예제 #1
0
 // Use this for initialization
 void Start()
 {
     cubeRiseControl = this.GetComponent <cubeRiseController>();
     cubetransform   = this.GetComponent <Transform>();
     for (int i = 0; i < 5; i++)
     {
         for (int j = 0; j < 5; j++)
         {
             if ((cubetransform.position.x == 0.5 + i) &&
                 (cubetransform.position.z == 0.5 + j))
             {
                 x = i;
                 y = j;
             }
         }
     }
     GameManager.instanceManager.cubeRiseControl[x, y] = this.cubeRiseControl;
 }
 public int y; //方块的纵坐标
 // Use this for initialization
 void Start()
 {
     instancecubeRiseController = this;
     isStartRise    = true;
     cubeTransform  = this.GetComponent <Transform>();
     targetPosition = cubeTransform.position;
     for (int i = 0; i < 5; i++)
     {
         for (int j = 0; j < 5; j++)
         {
             if ((cubeTransform.position.x == 0.5 + i) &&
                 (cubeTransform.position.z == 0.5 + j))
             {
                 x = i;
                 y = j;
             }
         }
     }
 }