public void turnOffAllCP() { GameObject go_one = GameObject.Find("cp1"); cp_ONE_class one_class = (cp_ONE_class)go_one.GetComponent(typeof(cp_ONE_class)); one_class.turnOffCP_ONE(); //*************************************// GameObject go_two = GameObject.Find("cp2"); cp_TWO_class two_class = (cp_TWO_class)go_two.GetComponent(typeof(cp_TWO_class)); two_class.turnOffCP_TWO(); //*************************************// GameObject go_three = GameObject.Find("cp3"); cp_THREE_class three_class = (cp_THREE_class)go_three.GetComponent(typeof(cp_THREE_class)); three_class.turnOffCP_THREE(); //*************************************// GameObject go_four = GameObject.Find("cp4"); cp_FOUR_class four_class = (cp_FOUR_class)go_four.GetComponent(typeof(cp_FOUR_class)); four_class.turnOffCP_FOUR(); //*************************************// GameObject go_five = GameObject.Find("cp5"); cp_FIVE_class five_class = (cp_FIVE_class)go_five.GetComponent(typeof(cp_FIVE_class)); five_class.turnOffCP_FIVE(); //*************************************// GameObject go_six = GameObject.Find("cp6"); cp_SIX_class six_class = (cp_SIX_class)go_six.GetComponent(typeof(cp_SIX_class)); six_class.turnOffCP_SIX(); //*************************************// }
public void changeTheDude() { randomInt = Random.Range(1, 4); //randomInt = Random.Range(2,3); if (randomInt == 1) { animator.SetInteger("movementInt", 1); stretchToBeDone = 1; timerIsGoing = false; playDoneAudio(); isBlinking = false; isSolid = false; //*************************************// GameObject go = GameObject.Find("cp2"); cp_TWO_class secondDisplay = (cp_TWO_class)go.GetComponent(typeof(cp_TWO_class)); secondDisplay.turnOnCP_TWO(); //*************************************// GameObject go2 = GameObject.Find("cp4"); cp_FOUR_class another_go_class = (cp_FOUR_class)go2.GetComponent(typeof(cp_FOUR_class)); another_go_class.turnOnCP_FOUR(); //***************** PAN THE CAMERA BELOW ********************// giveTheCameraAPan(); } else if (randomInt == 2) { animator.SetInteger("movementInt", 4); stretchToBeDone = 4; timerIsGoing = false; playDoneAudio(); isBlinking = false; isSolid = false; //*************************************// GameObject go = GameObject.Find("cp1"); cp_ONE_class secondDisplay = (cp_ONE_class)go.GetComponent(typeof(cp_ONE_class)); secondDisplay.turnOnCP_ONE(); //*************************************// GameObject go2 = GameObject.Find("cp3"); cp_THREE_class another_go_class = (cp_THREE_class)go2.GetComponent(typeof(cp_THREE_class)); another_go_class.turnOnCP_THREE(); //***************** PAN THE CAMERA BELOW ********************// giveTheCameraAPan(); } else if (randomInt == 3) { animator.SetInteger("movementInt", 7); stretchToBeDone = 7; timerIsGoing = false; playDoneAudio(); isBlinking = false; isSolid = false; //*************************************// GameObject go = GameObject.Find("cp1"); cp_ONE_class secondDisplay = (cp_ONE_class)go.GetComponent(typeof(cp_ONE_class)); secondDisplay.turnOnCP_ONE(); //*************************************// GameObject go2 = GameObject.Find("cp4"); cp_FOUR_class another_go_class = (cp_FOUR_class)go2.GetComponent(typeof(cp_FOUR_class)); another_go_class.turnOnCP_FOUR(); //***************** PAN THE CAMERA BELOW ********************// giveTheCameraAPan(); } }
void Update() { // Reset functions if (Input.GetKeyDown(KeyCode.R)) { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } if (Input.GetKeyDown(KeyCode.T)) { SendSerial.sendAndReceive("00"); } //***********************************// if (Input.GetKey(KeyCode.W)) { print("W"); contactPoint1 = true; } else { contactPoint1 = false; } // ********************************* // if (Input.GetKey(KeyCode.A)) { print("A"); contactPoint2 = true; } else { contactPoint2 = false; } // ********************************* // if (Input.GetKey(KeyCode.S)) { print("S"); contactPoint3 = true; } else { contactPoint3 = false; } // ********************************* // if (Input.GetKey(KeyCode.D)) { print("D"); contactPoint4 = true; } else { contactPoint4 = false; } // ********************************* // if (Input.GetKey(KeyCode.F)) { print("F"); contactPoint5 = true; } else { contactPoint5 = false; } // ********************************* // if (Input.GetKey(KeyCode.G)) { print("G"); contactPoint6 = true; } else { contactPoint6 = false; } // ************************************************************************************************************************************ // // ************************************************************************************************************************************ // // **************** SET ONE ***************** // if (contactPoint2 == true && contactPoint4 == true) { if (stretchToBeDone == 1) { if (timerIsGoing == false) { timeremaining = 10; timerIsGoing = true; } /*if (timeremaining < 3) { * playDoneAudio (); * }*/ isBlinking = false; if (isSolid == false) { isSolid = true; SendSerial.sendStretch8Solid(); } timeremaining -= Time.deltaTime; if (timeremaining < 0 && timerIsGoing == true) { timerIsGoing = false; stretchToBeDone = 2; addToStretchCount(); SendSerial.sendAndReceive("3"); playStartAudio(); //*****************************// animator.SetInteger("movementInt", 2); //*************************************// turnOffAllCP(); SendSerial.sendOff(); //*************************************// GameObject go = GameObject.Find("cp5"); cp_FIVE_class secondDisplay = (cp_FIVE_class)go.GetComponent(typeof(cp_FIVE_class)); secondDisplay.turnOnCP_FIVE(); //***************** PAN THE CAMERA BELOW ********************// giveTheCameraAPan(); } } } if (contactPoint2 == false || contactPoint4 == false) { if (stretchToBeDone == 1) { isSolid = false; if (isBlinking == false) { isBlinking = true; SendSerial.sendStretch8Blink(); } } } if (contactPoint5 == true) { if (stretchToBeDone == 2) { if (timerIsGoing == false) { timeremaining = 10; timerIsGoing = true; } isBlinking = false; if (isSolid == false) { isSolid = true; SendSerial.sendStretch2Solid(); } timeremaining -= Time.deltaTime; if (timeremaining < 0 && timerIsGoing == true) { timerIsGoing = false; addToStretchCount(); SendSerial.sendAndReceive("3"); stretchToBeDone = 3; playStartAudio(); //*****************************// animator.SetInteger("movementInt", 3); //*************************************// turnOffAllCP(); SendSerial.sendOff(); //*************************************// GameObject go = GameObject.Find("cp2"); cp_TWO_class secondDisplay = (cp_TWO_class)go.GetComponent(typeof(cp_TWO_class)); secondDisplay.turnOnCP_TWO(); //*************************************// GameObject go2 = GameObject.Find("cp3"); cp_THREE_class another_go_class = (cp_THREE_class)go2.GetComponent(typeof(cp_THREE_class)); another_go_class.turnOnCP_THREE(); //***************** PAN THE CAMERA BELOW ********************// giveTheCameraAPan(); } } } if (contactPoint5 == false) { if (stretchToBeDone == 2) { isSolid = false; if (isBlinking == false) { isBlinking = true; SendSerial.sendStretch2Blink(); } } } if (contactPoint2 == true && contactPoint3 == true) { if (stretchToBeDone == 3) { if (timerIsGoing == false) { timeremaining = 10; timerIsGoing = true; } isBlinking = false; if (isSolid == false) { isSolid = true; SendSerial.sendStretch5Solid(); } timeremaining -= Time.deltaTime; if (timeremaining < 0 && timerIsGoing == true) { timerIsGoing = false; addToStretchCount(); SendSerial.sendAndReceive("3"); stretchToBeDone = 0; playStartAudio(); time_sitting.setRunning(); //*****************************// animator.SetInteger("movementInt", 33); //*************************************// turnOffAllCP(); SendSerial.sendOff(); SendSerial.finishedStretching(); //**************** RESTART CLOCK *********************// GameObject go_clock = GameObject.Find("clock"); countdown clock_class = (countdown)go_clock.GetComponent(typeof(countdown)); clock_class.restartClock(); } } } if (contactPoint2 == false || contactPoint3 == false) { if (stretchToBeDone == 3) { isSolid = false; if (isBlinking == false) { isBlinking = true; SendSerial.sendStretch5Blink(); } } } // ************************************************************************************************************************************ // // ************************************************************************************************************************************ // // **************** SET TWO ***************** // if (contactPoint1 == true && contactPoint3 == true) { if (stretchToBeDone == 4) { if (timerIsGoing == false) { timeremaining = 10; timerIsGoing = true; } /*if (timeremaining < 3) { * playDoneAudio (); * }*/ isBlinking = false; if (isSolid == false) { isSolid = true; SendSerial.sendStretch9Solid(); } timeremaining -= Time.deltaTime; if (timeremaining < 0 && timerIsGoing == true) { timerIsGoing = false; stretchToBeDone = 5; addToStretchCount(); SendSerial.sendAndReceive("3"); playStartAudio(); //*****************************// animator.SetInteger("movementInt", 5); //*************************************// turnOffAllCP(); SendSerial.sendOff(); //*************************************// GameObject go = GameObject.Find("cp5"); cp_FIVE_class secondDisplay = (cp_FIVE_class)go.GetComponent(typeof(cp_FIVE_class)); secondDisplay.turnOnCP_FIVE(); //*************************************// GameObject go2 = GameObject.Find("cp6"); cp_SIX_class another_go_class = (cp_SIX_class)go2.GetComponent(typeof(cp_SIX_class)); another_go_class.turnOnCP_SIX(); //***************** PAN THE CAMERA BELOW ********************// giveTheCameraAPan(); } } } if (contactPoint1 == false || contactPoint3 == false) { if (stretchToBeDone == 4) { isSolid = false; if (isBlinking == false) { isBlinking = true; SendSerial.sendStretch9Blink(); } } } if (contactPoint5 == true && contactPoint6 == true) { if (stretchToBeDone == 5) { if (timerIsGoing == false) { timeremaining = 10; timerIsGoing = true; } isBlinking = false; if (isSolid == false) { isSolid = true; SendSerial.sendStretch7Solid(); } timeremaining -= Time.deltaTime; if (timeremaining < 0 && timerIsGoing == true) { timerIsGoing = false; addToStretchCount(); SendSerial.sendAndReceive("3"); stretchToBeDone = 6; playStartAudio(); //*****************************// animator.SetInteger("movementInt", 6); //*************************************// turnOffAllCP(); SendSerial.sendOff(); //*************************************// GameObject go = GameObject.Find("cp2"); cp_TWO_class secondDisplay = (cp_TWO_class)go.GetComponent(typeof(cp_TWO_class)); secondDisplay.turnOnCP_TWO(); //***************** PAN THE CAMERA BELOW ********************// giveTheCameraAPan(); } } } if (contactPoint5 == false || contactPoint6 == false) { if (stretchToBeDone == 5) { isSolid = false; if (isBlinking == false) { isBlinking = true; SendSerial.sendStretch7Blink(); } } } if (contactPoint2 == true) { if (stretchToBeDone == 6) { if (timerIsGoing == false) { timeremaining = 10; timerIsGoing = true; } isBlinking = false; if (isSolid == false) { isSolid = true; SendSerial.sendStretch3Solid(); } timeremaining -= Time.deltaTime; if (timeremaining < 0 && timerIsGoing == true) { timerIsGoing = false; addToStretchCount(); SendSerial.sendAndReceive("3"); stretchToBeDone = 0; time_sitting.setRunning(); playStartAudio(); //*****************************// animator.SetInteger("movementInt", 66); //*************************************// turnOffAllCP(); SendSerial.sendOff(); SendSerial.finishedStretching(); //**************** RESTART CLOCK *********************// GameObject go_clock = GameObject.Find("clock"); countdown clock_class = (countdown)go_clock.GetComponent(typeof(countdown)); clock_class.restartClock(); } } } if (contactPoint2 == false) { if (stretchToBeDone == 6) { isSolid = false; if (isBlinking == false) { isBlinking = true; SendSerial.sendStretch3Blink(); } } } // ********************************* // // ********************************* // // ********************************* // // ********************************* // // ********************************* // // ********************************* // // ********************************* // // ********************************* // // ********************************* // // ********************************* // // *************** SET THREE ****************** // if (contactPoint1 == true && contactPoint4 == true) { if (stretchToBeDone == 7) { if (timerIsGoing == false) { timeremaining = 10; timerIsGoing = true; } /*if (timeremaining < 3) { * playDoneAudio (); * }*/ isBlinking = false; if (isSolid == false) { isSolid = true; SendSerial.sendStretch6Solid(); } timeremaining -= Time.deltaTime; if (timeremaining < 0 && timerIsGoing == true) { timerIsGoing = false; stretchToBeDone = 8; addToStretchCount(); SendSerial.sendAndReceive("3"); playStartAudio(); //*****************************// animator.SetInteger("movementInt", 8); //*************************************// turnOffAllCP(); SendSerial.sendOff(); //*************************************// GameObject go = GameObject.Find("cp1"); cp_ONE_class secondDisplay = (cp_ONE_class)go.GetComponent(typeof(cp_ONE_class)); secondDisplay.turnOnCP_ONE(); //***************** PAN THE CAMERA BELOW ********************// giveTheCameraAPan(); } } } if (contactPoint1 == false || contactPoint4 == false) { if (stretchToBeDone == 7) { isSolid = false; if (isBlinking == false) { isBlinking = true; SendSerial.sendStretch6Blink(); } } } if (contactPoint1 == true) { if (stretchToBeDone == 8) { if (timerIsGoing == false) { timeremaining = 10; timerIsGoing = true; } isBlinking = false; if (isSolid == false) { isSolid = true; SendSerial.sendStretch4Solid(); } timeremaining -= Time.deltaTime; if (timeremaining < 0 && timerIsGoing == true) { timerIsGoing = false; addToStretchCount(); SendSerial.sendAndReceive("3"); stretchToBeDone = 9; playStartAudio(); //*****************************// animator.SetInteger("movementInt", 9); //*************************************// turnOffAllCP(); SendSerial.sendOff(); //*************************************// GameObject go = GameObject.Find("cp6"); cp_SIX_class secondDisplay = (cp_SIX_class)go.GetComponent(typeof(cp_SIX_class)); secondDisplay.turnOnCP_SIX(); //***************** PAN THE CAMERA BELOW ********************// giveTheCameraAPan(); } } } if (contactPoint1 == false) { if (stretchToBeDone == 8) { isSolid = false; if (isBlinking == false) { isBlinking = true; SendSerial.sendStretch4Blink(); } } } if (contactPoint6 == true) { if (stretchToBeDone == 9) { if (timerIsGoing == false) { timeremaining = 10; timerIsGoing = true; } isBlinking = false; if (isSolid == false) { isSolid = true; SendSerial.sendStretch1Solid(); } timeremaining -= Time.deltaTime; if (timeremaining < 0 && timerIsGoing == true) { timerIsGoing = false; addToStretchCount(); SendSerial.sendAndReceive("3"); stretchToBeDone = 0; time_sitting.setRunning(); playStartAudio(); //*****************************// animator.SetInteger("movementInt", 99); //*************************************// turnOffAllCP(); SendSerial.sendOff(); SendSerial.finishedStretching(); //**************** RESTART CLOCK *********************// GameObject go_clock = GameObject.Find("clock"); countdown clock_class = (countdown)go_clock.GetComponent(typeof(countdown)); clock_class.restartClock(); } } } if (contactPoint6 == false) { if (stretchToBeDone == 9) { isSolid = false; if (isBlinking == false) { isBlinking = true; SendSerial.sendStretch1Blink(); } } } }