public ActionResult Edit(string id, AppViewModel collection) { try { if (!ModelState.IsValid) { return(View(collection)); } // TODO: Add update logic here UpdateApp request = new UpdateApp() { name = collection.name, apns_env = collection.apns_env, apns_p12 = collection.safari_icon_128_128, gcm_key = collection.gcm_key, }; var response = new comunication().UpdateApp(request, id); return(RedirectToAction("Index")); } catch { return(View()); } }
// GET: Notification public ActionResult Index() { List <AppViewModel> Applist = new List <AppViewModel>(); ViewBag.Permission = false; try { Applist = new comunication().GetAppList(); int ROLEID = (int)EnumRole.Admin; ViewBag.Permission = Session["RoleID"].ToString() == ROLEID.ToString() ? true : false; } catch (Exception e) { //Writer excepton log } return(View(Applist)); }
void Awake() { // retain the aspect ratio of devices // Camera.main.aspect = 1920 / 1080; //Screen.sleepTimeout = SleepTimeout.NeverSleep; // Screen.SetResolution (1920, 1080, true); // refernceing i.e if there is no GameInformation Controller then make this the ONE. // if we don't do this DontDestroyOnLoad create one gameobject every time the scene switches. if (InfoControl == null) { DontDestroyOnLoad(gameObject); InfoControl = this; Load(); } else if (InfoControl != this) { Destroy(gameObject); Debug.Log("Destroyed other Infocontrol"); } }
// GET: Notification/Edit/5 public ActionResult Edit(string id) { var response = new comunication().GetAppByAppID(id); return(View(response)); }