protected virtual void Awake() { _mngGameScene = GameObject.Find("GameSceneManager") .GetComponent <csGameSceneManager>(); _mngGameScene.AddPlayer(this); SettingButtons(); }
void Awake() { this._mngGameScene = GameObject.Find("GameSceneManager") .GetComponent <csGameSceneManager>(); // Skill Setting this._name = ""; this._icon = "Boss/"; this._cooltime = 10.0f; this._damage = this.GetComponentInParent <CharacterBase>().getDamage; }