public Spriter(com.discobeard.spriter.dom.SpriterData spriterData, com.brashmonkey.spriter.file.FileLoader loader, java.io.File scmlFile) { this.scmlFile = scmlFile; this.spriterData = spriterData; this.loader = loader; this.loadResources(); }
public Spriter(string scmlPath, com.brashmonkey.spriter.file.FileLoader loader ) { this.scmlFile = new java.io.File(scmlPath); this.spriterData = com.brashmonkey.spriter.xml.SCMLReader.load(scmlPath); this.loader = loader; loadResources(); }
private static com.discobeard.spriter.dom.SpriterData load(FileStream stream) { XmlReader reader = new XmlReader(); reader.parse(stream); XmlNode root = reader.getNode("spriter_data"); data = new discobeard.spriter.dom.SpriterData(); loadFolders(XmlReader.getChildrenByName(root, "folder")); loadEntities(XmlReader.getChildrenByName(root, "entity")); return data; }
> generateKeyFramePool(com.discobeard.spriter.dom.SpriterData data, com.discobeard.spriter.dom.Entity entity) { System.Collections.Generic.IList <com.brashmonkey.spriter.animation.SpriterAnimation > spriterAnimations = new System.Collections.Generic.List <com.brashmonkey.spriter.animation.SpriterAnimation >(); System.Collections.Generic.IList <com.discobeard.spriter.dom.Animation> animations = entity.getAnimation(); com.brashmonkey.spriter.mergers.SpriterAnimationBuilder frameBuilder = new com.brashmonkey.spriter.mergers.SpriterAnimationBuilder (); foreach (com.discobeard.spriter.dom.Animation anim in animations) { com.brashmonkey.spriter.animation.SpriterAnimation spriterAnimation = frameBuilder .buildAnimation(anim); bool found = false; foreach (com.brashmonkey.spriter.animation.SpriterKeyFrame key in spriterAnimation .frames) { if (!found) { found = key.getTime() == anim.getLength(); } sort(key.getObjects()); foreach (com.brashmonkey.spriter.objects.SpriterBone bone in key.getBones()) { foreach (com.brashmonkey.spriter.objects.SpriterBone bone2 in key.getBones()) { if (bone2.hasParent()) { if (!bone2.equals(bone) && bone2.getParentId() == bone.getId()) { bone.addChildBone(bone2); } } } foreach (com.brashmonkey.spriter.objects.SpriterObject @object in key.getObjects( )) { com.brashmonkey.spriter.file.Reference @ref = @object.getRef(); com.discobeard.spriter.dom.File f = data.getFolder()[@ref.folder].getFile()[@ref. file]; @ref.dimensions = new com.brashmonkey.spriter.SpriterRectangle(0, f.getHeight(), f.getWidth(), 0f); if (bone.getId() == @object.getParentId()) { bone.addChildObject(@object); } } } } spriterAnimations.Add(spriterAnimation); } return(spriterAnimations); }
private static com.discobeard.spriter.dom.SpriterData load(FileStream stream) { XmlReader reader = new XmlReader(); reader.parse(stream); XmlNode root = reader.getNode("spriter_data"); data = new discobeard.spriter.dom.SpriterData(); loadFolders(XmlReader.getChildrenByName(root, "folder")); loadEntities(XmlReader.getChildrenByName(root, "entity")); return(data); }
public SpriterPlayerIK(com.discobeard.spriter.dom.SpriterData data, com.discobeard.spriter.dom.Entity entity, com.brashmonkey.spriter.file.FileLoader loader) : base(data, entity , loader) { this.resovling = true; this.tolerance = 0.5f; this.resolver = new com.brashmonkey.spriter.player.SpriterCCDResolver(this); base.step(0, 0); this.updateObjects = false; this.ikMap = new System.Collections.Generic.Dictionary <com.brashmonkey.spriter.objects.SpriterIKObject , com.brashmonkey.spriter.objects.SpriterAbstractObject>(); this.temp = new com.brashmonkey.spriter.objects.SpriterBone(); }
/// <summary>Constructs a new SpriterPlayer object which animates the given Spriter entity. /// </summary> /// <remarks>Constructs a new SpriterPlayer object which animates the given Spriter entity. /// </remarks> /// <param name="data"> /// /// <see cref="com.discobeard.spriter.dom.SpriterData">com.discobeard.spriter.dom.SpriterData /// </see> /// which provides a method to load all needed data to animate. See /// <see cref="Spriter#getSpriter(String,com.spriter.file.FileLoader)">Spriter#getSpriter(String,com.spriter.file.FileLoader) /// </see> /// for mor information. /// </param> /// <param name="entityIndex">The entity which should be handled by this player.</param> /// <param name="loader">The loader which has loaded all necessary sprites for the scml file. /// </param> public SpriterPlayer(com.discobeard.spriter.dom.SpriterData data, com.discobeard.spriter.dom.Entity entity, com.brashmonkey.spriter.file.FileLoader loader) : base(loader, null) { this.entity = entity; this.frame = 0; if (!alreadyLoaded(entity)) { this.animations = com.brashmonkey.spriter.SpriterKeyFrameProvider.generateKeyFramePool (data, entity); loaded.Add(entity, this); } else { this.animations = loaded[entity].animations; } this.generateData(); this.animation = this.animations[0]; this.firstKeyFrame = this.animation.frames[0]; this.update(0, 0); }
public SpriterPlayerIK(com.discobeard.spriter.dom.SpriterData data, int entityIndex , com.brashmonkey.spriter.file.FileLoader loader) : this(data, data.getEntity ()[entityIndex], loader) { }