예제 #1
0
    public void turnOffAllCP()
    {
        GameObject   go_one    = GameObject.Find("cp1");
        cp_ONE_class one_class = (cp_ONE_class)go_one.GetComponent(typeof(cp_ONE_class));

        one_class.turnOffCP_ONE();

        //*************************************//

        GameObject   go_two    = GameObject.Find("cp2");
        cp_TWO_class two_class = (cp_TWO_class)go_two.GetComponent(typeof(cp_TWO_class));

        two_class.turnOffCP_TWO();

        //*************************************//

        GameObject     go_three    = GameObject.Find("cp3");
        cp_THREE_class three_class = (cp_THREE_class)go_three.GetComponent(typeof(cp_THREE_class));

        three_class.turnOffCP_THREE();

        //*************************************//

        GameObject    go_four    = GameObject.Find("cp4");
        cp_FOUR_class four_class = (cp_FOUR_class)go_four.GetComponent(typeof(cp_FOUR_class));

        four_class.turnOffCP_FOUR();

        //*************************************//

        GameObject    go_five    = GameObject.Find("cp5");
        cp_FIVE_class five_class = (cp_FIVE_class)go_five.GetComponent(typeof(cp_FIVE_class));

        five_class.turnOffCP_FIVE();

        //*************************************//

        GameObject   go_six    = GameObject.Find("cp6");
        cp_SIX_class six_class = (cp_SIX_class)go_six.GetComponent(typeof(cp_SIX_class));

        six_class.turnOffCP_SIX();

        //*************************************//
    }
예제 #2
0
    public void changeTheDude()
    {
        randomInt = Random.Range(1, 4);
        //randomInt = Random.Range(2,3);

        if (randomInt == 1)
        {
            animator.SetInteger("movementInt", 1);

            stretchToBeDone = 1;
            timerIsGoing    = false;

            playDoneAudio();

            isBlinking = false;
            isSolid    = false;

            //*************************************//

            GameObject   go            = GameObject.Find("cp2");
            cp_TWO_class secondDisplay = (cp_TWO_class)go.GetComponent(typeof(cp_TWO_class));
            secondDisplay.turnOnCP_TWO();

            //*************************************//

            GameObject    go2 = GameObject.Find("cp4");
            cp_FOUR_class another_go_class = (cp_FOUR_class)go2.GetComponent(typeof(cp_FOUR_class));
            another_go_class.turnOnCP_FOUR();

            //***************** PAN THE CAMERA BELOW ********************//

            giveTheCameraAPan();
        }
        else if (randomInt == 2)
        {
            animator.SetInteger("movementInt", 4);

            stretchToBeDone = 4;
            timerIsGoing    = false;

            playDoneAudio();

            isBlinking = false;
            isSolid    = false;

            //*************************************//

            GameObject   go            = GameObject.Find("cp1");
            cp_ONE_class secondDisplay = (cp_ONE_class)go.GetComponent(typeof(cp_ONE_class));
            secondDisplay.turnOnCP_ONE();

            //*************************************//

            GameObject     go2 = GameObject.Find("cp3");
            cp_THREE_class another_go_class = (cp_THREE_class)go2.GetComponent(typeof(cp_THREE_class));
            another_go_class.turnOnCP_THREE();

            //***************** PAN THE CAMERA BELOW ********************//

            giveTheCameraAPan();
        }
        else if (randomInt == 3)
        {
            animator.SetInteger("movementInt", 7);

            stretchToBeDone = 7;
            timerIsGoing    = false;

            playDoneAudio();

            isBlinking = false;
            isSolid    = false;

            //*************************************//

            GameObject   go            = GameObject.Find("cp1");
            cp_ONE_class secondDisplay = (cp_ONE_class)go.GetComponent(typeof(cp_ONE_class));
            secondDisplay.turnOnCP_ONE();

            //*************************************//

            GameObject    go2 = GameObject.Find("cp4");
            cp_FOUR_class another_go_class = (cp_FOUR_class)go2.GetComponent(typeof(cp_FOUR_class));
            another_go_class.turnOnCP_FOUR();

            //***************** PAN THE CAMERA BELOW ********************//

            giveTheCameraAPan();
        }
    }