//new game /* public MainCharacter() * { * * }*/ //load game public void allSet(int level, int level_progress, Point Location, d3vector Stats, Item[,] Inventory, Equipment Equip, int unused, int Gold, int health) { this.level = level; this.level_Progress = level_progress; this.location = Location; this.stats = Stats; this.inventory = Inventory; this.equipment = Equip; this.unused_Stats = unused; this.gold = Gold; this.level_up_exp = 100 * stepen(level); this.calculate_bonus(); this.heal(100, true); this.bonuses.health = 0; this.heal(health, true); }
//Constructors public Legs(String Name, d3vector Requirements, Osobini Bonus, int mValue, int value, String img) : base(Name, Requirements, Bonus, mValue, value, img) { }
//Constructors public OrnsteinSpear(String Name, d3vector Requirements, Osobini Bonus, int pom1, int pom2, String img) : base(Name, Requirements, Bonus, pom1, pom2, img) { }
//Constructors public Sword(String Name, d3vector Requirements, Osobini Bonus, int pom1, int pom2, String img) : base(Name, Requirements, Bonus, pom1, pom2, img) { }