateInstance <dbCommodityDataObject>();
            AssetDatabase.CreateAsset(dbCommodity, DATABASE_PATH + "dbCommodityDataItems.asset");
        }

        if (dbCommodityShop == null)
        {
            dbCommodityShop = ScriptableObject.CreateInstance <dbCommodityShopDataObject>();
            AssetDatabase.CreateAsset(dbCommodityShop, DATABASE_PATH + "dbCommodityShopDataItems.asset");
        }

        if (dbCrew == null)
        {
            dbCrew = ScriptableObject.CreateInstance <dbCrewDataObject>();
            AssetDatabase.CreateAsset(dbCrew, DATABASE_PATH + "dbCrewDataItems.asset");
        }

        if (dbEngines == null)
        {
            dbEngines = ScriptableObject.CreateInstance <dbEngineDataObject>();
            AssetDatabase.CreateAsset(dbEngines, DATABASE_PATH + "dbEngineDataItems.asset");
        }

        if (dbFighterBays == null)
        {
            dbFighterBays = ScriptableObject.CreateInstance <dbFighterBayDataObject>();
            AssetDatabase.CreateAsset(dbFighterBays, DATABASE_PATH + "dbFighterBayDataItems.asset");
        }

        if (dbHulls == null)
        {
            dbHulls = ScriptableObject.CreateInstance <dbHullDataObject>();
            AssetDatabase.CreateAsset(dbHulls, DATABASE_PATH + "dbHullDataItems.asset");
        }

        if (dbJumpgates == null)
        {
            dbJumpgates = ScriptableObject.CreateInstance <dbJumpgateDataObject>();
            AssetDatabase.CreateAsset(dbJumpgates, DATABASE_PATH + "dbJumpgateDataItems.asset");
        }

        if (dbMissileLaunchers == null)
        {
            dbMissileLaunchers = ScriptableObject.CreateInstance <dbMissileLauncherDataObject>();
            AssetDatabase.CreateAsset(dbMissileLaunchers, DATABASE_PATH + "dbMissileLauncherDataItems.asset");
        }

        //if (dbNPCs == null)
        //{
        //    dbNPCs = ScriptableObject.CreateInstance<dbNPCDataObject>();
        //    AssetDatabase.CreateAsset(dbNPCs, DATABASE_PATH + "dbNPCDataItems.asset");
        //}

        if (dbPlating == null)
        {
            dbPlating = ScriptableObject.CreateInstance <dbPlatingDataObject>();
            AssetDatabase.CreateAsset(dbPlating, DATABASE_PATH + "dbPlatingDataItems.asset");
        }

        if (dbScanners == null)
        {
            dbScanners = ScriptableObject.CreateInstance <dbScannerDataObject>();
            AssetDatabase.CreateAsset(dbScanners, DATABASE_PATH + "dbScannerDataItems.asset");
        }

        if (dbSectors == null)
        {
            dbSectors = ScriptableObject.CreateInstance <dbSectorDataObject>();
            AssetDatabase.CreateAsset(dbSectors, DATABASE_PATH + "dbSectorDataItems.asset");
        }

        if (dbShields == null)
        {
            dbShields = ScriptableObject.CreateInstance <dbShieldDataObject>();
            AssetDatabase.CreateAsset(dbShields, DATABASE_PATH + "dbShieldDataItems.asset");
        }

        if (dbStations == null)
        {
            dbStations = ScriptableObject.CreateInstance <dbStationDataObject>();
            AssetDatabase.CreateAsset(dbStations, DATABASE_PATH + "dbStationDataItems.asset");
        }

        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
    }
예제 #2
0
    void LoadDatabases()
    {
        dbCannons = (dbCannonDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbCannonDataItems.asset", typeof(dbCannonDataObject));
        dbCargo = (dbCargoModuleDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbCargoModuleDataItems.asset", typeof(dbCargoModuleDataObject));
        dbCommodity = (dbCommodityDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbCommodityDataItems.asset", typeof(dbCommodityDataObject));
        dbCommodityShop = (dbCommodityShopDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbCommodityShopDataItems.asset", typeof(dbCommodityShopDataObject));
        dbCrew = (dbCrewDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbCrewDataItems.asset", typeof(dbCrewDataObject));
        dbEngines = (dbEngineDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbEngineDataItems.asset", typeof(dbEngineDataObject));
        dbFighterBays = (dbFighterBayDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbFighterBayDataItems.asset", typeof(dbFighterBayDataObject));
        dbHulls = (dbHullDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbHullDataItems.asset", typeof(dbHullDataObject));
        dbJumpgates = (dbJumpgateDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbJumpgateDataItems.asset", typeof(dbJumpgateDataObject));
        dbMissileLaunchers = (dbMissileLauncherDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbMissileLauncherDataItems.asset", typeof(dbMissileLauncherDataObject));
        //dbNPCs = (dbNPCDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbNPCDataItems.asset", typeof(dbNPCDataObject));
        dbPlating = (dbPlatingDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbPlatingDataItems.asset", typeof(dbPlatingDataObject));
        dbScanners = (dbScannerDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbScannerDataItems.asset", typeof(dbScannerDataObject));
        dbSectors = (dbSectorDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbSectorDataItems.asset", typeof(dbSectorDataObject));
        dbShields = (dbShieldDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbShieldDataItems.asset", typeof(dbShieldDataObject));
        dbStations = (dbStationDataObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH + "dbStationDataItems.asset", typeof(dbStationDataObject));

        if (dbCannons == null)
        {
            dbCannons = ScriptableObject.CreateInstance<dbCannonDataObject>();
            AssetDatabase.CreateAsset(dbCannons, DATABASE_PATH + "dbCannonDataItems.asset");
        }

        if (dbCargo == null)
        {
            dbCargo = ScriptableObject.CreateInstance<dbCargoModuleDataObject>();
            AssetDatabase.CreateAsset(dbCargo, DATABASE_PATH + "dbCargoModuleDataItems.asset");
        }

        if (dbCommodity == null)
        {
            dbCommodity = ScriptableObject.CreateInstance<dbCommodityDataObject>();
            AssetDatabase.CreateAsset(dbCommodity, DATABASE_PATH + "dbCommodityDataItems.asset");
        }

        if (dbCommodityShop == null)
        {
            dbCommodityShop = ScriptableObject.CreateInstance<dbCommodityShopDataObject>();
            AssetDatabase.CreateAsset(dbCommodityShop, DATABASE_PATH + "dbCommodityShopDataItems.asset");
        }

        if (dbCrew == null)
        {
            dbCrew = ScriptableObject.CreateInstance<dbCrewDataObject>();
            AssetDatabase.CreateAsset(dbCrew, DATABASE_PATH + "dbCrewDataItems.asset");
        }

        if (dbEngines == null)
        {
            dbEngines = ScriptableObject.CreateInstance<dbEngineDataObject>();
            AssetDatabase.CreateAsset(dbEngines, DATABASE_PATH + "dbEngineDataItems.asset");
        }

        if (dbFighterBays == null)
        {
            dbFighterBays = ScriptableObject.CreateInstance<dbFighterBayDataObject>();
            AssetDatabase.CreateAsset(dbFighterBays, DATABASE_PATH + "dbFighterBayDataItems.asset");
        }

        if (dbHulls == null)
        {
            dbHulls = ScriptableObject.CreateInstance<dbHullDataObject>();
            AssetDatabase.CreateAsset(dbHulls, DATABASE_PATH + "dbHullDataItems.asset");
        }

        if (dbJumpgates == null)
        {
            dbJumpgates = ScriptableObject.CreateInstance<dbJumpgateDataObject>();
            AssetDatabase.CreateAsset(dbJumpgates, DATABASE_PATH + "dbJumpgateDataItems.asset");
        }

        if (dbMissileLaunchers == null)
        {
            dbMissileLaunchers = ScriptableObject.CreateInstance<dbMissileLauncherDataObject>();
            AssetDatabase.CreateAsset(dbMissileLaunchers, DATABASE_PATH + "dbMissileLauncherDataItems.asset");
        }

        //if (dbNPCs == null)
        //{
        //    dbNPCs = ScriptableObject.CreateInstance<dbNPCDataObject>();
        //    AssetDatabase.CreateAsset(dbNPCs, DATABASE_PATH + "dbNPCDataItems.asset");
        //}

        if (dbPlating == null)
        {
            dbPlating = ScriptableObject.CreateInstance<dbPlatingDataObject>();
            AssetDatabase.CreateAsset(dbPlating, DATABASE_PATH + "dbPlatingDataItems.asset");
        }

        if (dbScanners == null)
        {
            dbScanners = ScriptableObject.CreateInstance<dbScannerDataObject>();
            AssetDatabase.CreateAsset(dbScanners, DATABASE_PATH + "dbScannerDataItems.asset");
        }

        if (dbSectors == null)
        {
            dbSectors = ScriptableObject.CreateInstance<dbSectorDataObject>();
            AssetDatabase.CreateAsset(dbSectors, DATABASE_PATH + "dbSectorDataItems.asset");
        }

        if (dbShields == null)
        {
            dbShields = ScriptableObject.CreateInstance<dbShieldDataObject>();
            AssetDatabase.CreateAsset(dbShields, DATABASE_PATH + "dbShieldDataItems.asset");
        }

        if (dbStations == null)
        {
            dbStations = ScriptableObject.CreateInstance<dbStationDataObject>();
            AssetDatabase.CreateAsset(dbStations, DATABASE_PATH + "dbStationDataItems.asset");
        }

        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
    }
예제 #3
0
    /// <summary>
    /// Loads data from the Resource store into the public lists. Only need to do this once (on new or load game)
    /// </summary>
    private void LoadMasterData()
    {
        dbCannonDataObject dbCannons = (dbCannonDataObject)Resources.Load(@"AssetDatabases/dbCannonDataItems");

        cannonMasterList = dbCannons.database;

        dbCargoModuleDataObject dbCargo = (dbCargoModuleDataObject)Resources.Load(@"AssetDatabases/dbCargoModuleDataItems");

        cargoHoldMasterList = dbCargo.database;

        dbCommodityDataObject dbCommodities = (dbCommodityDataObject)Resources.Load(@"AssetDatabases/dbCommodityDataItems");

        commodityMasterList = dbCommodities.database;

        dbCommodityShopDataObject dbCommodityShops = (dbCommodityShopDataObject)Resources.Load(@"AssetDatabases/dbCommodityShopDataItems");

        commodityShopMasterList = dbCommodityShops.database;

        dbCrewDataObject dbCrew = (dbCrewDataObject)Resources.Load(@"AssetDatabases/dbCrewDataItems");

        crewMasterList = dbCrew.database;

        dbEngineDataObject dbEngines = (dbEngineDataObject)Resources.Load(@"AssetDatabases/dbEngineDataItems");

        engineMasterList = dbEngines.database;

        dbFighterBayDataObject dbFighterBays = (dbFighterBayDataObject)Resources.Load(@"AssetDatabases/dbFighterBayDataItems");

        figherBayMasterList = dbFighterBays.database;

        dbHullDataObject dbHulls = (dbHullDataObject)Resources.Load(@"AssetDatabases/dbHullDataItems");

        hullMasterList = dbHulls.database;

        dbJumpgateDataObject dbJumpgates = (dbJumpgateDataObject)Resources.Load(@"AssetDatabases/dbJumpgateDataItems");

        jumpgateMasterList = dbJumpgates.database;

        dbMissileLauncherDataObject dbMissileLaunchers = (dbMissileLauncherDataObject)Resources.Load(@"AssetDatabases/dbMissileLauncherDataItems");

        missileLauncherMasterList = dbMissileLaunchers.database;

        dbMerchantNPCDataObject dbMerchants = (dbMerchantNPCDataObject)Resources.Load(@"AssetDatabases/dbMerchantDataItems");

        merchantMasterList = dbMerchants.database;

        dbPlatingDataObject dbPlating = (dbPlatingDataObject)Resources.Load(@"AssetDatabases/dbPlatingDataItems");

        platingMasterList = dbPlating.database;

        dbScannerDataObject dbScanners = (dbScannerDataObject)Resources.Load(@"AssetDatabases/dbScannerDataItems");

        scannerMasterList = dbScanners.database;

        dbSectorDataObject dbSectors = (dbSectorDataObject)Resources.Load(@"AssetDatabases/dbSectorDataItems");

        sectorMasterList = dbSectors.database;

        dbShieldDataObject dbShields = (dbShieldDataObject)Resources.Load(@"AssetDatabases/dbShieldDataItems");

        shieldMasterList = dbShields.database;

        dbStationDataObject dbStations = (dbStationDataObject)Resources.Load(@"AssetDatabases/dbStationDataItems");

        stationMasterList = dbStations.database;
    }