// Use this for initialization void Start() { Timer = GameObject.Find("Timer"); countTimeScript = Timer.GetComponent <countTime>(); MainCamera = GameObject.Find("MainCamera"); oparateManagerScript = MainCamera.GetComponent <OparateManager>(); }
// Update is called once per frame void Update() { Timer = GameObject.Find("Timer"); countTimeScript = Timer.GetComponent <countTime>(); isClear = oparateManagerScript.GameClear; isGameover = countTimeScript.gameover; if (isClear == true) { scoreText.text = countTimeScript.newseconds.ToString("#"); } else if (isGameover == true) { scoreText.text = oparateManagerScript.CountDoor.ToString("#"); } }