// 设置单个玩家的对战信息 public void setVSInfoPlayerInfo(cmd_entity_end_player_data cmdData, int nScoreTop, int nMoneyTop, int nKillTop, int nDieTop, int nAssTop) { ulong uPDBID = cmdData.pDbid; int nIndex = LogicDataCenter.recordTableDataManager.getIndexAcordPDBID(uPDBID); if (nIndex == -1) { return; } int i = 0; if (nIndex < UDefines.WAR_PERSON_MAX_COUNT / 2) { i = nCurVSInfoBlueIndex++; } else { i = nCurVSInfoRedIndex++; } if (i < this.VSInfoPlayerInfo.Length && this.VSInfoPlayerInfo[i] != null) { this.VSInfoPlayerInfo[i].setPlayerInfo(cmdData, nScoreTop, nMoneyTop, nKillTop, nDieTop, nAssTop); } }
// 設置單獨玩家數據圖表的信息 public void setDataChartPlayerInfo(cmd_entity_end_player_data cmdData) { ulong uPDBID = cmdData.pDbid; // 根据pdbid找到玩家对应的位置 int nIndex = LogicDataCenter.recordTableDataManager.getIndexAcordPDBID(uPDBID); if (nIndex < 0) { return; } int i = 0; if (nIndex < UDefines.WAR_PERSON_MAX_COUNT / 2) { i = nCurDataChartBlueIndex++; } else { i = nCurDataChartRedIndex++; } if (DataChartPlayer[i] != null) { DataChartPlayer[i].setPlayerInfo(cmdData, dicToggle); DataChartPlayers.Add(DataChartPlayer[i]); } }
// 获得金钱,杀人, 死亡, 助攻最多的次数 public void getDataTop(ref int nScoreTop, ref int nMoneyTop, ref int nKillTop, ref int nDietop, ref int nAssistTop) { //foreach (KeyValuePair<ulong, WarRecordTableDataManager.WarPersonInfo> kvp in recordInfoArry) foreach (var item in endRecordInfoArray) { //int nIndex = item.Value.data.; cmd_entity_end_player_data warInfo = item.Value.data; if (nScoreTop < warInfo.nScore) { nScoreTop = warInfo.nScore; } if (nMoneyTop < warInfo.gzAllData[(int)ERecord_Data_Type.ERDT_MONEY]) { nMoneyTop = warInfo.gzAllData[(int)ERecord_Data_Type.ERDT_MONEY]; } if (nKillTop < warInfo.gzAllData[(int)ERecord_Data_Type.ERDT_KILLNUM]) { nKillTop = warInfo.gzAllData[(int)ERecord_Data_Type.ERDT_KILLNUM]; } if (nDietop < warInfo.gzAllData[(int)ERecord_Data_Type.ERDT_DEADNUM]) { nDietop = warInfo.gzAllData[(int)ERecord_Data_Type.ERDT_DEADNUM]; } if (nAssistTop < warInfo.gzAllData[(int)ERecord_Data_Type.ERDT_ASSIST]) { nAssistTop = warInfo.gzAllData[(int)ERecord_Data_Type.ERDT_ASSIST]; } } }
// 当点击炫耀时将自己的对战信息发送到聊天框中 public void onClickFlauntButton() { EntityView objMaster = EntityFactory.getMainPlayer(); if (objMaster == null) { Debug.LogError(" objMaster == NULL "); return; } ulong pDBID = (ulong)objMaster.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_ID); Dictionary <ulong, WarRecordTableDataManager.swar_flaunt_result> dicCmdData = LogicDataCenter.recordTableDataManager.getWarEndPlayerData(); int nGlory = 0; int nMultKillMax = 0; int nContinueKillMax = 0; Int64 lWarID = 0; if (dicCmdData.ContainsKey(pDBID)) { cmd_entity_end_player_data cmdData = dicCmdData[pDBID].data; nGlory = cmdData.nTitle; nMultKillMax = cmdData.gzAllData[(int)ERecord_Data_Type.ERDT_TIMEKILLMAX]; nContinueKillMax = cmdData.gzAllData[(int)ERecord_Data_Type.ERDT_ALIVECONTKILLMAX]; lWarID = dicCmdData[pDBID].dbWarID; } LogicDataCenter.warStatisticDataManager.ShowWarResult((int)pDBID, lWarID, nGlory, nMultKillMax, nContinueKillMax); }
// 设置单个玩家的对战信息 public void setVSInfoPlayerInfo(cmd_entity_end_player_data cmdData, int nScoreTop, int nMoneyTop, int nKillTop, int nDieTop, int nAssTop) { ulong uPDBID = cmdData.pDbid; int i = cmdData.bIsSelf > 0 ? 0 : 1; if (i < this.VSInfoPlayerInfo.Length && this.VSInfoPlayerInfo[i] != null) { this.VSInfoPlayerInfo[i].setPlayerInfo(cmdData, nScoreTop, nMoneyTop, nKillTop, nDieTop, nAssTop); } }
// 设置框架基本信息 private void SetRecordTableBaseInfo() { if (m_wndView == null) { return; } // 计算最佳数据 int nScoreTop = 0, nMoneyTop = 0, nKillTop = 0, nDieTop = 0, nAssistTop = 0; LogicDataCenter.recordTableDataManager.getDataTop(ref nScoreTop, ref nMoneyTop, ref nKillTop, ref nDieTop, ref nAssistTop); Dictionary <ulong, WarRecordTableDataManager.swar_flaunt_result> playerDataDic = LogicDataCenter.recordTableDataManager.getWarEndPlayerData(); Dictionary <ulong, WarRecordTableDataManager.WarPersonInfo> dicPersonInfo = LogicDataCenter.recordTableDataManager.recordInfoArry; WarRecordTableDataManager.WarPersonInfo mainPlayerInfo = dicPersonInfo[(ulong)LogicDataCenter.playerSystemDataManager.SelfAcotrID]; foreach (KeyValuePair <ulong, WarRecordTableDataManager.WarPersonInfo> kvp in dicPersonInfo) { WarRecordTableDataManager.WarPersonInfo personInfo = kvp.Value; if (mainPlayerInfo.nCamp == personInfo.nCamp) { cmd_entity_end_player_data data = default(cmd_entity_end_player_data); WarRecordTableDataManager.swar_flaunt_result flaunt; if (playerDataDic.TryGetValue(personInfo.uPDBID, out flaunt)) { data = flaunt.data; } else { data.bIsSelf = kvp.Value.uPDBID == mainPlayerInfo.uPDBID ? 1 : 0; data.gzAllData = new int[(int)ERecord_Data_Type.ERDT_MAX]; data.gzAllData[(int)ERecord_Data_Type.ERDT_MONEY] = personInfo.nMobaWarMoney; data.gzAllData[(int)ERecord_Data_Type.ERDT_KILLNUM] = personInfo.nKillNum; data.gzAllData[(int)ERecord_Data_Type.ERDT_DEADNUM] = personInfo.nKillNum; data.gzAllData[(int)ERecord_Data_Type.ERDT_ASSIST] = personInfo.nAssists; data.nCamp = personInfo.nCamp; data.nIconId = personInfo.nHeroId; data.nPlayerType = personInfo.nPlayerType; data.pDbid = (uint)personInfo.uPDBID; data.szPlayerName = personInfo.playerName; } // 设置数据 m_wndView.setVSInfoPlayerInfo(data, nScoreTop, nMoneyTop, nKillTop, nDieTop, nAssistTop); } } // 设置奖励信息 m_wndView.setAwardInfoData(); // 设置排名信息 m_wndView.SetRankSurvial(); }
// 获取本地玩家的战绩 public bool getMainHeroWarStat(out cmd_entity_end_player_data data) { data = new cmd_entity_end_player_data(); foreach (var item in endRecordInfoArray) { if (item.Value.data.bIsSelf > 0) { data = item.Value.data; return(true); } } return(false); }
public void setDataGridPlayerInfo(cmd_entity_end_player_data cmdData, int[] gzAllDataTop) { int nMainHeroID = EntityUtil.getMainHeroHeroID(); ulong uPDBID = cmdData.pDbid; int nIndex = LogicDataCenter.recordTableDataManager.getIndexAcordPDBID(uPDBID); if (nIndex == -1) { return; } int i = 0; if (nIndex < UDefines.WAR_PERSON_MAX_COUNT / 2) { i = nCurDataGridBlueIndex++; } else { i = nCurDataGridRedIndex++; } // 玩家战绩 if (DataGridPlayer[i] != null) { DataGridPlayer[i].setPlayerInfo(cmdData, gzAllDataTop); } // 玩家头像 if (PlayerHead[i] != null) { Sprite sp = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_HeadPortrait, WndID.WND_ID_WAR_RECORDTABLE_END, 1, 7, cmdData.nIconId); Transform headTrans = PlayerHead[i].transform.FindChild("HeroHead"); if (headTrans != null) { headTrans.GetComponent <Image>().sprite = sp; headTrans.gameObject.SetActive(true); } if (cmdData.bIsSelf > 0) { Transform selfImageTrans = PlayerHead[i].transform.FindChild("SelfImage"); if (selfImageTrans != null) { selfImageTrans.gameObject.SetActive(true); } } } }
// 接收战后统计数据 public void recvWarEndPlayerData(IntPtr ptr, int nLen) { IntPtrVaArgParseHelper helper = new IntPtrVaArgParseHelper(ptr, nLen); Int64 dbWarID = helper.getInt64(); cmd_count cmdCount = helper.get <cmd_count>(); for (int i = 0; i < cmdCount.nCount; ++i) { cmd_entity_end_player_data cmdInfo = helper.get <cmd_entity_end_player_data>(); ulong pDbid = cmdInfo.pDbid; swar_flaunt_result result; result.data = cmdInfo; result.dbWarID = dbWarID; endRecordInfoArray[pDbid] = result; } }
// 设置框架基本信息 protected void SetRecordTableBaseInfo() { // 计算最佳数据 int nScoreTop = 0, nMoneyTop = 0, nKillTop = 0, nDieTop = 0, nAssistTop = 0; LogicDataCenter.recordTableDataManager.getDataTop(ref nScoreTop, ref nMoneyTop, ref nKillTop, ref nDieTop, ref nAssistTop); int[] gzAllDataTop = LogicDataCenter.recordTableDataManager.getDataTopEx(); // 设置玩家数据 cmd_entity_end_player_data selfData = new cmd_entity_end_player_data(); Dictionary <ulong, WarRecordTableDataManager.swar_flaunt_result> playerDataDic = LogicDataCenter.recordTableDataManager.getWarEndPlayerData(); foreach (var item in playerDataDic) { if (item.Value.data.bIsSelf > 0) { selfData = item.Value.data; } // 设置数据 m_wndView.setVSInfoPlayerInfo(item.Value.data, nScoreTop, nMoneyTop, nKillTop, nDieTop, nAssistTop); m_wndView.setDataGridPlayerInfo(item.Value.data, gzAllDataTop); m_wndView.setDataChartPlayerInfo(item.Value.data); } if (StageManager.Instance.CurPermissionState == EStage_PermissionState.ESPS_NORMAL) { // 设置奖励信息 m_wndView.setAwardInfoData(); } // 设置数据网格默认选项 m_wndView.setRecordTable3DefualtToggle(); // 显示玩家增益卡信息 m_wndView.displayBenefitCardInfo(); // 设置击杀个数 m_wndView.setKillNum(); // 设置排位信息 m_wndView.setRankInfo(selfData); }
// 设置玩家的信息 public void setPlayerInfo(cmd_entity_end_player_data cmdData, int[] gzAllDataTop) { for (int i = 0; i < (int)ERecord_Data_Type.ERDT_MAX1; ++i) { int data = cmdData.gzAllData[i]; if (i == (int)ERecord_Data_Type.ERDT_FIRSTBLOOD) { if (data > 0) { DataArrayText[i].text = String.Format("<color=#FFCE34FF>{0}</color>", ULocalizationService.Instance.Get("UIView", "WarStatistic", "IsFirstBlood")); } else { DataArrayText[i].text = ULocalizationService.Instance.Get("UIView", "WarStatistic", "IsntFirstBlood"); } } else if (i == (int)ERecord_Data_Type.ERDT_MONEYRATE || i == (int)ERecord_Data_Type.ERDT_JOINBATTLERATE || i == (int)ERecord_Data_Type.ERDT_OUTPUTRATE) { if (data > 0 && data == gzAllDataTop[i]) { DataArrayText[i].text = String.Format("<color=#FFCE34FF>{0}%</color>", data); } else { DataArrayText[i].text = String.Format("{0}%", data); } } else { if (data > 0 && data == gzAllDataTop[i]) { DataArrayText[i].text = String.Format("<color=#FFCE34FF>{0}</color>", data); } else { DataArrayText[i].text = data.ToString(); } } } }
// 设置玩家信息 public void setPlayerInfo(cmd_entity_end_player_data cmdData, Dictionary <int, Toggle> dicToggle) { if (cmdData.bIsSelf > 0) { selfImage.SetActive(true); } else { selfImage.SetActive(false); } heroIcon.gameObject.SetActive(true); heroIcon.sprite = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_HeadPortrait, WndID.WND_ID_WAR_RECORDTABLE_END, 1, 7, cmdData.nIconId); for (int i = 0; i < (int)ERecord_Data_Type.ERDT_MAX1; ++i) { GameObject instance = reqRes.InstanceMainRes(); if (!instance) { Debug.LogError("setPlayerInfo instance = NULL"); return; } instance.name = reqRes.AssetName + "_" + cmdData.szPlayerName; instance.transform.SetParent(DataGroup.transform, false); UWarData warData = instance.GetComponent <UWarData>(); if (warData != null) { warData.initDataImage(i, cmdData.gzAllData[i], cmdData.nCamp); warData.gameObject.SetActive(false); if (dicToggle.ContainsKey(i)) { dicWarData[dicToggle[i]] = warData; } } } }
public void setPlayerInfo(cmd_entity_end_player_data cmdData, int nScoreTop, int nMoneyTop, int nKillTop, int nDieTop, int nAssTop) { //normalFrame.gameObject.SetActive(false); heroHead.gameObject.SetActive(true); heroHead.sprite = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_HeadPortrait, WndID.WND_ID_WAR_RECORDTABLE_END, 1, 7, cmdData.nIconId); if (cmdData.bIsSelf > 0) { selfImage.SetActive(true); playerName.text = String.Format("<color=#55ea91>{0}</color>", cmdData.szPlayerName); } else { selfImage.SetActive(false); playerName.text = cmdData.szPlayerName; } // 击杀比 int nKillNum = cmdData.gzAllData[(int)ERecord_Data_Type.ERDT_KILLNUM]; int nDeadNum = cmdData.gzAllData[(int)ERecord_Data_Type.ERDT_DEADNUM]; int nAssNum = cmdData.gzAllData[(int)ERecord_Data_Type.ERDT_ASSIST]; string strKillNum, strDeadNum, strAssistNum; if (nKillTop != 0 && nKillNum == nKillTop) { strKillNum = "<color=#FF6E2E>" + nKillNum + "</color>"; } else { strKillNum = nKillNum.ToString(); } //if (nDieTop != 0 && nDeadNum == nDieTop) //strDeadNum = "<color=#FF6E2E>" + nDeadNum + "</color>"; //else strDeadNum = nDeadNum.ToString(); if (nAssTop != 0 && nAssNum == nAssTop) { strAssistNum = "<color=#FF6E2E>" + nAssNum + "</color>"; } else { strAssistNum = nAssNum.ToString(); } KDA.text = String.Format("{0}/{1}/{2}", strKillNum, strDeadNum, strAssistNum); int nMoney = cmdData.gzAllData[(int)ERecord_Data_Type.ERDT_MONEY]; if (nMoney == nMoneyTop) { gameMoney.text = "<color=#FF6E2E>" + nMoney + "</color>"; } else { gameMoney.text = nMoney.ToString(); } int nScore = cmdData.nScore; if (nScore == nScoreTop) { ScoreText.text = "<color=#FF6E2E>" + nScore + "</color>"; } else { ScoreText.text = nScore.ToString(); } int nLv = LogicDataCenter.recordTableDataManager.getHeroLvAcordPDBID(cmdData.pDbid); //heroLv.text = nLv.ToString(); // 加载召唤师技能预制体 if (SummonerReqRes == null) { Debug.LogError("setPlayerInfo req = null"); return; } // 现在只有一个召唤师技能 GameObject instance = SummonerReqRes.InstanceMainRes(); if (!instance) { Debug.LogError("setPlayerInfo instance = NULL"); return; } instance.name = SummonerReqRes.AssetName; instance.transform.SetParent(SummonerSkillGroup.transform, false); USummonerInfo summonerInfo = instance.GetComponent <USummonerInfo>(); if (summonerInfo != null) { summonerInfo.setSummonerPic(cmdData.nTalentSkillId1); } // 装备 List <cmd_war_persongoodsinfo> listEquipInfo = LogicDataCenter.warMobaGoodsDataManager.GetPlayerGoodsInfo(cmdData.pDbid); for (int i = 0; i < EquipCount; ++i) { UEquipInfo EquipInfo = EquipInfos[i]; if (EquipInfo != null && listEquipInfo != null && i < listEquipInfo.Count) { EquipInfo.setData(listEquipInfo[i].nGoodID); } } // 设置荣誉信息 int nTitle = cmdData.nTitle; if ((nTitle & (int)EWarMedal.EWM_SCORE) > 0) { AddTitleIcon((int)AchiIconType.Icon_MVP); } if ((nTitle & (int)EWarMedal.EWM_MVPOFLOSER) > 0) { AddTitleIcon((int)AchiIconType.Icon_MvpOfLoser); } if ((nTitle & (int)EWarMedal.EWM_OUTPUT) > 0) { AddTitleIcon((int)AchiIconType.Icon_TopDamage); } if ((nTitle & (int)EWarMedal.EWM_KILLCOUNT) > 0) { AddTitleIcon((int)AchiIconType.Icon_TopKill); } if ((nTitle & (int)EWarMedal.EWM_ASSCOUNT) > 0) { AddTitleIcon((int)AchiIconType.Icon_TopAssist); } if ((nTitle & (int)EWarMedal.EWM_DAMAGE) > 0) { AddTitleIcon((int)AchiIconType.Icon_TopTank); } if ((nTitle & (int)EWarMedal.EWM_DESTORYTOWER) > 0) { AddTitleIcon((int)AchiIconType.Icon_TopTowerKill); } if ((nTitle & (int)EWarMedal.EWM_MONEY) > 0) { AddTitleIcon((int)AchiIconType.Icon_TopRich); } // 不显示补兵最多图标 //if ((nMedal & (int)EWarMedal.EWM_KILLMONSTER) > 0) // AddTitleIcon((int)AchiIconType.Icon_TopFarm); if ((nTitle & (int)EWarMedal.EWM_DEADLYCONTROL) > 0) { AddTitleIcon((int)AchiIconType.Icon_DeadlyControl); } if ((nTitle & (int)EWarMedal.EWM_THRILLSAVE) > 0) { AddTitleIcon((int)AchiIconType.Icon_ThrilSave); } if ((nTitle & (int)EWarMedal.EWM_TEAMCONTROL) > 0) { AddTitleIcon((int)AchiIconType.Icon_TeamControl); } if (cmdData.gzAllData[(int)ERecord_Data_Type.ERDT_ALIVECOUTASSISTMAX] >= 15) { AddTitleIcon((int)AchiIconType.Icon_AliveAssist); } if (cmdData.gzAllData[(int)ERecord_Data_Type.ERDT_ALIVECONTKILLMAX] >= 8) { AddTitleIcon((int)AchiIconType.Icon_Godlike); } if (cmdData.gzAllData[(int)ERecord_Data_Type.ERDT_TIMEKILLMAX] == 3) { AddTitleIcon((int)AchiIconType.Icon_TripleKill); } if (cmdData.gzAllData[(int)ERecord_Data_Type.ERDT_TIMEKILLMAX] == 4) { AddTitleIcon((int)AchiIconType.Icon_FourKill); } if (cmdData.gzAllData[(int)ERecord_Data_Type.ERDT_TIMEKILLMAX] >= 5) { AddTitleIcon((int)AchiIconType.Icon_FiveKill); } if ((nTitle & (int)EWarMedal.EWM_KILLDRAGON) > 0) { AddTitleIcon((int)AchiIconType.Icon_KillDragon); } if ((nTitle & (int)EWarMedal.EWM_JOINBATTLE) > 0) { AddTitleIcon((int)AchiIconType.Icon_JoinBattle); } if ((nTitle & (int)EWarMedal.EWM_CURE) > 0) { AddTitleIcon((int)AchiIconType.Icon_Cure); } }
// 设置排位信息 public void setRankInfo(cmd_entity_end_player_data selfData) { Debug.Log(String.Format("{0}({1}),{2},当前分:{3},上次分:{4}本局分:{5}", selfData.nMatchType, selfData.szMatchTypeName, selfData.nUpgradeRank, selfData.nPlayerMatchScore, selfData.nPreMatchTypeScore, selfData.nMatchScore)); // 胜利且是排位赛才显示 if ((EMMatchType)selfData.nMatchType == EMMatchType.MatchType_Rank) { // todo 战场的要单独处理下 王者段位以上的 只加分了 段位是单独换算的 int nBaseKingRankScore = GameLogicAPI.getMatchtTypeBaseKingRankScore(selfData.nMatchType); int nMatchType = selfData.nMatchType; int nCurRankScore = selfData.nPlayerMatchScore; int nRankIconID = GameLogicAPI.getActorRankIconID(nMatchType, nCurRankScore); int nRankStar = 0; string strRankName = ""; if (nCurRankScore >= nBaseKingRankScore) { if (selfData.nPreMatchTypeScore >= nBaseKingRankScore) { // 本来就是王者段位的就取以前的等级 nRankIconID = GameLogicAPI.getRankIconIDByGrade(nMatchType, selfData.nPreMatchTypeGrade); nRankStar = GameLogicAPI.getActorRankStar(nMatchType, nBaseKingRankScore); // 段位名称 IntPtr ptr = GameLogicAPI.getActorRankNameByGrade(nMatchType, selfData.nPreMatchTypeGrade); if (ptr != IntPtr.Zero) { strRankName = IntPtrHelper.Ptr2Str(ptr); } // 升星级个数 int nDiff = 0; if (selfData.nCurStarSection > 0) { nDiff = selfData.nMatchScore / selfData.nCurStarSection; } //当前星级 + if (nDiff < 0) { StarUpDesc.gameObject.SetActive(true); StarUpDesc.text = String.Format("星级:{0} 本局星级{1}", nRankStar, nDiff); } else if (nDiff > 0) { StarUpDesc.gameObject.SetActive(true); StarUpDesc.text = String.Format("星级:{0} 本局星级+{0}", nRankStar, nDiff); } else { StarUpDesc.gameObject.SetActive(false); } } else { // 新升级到王者段位的 nRankIconID = GameLogicAPI.getActorRankIconID(nMatchType, nCurRankScore); nRankStar = GameLogicAPI.getActorRankStar(nMatchType, nCurRankScore); // 段位名称 IntPtr ptr = GameLogicAPI.getActorRankName(nMatchType, nCurRankScore); if (ptr != IntPtr.Zero) { strRankName = IntPtrHelper.Ptr2Str(ptr); } if (selfData.nUpgradeRank > 0) { StarUpDesc.gameObject.SetActive(true); StarUpDesc.text = String.Format("星级+{0}", 1); } } GradeDesc.text = strRankName; } else { nRankStar = GameLogicAPI.getActorRankStar(nMatchType, nCurRankScore); int nMaxRankStar = GameLogicAPI.getActorCurRankMaxStar(nMatchType, nCurRankScore); int nOldRankScore = selfData.nPreMatchTypeScore; int nOldRankStar = GameLogicAPI.getActorRankStar(nMatchType, nOldRankScore); // 段位名称 IntPtr ptr = GameLogicAPI.getActorRankName(nMatchType, nCurRankScore); if (ptr != IntPtr.Zero) { strRankName = IntPtrHelper.Ptr2Str(ptr); } GradeDesc.text = strRankName; // 当前段位所有星级 m_RankIconList = new Image[nMaxRankStar]; for (int i = 0; i < nMaxRankStar; ++i) { GameObject RankIconItem = ResNode.InstantiateRes(RankIconDefaultItem); RankIconItem.transform.SetParent(RankIconDefaultItem.transform.parent, false); RankIconItem.SetActive(true); m_RankIconList[i] = RankIconItem.GetComponent <Image>(); } // 当前拥有星级 for (int j = 0; j < nRankStar; ++j) { m_RankIconList[j].sprite = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_RankStarImage, WndID.WND_ID_WAR_RECORDTABLE_END, 2); } if (selfData.nUpgradeRank == 0) // 段位未发生改变 { // 升星级个数 int nDiff = nRankStar - nOldRankStar; if (nDiff < 0) { StarUpDesc.gameObject.SetActive(true); StarUpDesc.text = String.Format("星级{0}", nDiff); } else if (nDiff > 0) { StarUpDesc.gameObject.SetActive(true); StarUpDesc.text = String.Format("星级+{0}", nDiff); } else { StarUpDesc.gameObject.SetActive(false); } } else if (selfData.nUpgradeRank < 0) { StarUpDesc.gameObject.SetActive(true); StarUpDesc.text = String.Format("星级-{0}", 1); } else if (selfData.nUpgradeRank > 0) { StarUpDesc.gameObject.SetActive(true); StarUpDesc.text = String.Format("星级+{0}", 1); } } } else { RankScoreTip.gameObject.SetActive(false); } SSchemeWarStatisticMapConfig warStatConfig = ASpeedGame.Data.WarStatisticMap.WarStatisticMapConfig.Instance.getWarStatMapConfig(selfData.nMatchType); if (warStatConfig != null) { MatchTypeText.text = warStatConfig.strName; } else { MatchTypeText.text = ""; } }
// 设置单个玩家的数据网络信息 public void setDataGridPlayerInfo(cmd_entity_end_player_data cmdData, int[] gzAllDataTop) { DataGrid.setDataGridPlayerInfo(cmdData, gzAllDataTop); }
public void onEnterLoginState() { LastWarStat = new cmd_entity_end_player_data(); }