public void initDrop(GDEItemData drop) { itemId = drop.id; itemHashcode = 0; if (fightForceText) { fightForceText.gameObject.SetActive(false); } if (upText) { upText.gameObject.SetActive(false); } SDConstants.ItemType it = SDDataManager.Instance.getItemTypeById(itemId); if (it == SDConstants.ItemType.Consumable) { if (downText) { downText.text = "" + drop.num; } consumableItem item = SDDataManager.Instance.getConsumableById(itemId); itemImg.sprite = item.IconFromAtlas; itemBgImg.sprite = SDDataManager.Instance.baseBgSpriteByRarity(1); frameImg.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(1); if (starVision) { starVision.StarNum = item.LEVEL; } } }
public void initStock(GDEItemData data , SDConstants.MaterialType MType = SDConstants.MaterialType.end) { stockType = SDConstants.StockType.material; materialType = MType; itemId = data.id; itemNum = data.num; hashcode = 0; consumableItem item = SDDataManager.Instance.getConsumableById(itemId); if (starVision) { starVision.gameObject.SetActive(false); } if (NumText) { NumText.text = UsedNum + " / " + itemNum; } itemImg.sprite = item.IconFromAtlas; bgImg.sprite = SDDataManager.Instance.baseBgSpriteByRarity(item.LEVEL); frameImg.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(item.LEVEL); // isLocked = false; }
public void initConsumable(GDEItemData M, bool showTaken = false) { itemId = M.id; type = SDConstants.ItemType.Consumable; itemHashcode = 0; consumableItem P = SDDataManager.Instance.getConsumableById(itemId); fightForceText?.gameObject.SetActive(false); itemUpLv = 0; upText?.gameObject.SetActive(true); upText.text = P.NAME; itemNum = M.num; downText.gameObject.SetActive(true); downText.text = "" + M.num; slider?.gameObject.SetActive(false); int rarity = P.LEVEL; if (starVision != null) { starVision.StarNum = rarity; } itemImg.sprite = P.IconFromAtlas; itemBgImg.sprite = SDDataManager.Instance.baseBgSpriteByRarity(1); frameImg.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(1); if (showTaken) { isSelected = SDDataManager.Instance.checkIfPropIsTaken(itemId); } }
public bool Use__equip_reap(string equipReapItem_id, out string equipId) { equipId = string.Empty; if (SDDataManager.Instance.getConsumableNum(equipReapItem_id) <= 0) { return(false); } bool flag = SDDataManager.Instance.checkIfHaveOpKey(SDConstants.MaterialType.equip_reap , out string keyId); if (!flag) { return(false); } consumableItem item = SDDataManager.Instance.getConsumableById(equipReapItem_id); if (!item) { return(false); } string str = item.SpecialStr; string[] strings = str.Split('_'); EquipPosition pos = ROHelp.EQUIP_POS(strings[0]); int rank = GetArmorRank(strings[1]); equipId = ReapNormalEquip(pos, rank); SDDataManager.Instance.consumeConsumable(keyId, out int r); return(true); }
void refreshPanel_lvup() { for (int I = 0; I < AllLvupArray.Length; I++) { if (I == lvupTypeIndex) { AllLvupArray[I].refreshThisItemDetail(); AllLvupArray[I].Btn.transform.localScale = Vector3.zero; } else { AllLvupArray[I].Btn.transform.localScale = Vector3.one; } } consumableItem item = AllLvupArray[lvupTypeIndex].Item; int num = AllLvupArray[lvupTypeIndex].Number; if (num >= SDConstants.MinExpPerLevel) { AllBtns[1].interactable = true; } else { AllBtns[1].interactable = false; } }
public void btnToLvUp() { if (!isClicking) { isClicking = true; // consumableItem item = AllLvupArray[lvupTypeIndex].Item; int ss = SDDataManager.Instance.getInteger(item.SpecialStr); GDEEquipmentData equip = SDDataManager.Instance.getEquipmentByHashcode (equipDetail.equipHashcode); if (equip == null) { StartCoroutine(IEClickEnd()); return; } bool flag = SDDataManager.Instance.consumeConsumable (item.ID, out int residue, SDConstants.MinExpPerLevel); if (!flag) { StartCoroutine(IEClickEnd()); return; } int currentLv = equip.lv; float rate = 1; float change = ss * 1f / 100; if (currentLv < SDConstants.equipMaxPreferLv) { for (int i = 0; i < currentLv; i++) { rate *= change; } } else { rate = 0.5f; change *= 0.5f; for (int i = 0; i < currentLv; i++) { rate *= change; } } float r = UnityEngine.Random.Range(0, 1); if (r < rate) { Debug.Log("装备升级成功"); SDDataManager.Instance.LvupEquipByHashcode(equipDetail.equipHashcode); } else { Debug.Log("装备升级失败"); } refreshPanel_lvup(); int hc = equipDetail.equipHashcode; equipDetail.initEquipDetailVision(hc); StartCoroutine(IEClickEnd()); } }
public void initPurchase(GDEItemData Purchase, bool useDamond = false) { itemId = Purchase.id; itemNum = Purchase.num; extraTrigger = useDamond; SDConstants.ItemType item_type = SDDataManager.Instance.getItemTypeById(itemId); type = item_type; int bpg = 0; if (type == SDConstants.ItemType.Consumable) { consumableItem data = SDDataManager.Instance.getConsumableById(itemId); if (upText) { upText.text = SDGameManager.T(data.name); } // itemImg.sprite = data.IconFromAtlas; itemBgImg.sprite = SDDataManager.Instance.baseBgSpriteByRarity(data.LEVEL); frameImg.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(data.LEVEL); // string downT = ""; if (!useDamond) { bpg = data.buyPrice_coin * Purchase.num; downT = SDGameManager.T("金币") + " - " + bpg; } else { bpg = data.buyPrice_diamond * Purchase.num; downT = SDGameManager.T("钻石") + " - " + bpg; } if (downText) { downText.text = downT; } } if (SDDataManager.Instance.PlayerData.damond < bpg) { downText.transform.parent.GetComponent <Button>().interactable = false; } else { downText.transform.parent.GetComponent <Button>().interactable = true; } }
public void refreshSelf() { UsedNumText.text = "" + CurrentNum; if (CurrentNum <= 0) { btn_reduce.interactable = false; } else { btn_reduce.interactable = true; } // GDEItemData data = SDDataManager.Instance.getConsumeableDataById(itemId); if (data == null) { MainNum = 0; } else { MainNum = data.num; } // if (CurrentNum >= MainNum) { btn_add.interactable = false; } else { btn_add.interactable = true; } // consumableItem item = SDDataManager.Instance.getConsumableById(itemId); // icon.sprite = item.IconFromAtlas; bgIcon.sprite = SDDataManager.Instance.baseBgSpriteByRarity(item.LEVEL); frameIcon.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(item.LEVEL); if (starVision) { starVision.StarNum = item.LEVEL; } upText?.gameObject.SetActive(false); downText.text = "X" + MainNum; }
public void initDetailPanel(string id) { GDEItemData d = SDDataManager.Instance.getConsumeableDataById(id); if (d == null) { return; } this.id = id; hashcode = 0; consumableItem item = SDDataManager.Instance.getConsumableById(id); if (!item) { return; } if (itemNameText) { itemNameText.text = item.NAME; } //if(itemExtraText) itemExtraText.text = if (itemDescText) { itemDescText.text = item.DESC; } if (btnToResolve) { btnToResolve.gameObject.SetActive(!item.isProp); } starVision.StarNum = item.LEVEL; //minNumText.text = "" + 1; //maxNumText.text = "" + d.num; CurrentSelectedScope.Min = 1; CurrentSelectedScope.Max = d.num; currentNumText.text = CurrentSelectedScope.ToString("/"); // itemImg.sprite = item.IconFromAtlas; bgImg.sprite = SDDataManager.Instance.baseBgSpriteByRarity(item.LEVEL); frameImg.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(item.LEVEL); // RefreshSliderCondition(); }
public void item_use(OneBagSlot slot) { currentSlotIndex = slot.index; GDEItemData P = SDDataManager.Instance.PlayerData.propsTeam[currentSlotIndex]; if (P != null && !string.IsNullOrEmpty(P.id)) { consumableItem item = SDDataManager.Instance.getConsumableById(P.id); if (!item.isProp) { return; } CurrentPropItem = item; BM._PropTarget = item.AIM; BM.refreshPropEnableTarget(); BM._PropRange = item.AOE; SDGameManager.Instance.isUsingProp = true; BM.PropSpecialStr = item.SpecialStr; BM.PF.checkSpecialStr(item.SpecialStr, P.id); } }
public void MakeConsumableResolve() { consumableItem A = SDDataManager.Instance.getConsumableItemById(id); //判断材料功用 if (A.MaterialType == SDConstants.MaterialType.equip_reap) { if (MaterialResolve.Use__equip_reap(A.ID, out string result)) { string get = "获得 新装备id" + result[0]; Debug.Log(get); SDDataManager.Instance.addEquip(result); } } else if (A.MaterialType == SDConstants.MaterialType.money) { } DP.RefreshPanelPage(); RefreshSliderCondition(); }
public void showCurrentItemDetail(string id, int num) { CDP.id = id; consumableItem item = SDDataManager.Instance.getConsumableById(id); currentItemType = item.ItemType; if (currentItemType == SDConstants.ItemType.Consumable) { ResolveBtn.gameObject.SetActive(!item.isProp); } CDP.initDetailPanel(id); // if (item.MaterialType == SDConstants.MaterialType.equip_reap) { CDP.SelectedNumSlider.gameObject.SetActive(true); ResolveBtn.gameObject.SetActive(true); // ResolveBtn.GetComponentInChildren <Text>().text = SDGameManager.T("解锁"); } else if (item.MaterialType == SDConstants.MaterialType.treasure || item.MaterialType == SDConstants.MaterialType.key || item.MaterialType == SDConstants.MaterialType.goddess_piece || item.MaterialType == SDConstants.MaterialType.end) { CDP.SelectedNumSlider.gameObject.SetActive(false); ResolveBtn.gameObject.SetActive(false); } else { CDP.SelectedNumSlider.gameObject.SetActive(true); ResolveBtn.gameObject.SetActive(true); // ResolveBtn.GetComponentInChildren <Text>().text = SDGameManager.T("出售"); } }
public void initSlot(BagController.useType use_type, GDEItemData prop) { currentUseType = use_type; if (currentUseType == BagController.useType.end) { Islocked = true; } else { Islocked = false; if (string.IsNullOrEmpty(prop.id)) { IsEmpty = true; } else { IsEmpty = false; propId = prop.id; int limit = SDDataManager.Instance.propTakenVolume(propId); num = prop.num; consumableItem D = SDDataManager.Instance.getConsumableById(propId); nameText.text = D.NAME; numText.text = "" + num + (num >= limit?"(上限)":""); // propIcon.sprite = D.IconFromAtlas; propBgIcon.sprite = SDDataManager.Instance.baseBgSpriteByRarity(1); propFrameIcon.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(1); // if (starVision) { starVision.StarNum = D.LEVEL; } } } }
public void AddConsumableInSlot(string id) { if (isLocked) { return; } GDEItemData data = SDDataManager.Instance.getConsumeableDataById(id); if (data == null) { return; } if (data.num <= 0) { return; } consumableItem info = SDDataManager.Instance.getConsumableItemById(id); if (info == null) { return; } // isEmpty = false; Icon.sprite = info.IconFromAtlas; bgIcon.sprite = SDDataManager.Instance.baseBgSpriteByRarity(info.LEVEL); frameIcon.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(info.LEVEL); // starVision?.gameObject.SetActive(false); aboveText?.gameObject.SetActive(false); belowText.gameObject.SetActive(false); // ItemType = SDConstants.ItemType.Consumable; _id = id; _hashcode = 0; }
public void InitStocks_skill(string heroId) { ResetPage(); materialType = SDConstants.MaterialType.skill; //可用的英雄 List <GDEHeroData> allHs = SDDataManager.Instance.getHerosListOwned().FindAll (x => { if (x.hashCode == heroImproveController.heroDetail.Hashcode) { return(false); } return(x.id == heroId); }); allHs.Sort((x, y) => { if (x.starNumUpgradeTimes != y.starNumUpgradeTimes) { return(x.starNumUpgradeTimes.CompareTo(y.starNumUpgradeTimes)); } return(x.exp.CompareTo(y.exp)); }); for (int i = 0; i < allHs.Count; i++) { Transform s = Instantiate(SItem) as Transform; s.SetParent(scrollRect.content); s.localScale = Vector3.one; RTSingleStockItem _s = s.GetComponent <RTSingleStockItem>(); _s.stockPage = this; _s.initStock(allHs[i], SDConstants.MaterialType.skill); items.Add(_s); } //可用的材料 Job _job = SDDataManager.Instance.getHeroCareerById(heroId); List <GDEItemData> allIs = SDDataManager.Instance.getConsumablesOwned.FindAll (x => { consumableItem item = SDDataManager.Instance.getConsumableItemById(x.id); if (item == null) { return(false); } Job J = SDDataManager.Instance.consumableItemSkill_FixCareer(x.id); bool flag = J == _job || J == Job.End; return(item.MaterialType == SDConstants.MaterialType.skill && flag); }); allIs.Sort((x, y) => { consumableItem item_x = SDDataManager.Instance.getConsumableById(x.id); consumableItem item_y = SDDataManager.Instance.getConsumableById(y.id); return(item_x.LEVEL.CompareTo(item_y.LEVEL)); }); for (int i = 0; i < allIs.Count; i++) { Transform s = Instantiate(SItem) as Transform; s.SetParent(scrollRect.content); s.localScale = Vector3.one; RTSingleStockItem _s = s.GetComponent <RTSingleStockItem>(); _s.stockPage = this; _s.initStock(allIs[i], SDConstants.MaterialType.skill); items.Add(_s); } // SR_ToStart(); }
private static void CreateArmorConfig() { List <Dictionary <string, string> > xxListResult; #region BasicHeros xxListResult = ReadVSC("hero"); HeroRace[] heroRaces = Resources.LoadAll <HeroRace>(""); RoleCareer[] careers = Resources.LoadAll <RoleCareer>(""); List <HeroInfo> AlreadyHave = Resources.LoadAll <HeroInfo>("").ToList(); for (int i = 0; i < xxListResult.Count; i++) { Dictionary <string, string> Dic = xxListResult[i]; if (AlreadyHave.Exists(x => x.ID == Dic["id"])) { continue; } // HeroInfo mi = ScriptableObject.CreateInstance <HeroInfo>(); CharacterSex sex = (CharacterSex)(StringToInteger(Dic["gender"])); mi.initData(Dic["id"], Dic["name"], Dic["desc"], sex, ""); int Race = StringToInteger(Dic["race"]); foreach (HeroRace race in heroRaces) { if (race.Index == Race) { mi.Race = race; break; } } int career = StringToInteger(Dic["career"]); foreach (RoleCareer c in careers) { if (c.Index == career) { mi.Career = c; break; } } mi.InitRAL(RALByDictionary(Dic)); mi.WeaponRaceList = GetWeaponTypeList(Dic["weaponClass"]); mi.SpecialStr = Dic["specialStr"]; mi.AddSkillData( getSkillsByString(Dic["skill0"]) , getSkillsByString(Dic["skill1"]) , getSkillsByString(Dic["skillOmega"]) ); // AssetDatabase.CreateAsset(mi, "Assets/Resources/ScriptableObjects/heroes/" + career + "_" + mi.ID.Substring(mi.ID.Length - 3) + "_" + mi.Name + ".asset"); } #endregion return; #region enemy xxListResult = CreateConfig.ReadVSC("enemy"); EnemyRank[] eRanks = Resources.LoadAll <EnemyRank>(""); for (int i = 0; i < xxListResult.Count; i++) { Dictionary <string, string> Dic = xxListResult[i]; EnemyInfo mi = ScriptableObject.CreateInstance <EnemyInfo>(); CharacterSex sex = (CharacterSex)(StringToInteger(Dic["gender"])); mi.initData(Dic["id"], Dic["name"], Dic["desc"], sex, ""); mi.Race = EnemyRaces(Dic["race"]); int ranktype = StringToInteger(Dic["rank"]); foreach (EnemyRank rank in eRanks) { if (rank.Index == ranktype) { mi.EnemyRank = rank; break; } } mi.RAL = RALByDictionary(Dic); mi.weight = StringToInteger(Dic["weight"]); mi.dropPercent = StringToInteger(Dic["dropRate"]); mi.StartAppearLevel = StringToInteger(Dic["startLevel"]); mi.EndAppearLevel = StringToInteger(Dic["endLevel"]); // AssetDatabase.CreateAsset(mi, "Assets/Resources/ScriptableObjects/enemies/" + mi.ID.Split('#')[1] + mi.Name + ".asset"); } #endregion return; #region Equip xxListResult = CreateConfig.ReadVSC("equip"); ArmorRank[] armor_ranks = Resources.LoadAll <ArmorRank>(""); WeaponRace[] waepon_races = Resources.LoadAll <WeaponRace>(""); List <SpriteAtlas> allAtlas = Resources.LoadAll <SpriteAtlas>("Sprites/atlas").ToList(); for (int i = 0; i < xxListResult.Count; i++) { Dictionary <string, string> Dic = xxListResult[i]; EquipItem ei = ScriptableObject.CreateInstance <EquipItem>(); ei.initData(Dic["id"], Dic["name"], Dic["desc"], CreateConfig.StringToInteger(Dic["level"]) , false, true, true, true, false, Dic["specialStr"]); ei.ResistStr = Dic["resistStr"]; // int rankType = CreateConfig.StringToInteger(Dic["type"]); foreach (ArmorRank rank in armor_ranks) { if (rank.Index == rankType) { ei.ArmorRank = rank; break; } } if (!string.IsNullOrEmpty(Dic["suit"])) { ei.SuitBelong = true; ei.SuitId = Dic["suit"]; } // ei.RAL = RALBySpecialStr(RoleAttributeList.zero, Dic["specialStr"]); ei.RAL = RALByResistStr(ei.RAL, Dic["resistStr"]); ei.PassiveEffect = Dic["passiveEffect"]; // string _class = Dic["class"]; EquipPosition pos = ROHelp.EQUIP_POS(_class); ei.EquipPos = pos; if (pos == EquipPosition.Hand) { string weaponClass = Dic["weaponClass"].ToLower(); foreach (WeaponRace r in waepon_races) { if (weaponClass == r.NAME.ToLower()) { ei.WeaponRace = r; break; } } } // AssetDatabase.CreateAsset(ei, "Assets/Resources/ScriptableObjects/items/Equips/" + (int)ei.EquipPos + "_" + ei.LEVEL + "_" + ei.NAME + ".asset"); } #endregion return; xxListResult = ReadVSC("hero"); //HeroRace[] heroRaces = Resources.LoadAll<HeroRace>(""); //RoleCareer[] careers = Resources.LoadAll<RoleCareer>(""); for (int i = 0; i < xxListResult.Count; i++) { Dictionary <string, string> Dic = xxListResult[i]; HeroInfo mi = ScriptableObject.CreateInstance <HeroInfo>(); CharacterSex sex = (CharacterSex)(StringToInteger(Dic["gender"])); mi.initData(Dic["id"], Dic["name"], Dic["desc"], sex, ""); int Race = StringToInteger(Dic["race"]); foreach (HeroRace race in heroRaces) { if (race.Index == Race) { mi.Race = race; break; } } int career = StringToInteger(Dic["career"]); foreach (RoleCareer c in careers) { if (c.Index == career) { mi.Career = c; break; } } mi.InitRAL(RALByDictionary(Dic)); mi.WeaponRaceList = GetWeaponTypeList(Dic["weaponClass"]); mi.SpecialStr = Dic["specialStr"]; mi.AddSkillData( getSkillsByString(Dic["skill0"]) , getSkillsByString(Dic["skill1"]) , getSkillsByString(Dic["skillOmega"]) ); // AssetDatabase.CreateAsset(mi, "Assets/Resources/ScriptableObjects/heroes/" + career + "_" + mi.ID.Substring(mi.ID.Length - 3) + "_" + mi.Name + ".asset"); } return; return; #region Consumable xxListResult = CreateConfig.ReadVSC("material"); for (int i = 0; i < xxListResult.Count; i++) { Dictionary <string, string> Dic = xxListResult[i]; SDConstants.MaterialType MT = CreateConfig.getMTypeByString(Dic["materialType"]); consumableItem mi = ScriptableObject.CreateInstance <consumableItem>(); mi.initData(Dic["id"], Dic["name"], Dic["desc"], CreateConfig.StringToInteger(Dic["level"]) , false, true, true, true, false, Dic["specialStr"], SDConstants.ItemType.Consumable); mi.MaterialType = MT; mi.buyPrice_coin = StringToInteger(Dic["buyPrice_coin"]); mi.buyPrice_diamond = StringToInteger(Dic["buyPrice_diamond"]); mi.minLv = StringToInteger(Dic["minLv"]); mi.maxLv = StringToInteger(Dic["maxLv"]); mi.exchangeType = StringToInteger(Dic["exchangeType"]); mi.weight = StringToInteger(Dic["weight"]); mi.ConsumableType = (SDConstants.ConsumableType)StringToInteger(Dic["consumableType"]); if (Dic.ContainsKey("range")) { mi.AOE = ROHelp.AOE_TYPE(Dic["range"]); } if (Dic.ContainsKey("target")) { mi.AIM = Dic["target"].ToUpper(); } // AssetDatabase.CreateAsset(mi, "Assets/Resources/ScriptableObjects/items/Consumables/" + mi.ID.Substring(mi.ID.Length - 3) + mi.NAME + ".asset"); } #endregion }
public void InitStocks_Star(int oldLevel) { ResetPage(); materialType = SDConstants.MaterialType.star; // 可用的英雄 List <GDEHeroData> allHs = SDDataManager.Instance.getHerosListOwned().FindAll (x => { if (x.hashCode == heroImproveController.heroDetail.Hashcode) { return(false); } HeroInfo info = SDDataManager.Instance.getHeroInfoById(x.id); if (info == null) { return(false); } int LEVEL = info.LEVEL + x.starNumUpgradeTimes; return(LEVEL == oldLevel); }); allHs.Sort((x, y) => { HeroInfo info_x = SDDataManager.Instance.getHeroInfoById(x.id); HeroInfo info_y = SDDataManager.Instance.getHeroInfoById(y.id); if (info_x.Rarity != info_y.Rarity) { return(info_x.Rarity.CompareTo(info_y.Rarity)); } return(x.exp.CompareTo(y.exp)); }); for (int i = 0; i < allHs.Count; i++) { Transform s = Instantiate(SItem) as Transform; s.SetParent(scrollRect.content); s.localScale = Vector3.one; RTSingleStockItem _s = s.GetComponent <RTSingleStockItem>(); _s.stockPage = this; _s.initStock(allHs[i], SDConstants.MaterialType.star); items.Add(_s); } // 可用的材料 List <GDEItemData> allIs = SDDataManager.Instance.getConsumablesOwned.FindAll (x => { consumableItem item = SDDataManager.Instance.getConsumableItemById(x.id); if (item == null) { return(false); } return(item.MaterialType == SDConstants.MaterialType.star); }); allIs.Sort((x, y) => { consumableItem item_x = SDDataManager.Instance.getConsumableById(x.id); consumableItem item_y = SDDataManager.Instance.getConsumableById(y.id); return(item_x.LEVEL.CompareTo(item_y.LEVEL)); }); for (int i = 0; i < allIs.Count; i++) { Transform s = Instantiate(SItem) as Transform; s.SetParent(scrollRect.content); s.localScale = Vector3.one; RTSingleStockItem _s = s.GetComponent <RTSingleStockItem>(); _s.stockPage = this; _s.initStock(allIs[i], SDConstants.MaterialType.star); items.Add(_s); } // SR_ToStart(); }
public void consumeToGetItems(string itemId, bool useDamond, int itemNum = 1) { SDConstants.ItemType type = SDDataManager.Instance.getItemTypeById(itemId); int allConsume = 0; if (type == SDConstants.ItemType.Consumable) { consumableItem data = SDDataManager.Instance.getConsumableItemById(itemId); if (!useDamond) { allConsume = data.buyPrice_coin * itemNum; } else { allConsume = data.buyPrice_diamond * itemNum; } } else if (type == SDConstants.ItemType.Consumable) { consumableItem DATA = SDDataManager.Instance.getConsumableItemById(itemId); if (!useDamond) { allConsume = DATA.buyPrice_coin * itemNum; } else { allConsume = DATA.buyPrice_diamond * itemNum; } } else if (type == SDConstants.ItemType.Equip) { } if (allConsume <= 0) { return; } if (!useDamond) { if (ConsumeCoinToGetItems(allConsume, itemId, out int surplus, itemNum)) { Debug.Log("消耗 金币 " + allConsume + " 获得 商品id " + itemId + " X" + itemNum + "====== 剩余 金币 " + surplus); } } else { PopoutController.CreatePopoutAlert ( "", SDGameManager.T("是否确认购买"), 5, true, PopoutController.PopoutWIndowAlertType.ConfirmMessage, (PopoutController c, PopoutController.PopoutWindowAlertActionType d) => { if (d == PopoutController.PopoutWindowAlertActionType.OnConfirm) { bool a = ConsumeDamondToGetItems (allConsume, itemId, out int surplus, itemNum); if (a) { Debug.Log("消耗 钻石 " + allConsume + " 获得 商品id " + itemId + " X" + itemNum + "====== 剩余 钻石 " + surplus); c._dismissAfterTapBtn = true; } }