private void HandleAttacks() { if (attack1 && !this.myAnimator.GetCurrentAnimatorStateInfo(0).IsTag("attack1")) { myAnimator.SetTrigger("attack1"); myRigidbody.velocity = Vector2.zero; if (ctrBox != null) { if (ctrBox.GolpePlayer()) { energy += PremioBox; if (energy > 100) { energy = 100; } } else { energy -= GolpeBox; ctrBox = null; } } else { energy -= GolpeAire; } } }
public void SetControlBox(controlBox ctr) { ctrBox = ctr; }