public static bool areIntersecting(com.brashmonkey.spriter.SpriterRectangle rect1 , com.brashmonkey.spriter.SpriterRectangle rect2) { return(rect1.isInisde(rect2.left, rect2.top) || rect1.isInisde(rect2.right, rect2 .top) || rect1.isInisde(rect2.left, rect2.bottom) || rect1.isInisde(rect2.right, rect2.bottom)); }
public virtual void calcBoundingBox(com.brashmonkey.spriter.SpriterRectangle @base ) { this.boundingBox.set(@base); foreach (com.brashmonkey.spriter.objects.SpriterObject @object in this.childObjects) { com.brashmonkey.spriter.SpriterPoint[] points = @object.getBoundingBox(); this.boundingBox.left = System.Math.Min(System.Math.Min(System.Math.Min(System.Math .Min(points[0].x, points[1].x), points[2].x), points[3].x), this.boundingBox.left ); this.boundingBox.right = System.Math.Max(System.Math.Max(System.Math.Max(System.Math .Max(points[0].x, points[1].x), points[2].x), points[3].x), this.boundingBox.right ); this.boundingBox.top = System.Math.Max(System.Math.Max(System.Math.Max(System.Math .Max(points[0].y, points[1].y), points[2].y), points[3].y), this.boundingBox.top ); this.boundingBox.bottom = System.Math.Min(System.Math.Min(System.Math.Min(System.Math .Min(points[0].y, points[1].y), points[2].y), points[3].y), this.boundingBox.bottom ); } foreach (com.brashmonkey.spriter.objects.SpriterBone child in this.childBones) { child.calcBoundingBox(boundingBox); this.boundingBox.set(child.boundingBox); } }
public virtual void set(com.brashmonkey.spriter.SpriterRectangle rect) { if (rect == null) { return; } this.bottom = rect.bottom; this.left = rect.left; this.right = rect.right; this.top = rect.top; this.calculateSize(); }
public SpriterBone() { this.childBones = new System.Collections.Generic.LinkedList<com.brashmonkey.spriter.objects.SpriterBone>(); this.childObjects = new System.Collections.Generic.LinkedList<com.brashmonkey.spriter.objects.SpriterObject>(); this.boundingBox = new com.brashmonkey.spriter.SpriterRectangle(0, 0, 0, 0); }
public SpriterRectangle(com.brashmonkey.spriter.SpriterRectangle rect) { this.set(rect); }
/// <summary>Constructs a new SpriterAbstractPlayer object which is able to animate SpriterBone instances and SpriterObject instances. /// </summary> /// <remarks>Constructs a new SpriterAbstractPlayer object which is able to animate SpriterBone instances and SpriterObject instances. /// </remarks> /// <param name="loader"> /// /// <see cref="com.brashmonkey.spriter.file.FileLoader{I}">com.brashmonkey.spriter.file.FileLoader<I> /// </see> /// which you have to implement on your own. /// </param> /// <param name="keyframes"> /// A list of SpriterKeyFrame arrays. See /// <see cref="com.brashmonkey.spriter.SpriterKeyFrameProvider.generateKeyFramePool(com.discobeard.spriter.dom.SpriterData, com.discobeard.spriter.dom.Entity) /// ">com.brashmonkey.spriter.SpriterKeyFrameProvider.generateKeyFramePool(com.discobeard.spriter.dom.SpriterData, com.discobeard.spriter.dom.Entity) /// </see> /// to get the list. /// Generate these keyframes once to save memory. /// </param> public SpriterAbstractPlayer(com.brashmonkey.spriter.file.FileLoader loader, System.Collections.Generic.IList<com.brashmonkey.spriter.animation.SpriterAnimation > animations) { this.loader = loader; this.animations = animations; this.rootParent = new com.brashmonkey.spriter.objects.SpriterBone(); this.tempParent = new com.brashmonkey.spriter.objects.SpriterBone(); this.rootParent.setName("playerRoot"); this.tempParent.setName("playerRoot"); this.lastFrame = new com.brashmonkey.spriter.animation.SpriterKeyFrame(); this.lastTempFrame = new com.brashmonkey.spriter.animation.SpriterKeyFrame(); this.interpolator = com.brashmonkey.spriter.interpolation.SpriterLinearInterpolator .interpolator; this.players = new System.Collections.Generic.LinkedList<com.brashmonkey.spriter.player.SpriterAbstractPlayer>(); rect = new com.brashmonkey.spriter.SpriterRectangle(0, 0, 0, 0); }
public SpriterBone() { this.childBones = new System.Collections.Generic.LinkedList <com.brashmonkey.spriter.objects.SpriterBone>(); this.childObjects = new System.Collections.Generic.LinkedList <com.brashmonkey.spriter.objects.SpriterObject>(); this.boundingBox = new com.brashmonkey.spriter.SpriterRectangle(0, 0, 0, 0); }