예제 #1
0
    public static void SavePlayer(controlMoneda monedas)
    {
        BinaryFormatter formatter = new BinaryFormatter();
        string          path      = Application.persistentDataPath + "/player.datos";
        FileStream      stream    = new FileStream(path, FileMode.Create);

        datosDelJugador datos = new datosDelJugador(monedas);

        formatter.Serialize(stream, datos);
        stream.Close();
    }
예제 #2
0
    public static datosDelJugador LoadPlayer()
    {
        string path = Application.persistentDataPath + "/player.datos";

        if (File.Exists(path))
        {
            BinaryFormatter formatter = new BinaryFormatter();
            FileStream      stream    = new FileStream(path, FileMode.Open);

            datosDelJugador datos = formatter.Deserialize(stream) as datosDelJugador;
            stream.Close();
            return(datos);
        }
        else
        {
            Debug.LogError("Save file not found in " + path);
            return(null);
        }
    }