// Use this for initialization void Start() { cubeRiseControl = this.GetComponent <cubeRiseController>(); cubetransform = this.GetComponent <Transform>(); for (int i = 0; i < 5; i++) { for (int j = 0; j < 5; j++) { if ((cubetransform.position.x == 0.5 + i) && (cubetransform.position.z == 0.5 + j)) { x = i; y = j; } } } GameManager.instanceManager.cubeRiseControl[x, y] = this.cubeRiseControl; }
public int y; //方块的纵坐标 // Use this for initialization void Start() { instancecubeRiseController = this; isStartRise = true; cubeTransform = this.GetComponent <Transform>(); targetPosition = cubeTransform.position; for (int i = 0; i < 5; i++) { for (int j = 0; j < 5; j++) { if ((cubeTransform.position.x == 0.5 + i) && (cubeTransform.position.z == 0.5 + j)) { x = i; y = j; } } } }