public static clsResultProblemGoto<clsResultItemPosGoto> CreateResultProblemGotoForObject(clsMap.clsUnit unit) { clsResultItemPosGoto goto2 = new clsResultItemPosGoto { View = unit.MapLink.Source.ViewInfo, Horizontal = unit.Pos.Horizontal }; return new clsResultProblemGoto<clsResultItemPosGoto> { MapGoto = goto2 }; }
public clsViewInfo(clsMap Map, ctrlMapView MapView) { this.Map = Map; this.MapView = MapView; this.ViewPos = new modMath.sXYZ_int(0, 0xc00, 0); this.FOV_Multiplier_Set(modSettings.Settings.FOVDefault); this.ViewAngleSetToDefault(); modMath.sXY_int horizontal = new modMath.sXY_int((int) Math.Round((double) (((double) (Map.Terrain.TileSize.X * 0x80)) / 2.0)), (int) Math.Round((double) (((double) (Map.Terrain.TileSize.Y * 0x80)) / 2.0))); this.LookAtPos(horizontal); }
private frmCompile(clsMap Map) { base.FormClosed += new FormClosedEventHandler(this.frmCompile_FormClosed); base.FormClosing += new FormClosingEventHandler(this.frmCompile_FormClosing); this.InitializeComponent(); this.Icon = modProgram.ProgramIcon; this.Map = Map; Map.CompileScreen = this; this.UpdateControls(); }
private frmCompile(clsMap Map) { InitializeComponent(); Icon = App.ProgramIcon; this.Map = Map; Map.CompileScreen = this; UpdateControls(); }
public clsViewInfo(clsMap map, MapViewControl mapViewControl) { Map = map; MapViewControl = mapViewControl; ViewPos = new XYZInt(0, 3072, 0); FOV_Multiplier_Set(SettingsManager.Settings.FOVDefault); ViewAngleSetToDefault(); LookAtPos(new XYInt((int)(map.Terrain.TileSize.X * Constants.TerrainGridSpacing / 2.0D), (int)(map.Terrain.TileSize.Y * Constants.TerrainGridSpacing / 2.0D))); }
public static frmCompile Create(clsMap Map) { if ( Map == null ) { Debugger.Break(); return null; } if ( Map.CompileScreen != null ) { Debugger.Break(); return null; } return new frmCompile(Map); }
public Minimap(clsMap newMap) { map = newMap; }
public clsAutoTextureChanges(clsMap Map) : base(Map, Map.Terrain.TileSize) { }
public clsMap.clsUnit PlaceUnitNear(clsUnitType Type, sXY_int Pos, clsMap.clsUnitGroup UnitGroup, int Clearance, int Rotation, int MaxDistFromPos) { PathfinderNode PosNode = default(PathfinderNode); clsNodeTag NodeTag = default(clsNodeTag); sXY_int FinalTilePos = new sXY_int(); sXY_int TilePosA = new sXY_int(); sXY_int TilePosB = new sXY_int(); int X2 = 0; int Y2 = 0; int Remainder = 0; sXY_int Footprint = new sXY_int(); PosNode = GetNearestNodeConnection(TilePathMap, Pos, Clearance, MaxDistFromPos); if ( PosNode != null ) { NodeTag = (clsNodeTag)PosNode.Tag; if ( (Pos - NodeTag.Pos).ToDoubles().GetMagnitude() <= MaxDistFromPos ) { clsMap.clsUnitAdd NewUnitAdd = new clsMap.clsUnitAdd(); NewUnitAdd.Map = Map; NewUnitAdd.StoreChange = true; clsMap.clsUnit NewUnit = new clsMap.clsUnit(); NewUnitAdd.NewUnit = NewUnit; NewUnit.Type = Type; NewUnit.UnitGroup = UnitGroup; FinalTilePos.X = (int)(Conversion.Int(NodeTag.Pos.X / App.TerrainGridSpacing)); FinalTilePos.Y = Conversion.Int(NodeTag.Pos.Y / App.TerrainGridSpacing); Footprint = Type.get_GetFootprintSelected(Rotation); Remainder = Footprint.X % 2; if ( Remainder > 0 ) { NewUnit.Pos.Horizontal.X = NodeTag.Pos.X; } else { if ( VBMath.Rnd() >= 0.5F ) { NewUnit.Pos.Horizontal.X = (int)(NodeTag.Pos.X - App.TerrainGridSpacing / 2.0D); } else { NewUnit.Pos.Horizontal.X = (int)(NodeTag.Pos.X + App.TerrainGridSpacing / 2.0D); } } Remainder = Footprint.Y % 2; if ( Remainder > 0 ) { NewUnit.Pos.Horizontal.Y = NodeTag.Pos.Y; } else { if ( VBMath.Rnd() >= 0.5F ) { NewUnit.Pos.Horizontal.Y = (int)(NodeTag.Pos.Y - App.TerrainGridSpacing / 2.0D); } else { NewUnit.Pos.Horizontal.Y = (int)(NodeTag.Pos.Y + App.TerrainGridSpacing / 2.0D); } } TilePosA.X = (int)Conversion.Int(NewUnit.Pos.Horizontal.X / App.TerrainGridSpacing - Footprint.X / 2.0D + 0.5D); TilePosA.Y = (int)Conversion.Int(NewUnit.Pos.Horizontal.Y / App.TerrainGridSpacing - Footprint.Y / 2.0D + 0.5D); TilePosB.X = (int)(Conversion.Int(NewUnit.Pos.Horizontal.X / App.TerrainGridSpacing + Footprint.X / 2.0D - 0.5D)); TilePosB.Y = (int)(Conversion.Int(NewUnit.Pos.Horizontal.Y / App.TerrainGridSpacing + Footprint.Y / 2.0D - 0.5D)); NewUnit.Rotation = Rotation; NewUnitAdd.Perform(); for ( Y2 = Math.Max(TilePosA.Y, 0); Y2 <= Math.Min(TilePosB.Y, Map.Terrain.TileSize.Y - 1); Y2++ ) { for ( X2 = Math.Max(TilePosA.X, 0); X2 <= Math.Min(TilePosB.X, Map.Terrain.TileSize.X - 1); X2++ ) { TileNodeBlock(X2, Y2); } } TilePathMap.FindCalc(); return NewUnit; } else { return null; } } else { return null; } }
public void SetMap(clsMap NewMap) { int num; if (NewMap == null) { num = 0; do { this.tsbNumber[num].Tag = null; num++; } while (num <= 9); this.tsbNumber[10].Tag = null; } else { num = 0; do { this.tsbNumber[num].Tag = NewMap.UnitGroups[num]; num++; } while (num <= 9); this.tsbNumber[10].Tag = NewMap.ScavengerUnitGroup; } this.SelectedChanged(); }
public LND(clsMap newMap) { map = newMap; }
public clsMap.clsUnit PlaceUnit(clsUnitType Type, modProgram.sWorldPos Pos, clsMap.clsUnitGroup UnitGroup, int Rotation) { modMath.sXY_int _int; modMath.sXY_int _int3; modMath.sXY_int _int4; clsMap.clsUnitAdd add = new clsMap.clsUnitAdd { Map = this.Map, StoreChange = true }; clsMap.clsUnit unit = new clsMap.clsUnit(); add.NewUnit = unit; unit.Type = Type; unit.UnitGroup = UnitGroup; _int.X = (int) Math.Round(((double) (((double) Pos.Horizontal.X) / 128.0))); _int.Y = (int) Math.Round(((double) (((double) Pos.Horizontal.Y) / 128.0))); modMath.sXY_int _int2 = Type.get_GetFootprintSelected(Rotation); unit.Pos = Pos; _int3.X = (int) Math.Round(((double) (((((double) unit.Pos.Horizontal.X) / 128.0) - (((double) _int2.X) / 2.0)) + 0.5))); _int3.Y = (int) Math.Round(((double) (((((double) unit.Pos.Horizontal.Y) / 128.0) - (((double) _int2.Y) / 2.0)) + 0.5))); _int4.X = (int) Math.Round(((double) (((((double) unit.Pos.Horizontal.X) / 128.0) + (((double) _int2.X) / 2.0)) - 0.5))); _int4.Y = (int) Math.Round(((double) (((((double) unit.Pos.Horizontal.Y) / 128.0) + (((double) _int2.Y) / 2.0)) - 0.5))); unit.Rotation = Rotation; add.Perform(); int num3 = Math.Min(_int4.Y, this.Map.Terrain.TileSize.Y - 1); for (int i = Math.Max(_int3.Y, 0); i <= num3; i++) { int num4 = Math.Min(_int4.X, this.Map.Terrain.TileSize.X - 1); for (int j = Math.Max(_int3.X, 0); j <= num4; j++) { this.TileNodeBlock(j, i); } } this.TilePathMap.FindCalc(); return unit; }
public void Deallocate() { Map = null; }
private void PerformAction(clsMap.clsAction Action, sPosNum PosNum, modMath.sXY_int LastValidNum) { if (Action.Map == null) { Debugger.Break(); } else { modMath.sXY_int posNum = this.GetPosNum(PosNum); Action.Effect = 1.0; int introduced11 = modMath.Clamp_int(this.Tiles.YMin + posNum.Y, 0, LastValidNum.Y); int introduced12 = modMath.Clamp_int(this.Tiles.YMax + posNum.Y, 0, LastValidNum.Y); int num4 = introduced12 - posNum.Y; for (int i = introduced11 - posNum.Y; i <= num4; i++) { Action.PosNum.Y = posNum.Y + i; int index = i - this.Tiles.YMin; int introduced13 = modMath.Clamp_int(this.Tiles.XMin[index] + posNum.X, 0, LastValidNum.X); int introduced14 = modMath.Clamp_int(this.Tiles.XMax[index] + posNum.X, 0, LastValidNum.X); int num5 = introduced14 - posNum.X; for (int j = introduced13 - posNum.X; j <= num5; j++) { modMath.sXY_int _int2; Action.PosNum.X = posNum.X + j; if (Action.UseEffect && (this.Tiles.ResultRadius > 0.0)) { switch (this._Shape) { case enumShape.Circle: { if (!this._Alignment) { goto Label_01DD; } Position.XY_dbl _dbl = new Position.XY_dbl((double) Action.PosNum.X, (double) Action.PosNum.Y); Position.XY_dbl _dbl2 = new Position.XY_dbl(posNum.X - 0.5, posNum.Y - 0.5); Position.XY_dbl _dbl3 = _dbl - _dbl2; Action.Effect = 1.0 - (_dbl3.GetMagnitude() / (this.Tiles.ResultRadius + 0.5)); break; } case enumShape.Square: { if (!this._Alignment) { goto Label_02A3; } double introduced15 = Math.Abs((double) (Action.PosNum.X - (posNum.X - 0.5))); Action.Effect = 1.0 - (Math.Max(introduced15, Math.Abs((double) (Action.PosNum.Y - (posNum.Y - 0.5)))) / (this.Tiles.ResultRadius + 0.5)); break; } } } goto Label_02FF; Label_01DD: _int2 = posNum - Action.PosNum; Action.Effect = 1.0 - (_int2.ToDoubles().GetMagnitude() / (this.Tiles.ResultRadius + 0.5)); goto Label_02FF; Label_02A3: int introduced16 = Math.Abs((int) (Action.PosNum.X - posNum.X)); Action.Effect = 1.0 - (((double) Math.Max(introduced16, Math.Abs((int) (Action.PosNum.Y - posNum.Y)))) / (this.Tiles.ResultRadius + 0.5)); Label_02FF: Action.ActionPerform(); } } } }
public void PerformActionMapVertices(clsMap.clsAction Tool, sPosNum Centre) { this.PerformAction(Tool, Centre, Tool.Map.Terrain.TileSize); }
public void PerformActionMapTiles(clsMap.clsAction Tool, sPosNum Centre) { modMath.sXY_int lastValidNum = new modMath.sXY_int(Tool.Map.Terrain.TileSize.X - 1, Tool.Map.Terrain.TileSize.Y - 1); this.PerformAction(Tool, Centre, lastValidNum); }
public void frmCompile_FormClosed(object sender, FormClosedEventArgs e) { Map.CompileScreen = null; Map = null; }
public IniStructures(int NewStructureCount, clsMap NewParentMap) { int A = 0; ParentMap = NewParentMap; StructureCount = NewStructureCount; Structures = new sStructure[StructureCount]; for ( A = 0; A <= StructureCount - 1; A++ ) { Structures[A].HealthPercent = -1; Structures[A].WallType = -1; } }
public void PerformActionMapSectors(clsMap.clsAction Tool, sPosNum Centre) { modMath.sXY_int lastValidNum = new modMath.sXY_int(Tool.Map.SectorCount.X - 1, Tool.Map.SectorCount.Y - 1); this.PerformAction(Tool, Centre, lastValidNum); }
public clsMapTileChanges(clsMap Map, XYInt PointSize) : base(PointSize) { this.Map = Map; Terrain = Map.Terrain; }
private void frmCompile_FormClosed(object sender, FormClosedEventArgs e) { this.Map.CompileScreen = null; this.Map = null; }
public clsResult GenerateLayoutTerrain() { int num2; int num4; double magnitude; clsNodeTag tag; PathfinderNode node2; int num8; int num9; modMath.sXY_int _int3; clsResult result2 = new clsResult("Terrain heights"); this.Map = new clsMap(this.TileSize); this.GenerateTerrainTiles = new GenerateTerrainTile[(this.Map.Terrain.TileSize.X - 1) + 1, (this.Map.Terrain.TileSize.Y - 1) + 1]; this.GenerateTerrainVertices = new GenerateTerrainVertex[this.Map.Terrain.TileSize.X + 1, this.Map.Terrain.TileSize.Y + 1]; this.VertexPathMap = new PathfinderNetwork(); int y = this.Map.Terrain.TileSize.Y; for (num9 = 0; num9 <= y; num9++) { int x = this.Map.Terrain.TileSize.X; num8 = 0; while (num8 <= x) { this.GenerateTerrainVertices[num8, num9] = new GenerateTerrainVertex(); this.GenerateTerrainVertices[num8, num9].Node = new PathfinderNode(this.VertexPathMap); tag = new clsNodeTag { Pos = new modMath.sXY_int(num8 * 0x80, num9 * 0x80) }; this.GenerateTerrainVertices[num8, num9].Node.Tag = tag; num8++; } } int num12 = this.Map.Terrain.TileSize.Y; for (num9 = 0; num9 <= num12; num9++) { int num13 = this.Map.Terrain.TileSize.X; for (num8 = 0; num8 <= num13; num8++) { PathfinderNode node3; node2 = this.GenerateTerrainVertices[num8, num9].Node; if (num8 > 0) { node3 = this.GenerateTerrainVertices[num8 - 1, num9].Node; this.GenerateTerrainVertices[num8, num9].LeftLink = node2.GetOrCreateConnection(node3, this.GetNodePosDist(node2, node3)); } if (num9 > 0) { if (num8 > 0) { node3 = this.GenerateTerrainVertices[num8 - 1, num9 - 1].Node; this.GenerateTerrainVertices[num8, num9].TopLeftLink = node2.GetOrCreateConnection(node3, this.GetNodePosDist(node2, node3)); } node3 = this.GenerateTerrainVertices[num8, num9 - 1].Node; this.GenerateTerrainVertices[num8, num9].TopLink = node2.GetOrCreateConnection(node3, this.GetNodePosDist(node2, node3)); if (num8 < this.Map.Terrain.TileSize.X) { node3 = this.GenerateTerrainVertices[num8 + 1, num9 - 1].Node; this.GenerateTerrainVertices[num8, num9].TopRightLink = node2.GetOrCreateConnection(node3, this.GetNodePosDist(node2, node3)); } } if (num8 < this.Map.Terrain.TileSize.X) { node3 = this.GenerateTerrainVertices[num8 + 1, num9].Node; this.GenerateTerrainVertices[num8, num9].RightLink = node2.GetOrCreateConnection(node3, this.GetNodePosDist(node2, node3)); } if (num9 < this.Map.Terrain.TileSize.Y) { if (num8 > 0) { node3 = this.GenerateTerrainVertices[num8 - 1, num9 + 1].Node; this.GenerateTerrainVertices[num8, num9].BottomLeftLink = node2.GetOrCreateConnection(node3, this.GetNodePosDist(node2, node3)); } node3 = this.GenerateTerrainVertices[num8, num9 + 1].Node; this.GenerateTerrainVertices[num8, num9].BottomLink = node2.GetOrCreateConnection(node3, this.GetNodePosDist(node2, node3)); if (num8 < this.Map.Terrain.TileSize.X) { node3 = this.GenerateTerrainVertices[num8 + 1, num9 + 1].Node; this.GenerateTerrainVertices[num8, num9].BottomRightLink = node2.GetOrCreateConnection(node3, this.GetNodePosDist(node2, node3)); } } } } this.VertexPathMap.LargeArraysResize(); this.VertexPathMap.FindCalc(); PathfinderLayer layer = this.VertexPathMap.get_GetNodeLayer(0); PathfinderLayer layer2 = this.VertexPathMap.get_GetNodeLayer(this.JitterScale); int num = layer2.GetNodeCount - 1; int[] numArray = new int[num + 1]; clsBaseNodeLevels baseLevel = new clsBaseNodeLevels { NodeLevels = new float[(layer.GetNodeCount - 1) + 1] }; if (num > 0) { int num14 = num; num2 = 0; while (num2 <= num14) { Position.XY_dbl _dbl; node2 = layer2.get_GetNode(num2); num4 = 0; _dbl.X = 0.0; _dbl.Y = 0.0; this.CalcNodePos(node2, ref _dbl, ref num4); tag = new clsNodeTag(); tag.Pos.X = (int) Math.Round((double) (_dbl.X / ((double) num4))); tag.Pos.Y = (int) Math.Round((double) (_dbl.Y / ((double) num4))); node2.Tag = tag; num2++; } } int num15 = layer2.GetNodeCount - 1; for (num = 0; num <= num15; num++) { bool flag; tag = (clsNodeTag) layer2.get_GetNode(num).Tag; numArray[num] = -1; double num3 = 3.4028234663852886E+38; clsConnection connection = null; clsPassageNode passageNodeA = null; int num16 = this.ConnectionCount - 1; num2 = 0; while (num2 <= num16) { if (this.Connections[num2].PassageNodeA.Level == this.Connections[num2].PassageNodeB.Level) { modMath.sXY_int _int2 = modMath.PointGetClosestPosOnLine(this.Connections[num2].PassageNodeA.Pos, this.Connections[num2].PassageNodeB.Pos, tag.Pos) - tag.Pos; magnitude = (float) _int2.ToDoubles().GetMagnitude(); if (magnitude < num3) { num3 = magnitude; _int2 = tag.Pos - this.Connections[num2].PassageNodeA.Pos; _int3 = tag.Pos - this.Connections[num2].PassageNodeB.Pos; if (_int2.ToDoubles().GetMagnitude() <= _int3.ToDoubles().GetMagnitude()) { passageNodeA = this.Connections[num2].PassageNodeA; } else { passageNodeA = this.Connections[num2].PassageNodeB; } flag = true; } } num2++; } int num17 = this.PassageNodeCount - 1; for (num4 = 0; num4 <= num17; num4++) { int num18 = this.SymmetryBlockCount - 1; for (int i = 0; i <= num18; i++) { _int3 = tag.Pos - this.PassageNodes[i, num4].Pos; magnitude = (float) _int3.ToDoubles().GetMagnitude(); if (magnitude < num3) { num3 = magnitude; passageNodeA = this.PassageNodes[i, num4]; flag = true; } } } if (flag) { numArray[num] = passageNodeA.Level; } else { numArray[num] = connection.PassageNodeA.Level; } if (numArray[num] < 0) { result2.ProblemAdd("Error: Node height is not set."); return result2; } } int num19 = this.LevelCount - 1; num = 0; while (num <= num19) { int num20 = layer2.GetNodeCount - 1; num2 = 0; while (num2 <= num20) { if (numArray[num2] >= num) { this.SetBaseLevel(layer2.get_GetNode(num2), num, baseLevel); } num2++; } num++; } int num7 = ((int) Math.Round((double) ((this.LevelHeight * this.Map.HeightMultiplier) * 2.0))) + 0x80; clsSetBaseLevelRampArgs args = new clsSetBaseLevelRampArgs { BaseLevel = baseLevel, RampRadius = 320f }; int num21 = this.ConnectionCount - 1; for (num2 = 0; num2 <= num21; num2++) { args.Connection = this.Connections[num2]; _int3 = this.Connections[num2].PassageNodeA.Pos - this.Connections[num2].PassageNodeB.Pos; args.RampLength = Math.Max((int) Math.Round((double) (_int3.ToDoubles().GetMagnitude() * 0.75)), num7 * Math.Abs((int) (this.Connections[num2].PassageNodeA.Level - this.Connections[num2].PassageNodeB.Level))); int num22 = layer2.GetNodeCount - 1; num = 0; while (num <= num22) { if (this.Connections[num2].IsRamp) { tag = (clsNodeTag) layer2.get_GetNode(num).Tag; _int3 = modMath.PointGetClosestPosOnLine(this.Connections[num2].PassageNodeA.Pos, this.Connections[num2].PassageNodeB.Pos, tag.Pos) - tag.Pos; magnitude = (float) _int3.ToDoubles().GetMagnitude(); if (magnitude < (args.RampLength * 2f)) { this.SetBaseLevelRamp(args, layer2.get_GetNode(num)); } } num++; } } int num23 = layer.GetNodeCount - 1; for (num = 0; num <= num23; num++) { tag = (clsNodeTag) layer.get_GetNode(num).Tag; this.Map.Terrain.Vertices[(int) Math.Round((double) (((float) tag.Pos.X) / 128f)), (int) Math.Round((double) (((float) tag.Pos.Y) / 128f))].Height = (byte) Math.Round((double) (baseLevel.NodeLevels[num] * this.LevelHeight)); } return result2; }
public clsMap(clsMap MapToCopy, sXY_int Offset, sXY_int Area) { frmMainLink = new ConnectedListLink<clsMap, frmMain>(this); Gateways = new ConnectedList<clsGateway, clsMap>(this); int EndX = 0; int EndY = 0; int X = 0; int Y = 0; Initialize(); //make some map data for selection EndX = Math.Min(MapToCopy.Terrain.TileSize.X - Offset.X, Area.X); EndY = Math.Min(MapToCopy.Terrain.TileSize.Y - Offset.Y, Area.Y); Terrain = new clsTerrain(Area); for ( Y = 0; Y <= Terrain.TileSize.Y - 1; Y++ ) { for ( X = 0; X <= Terrain.TileSize.X - 1; X++ ) { Terrain.Tiles[X, Y].Texture.TextureNum = -1; } } for ( Y = 0; Y <= EndY; Y++ ) { for ( X = 0; X <= EndX; X++ ) { Terrain.Vertices[X, Y].Height = MapToCopy.Terrain.Vertices[Offset.X + X, Offset.Y + Y].Height; Terrain.Vertices[X, Y].Terrain = MapToCopy.Terrain.Vertices[Offset.X + X, Offset.Y + Y].Terrain; } } for ( Y = 0; Y <= EndY - 1; Y++ ) { for ( X = 0; X <= EndX - 1; X++ ) { Terrain.Tiles[X, Y].Copy(MapToCopy.Terrain.Tiles[Offset.X + X, Offset.Y + Y]); } } for ( Y = 0; Y <= EndY; Y++ ) { for ( X = 0; X <= EndX - 1; X++ ) { Terrain.SideH[X, Y].Road = MapToCopy.Terrain.SideH[Offset.X + X, Offset.Y + Y].Road; } } for ( Y = 0; Y <= EndY - 1; Y++ ) { for ( X = 0; X <= EndX; X++ ) { Terrain.SideV[X, Y].Road = MapToCopy.Terrain.SideV[Offset.X + X, Offset.Y + Y].Road; } } SectorCount.X = (int)(Math.Ceiling((double)(Area.X / Constants.SectorTileSize))); SectorCount.Y = (int)(Math.Ceiling((double)(Area.Y / Constants.SectorTileSize))); Sectors = new clsSector[SectorCount.X, SectorCount.Y]; for ( Y = 0; Y <= SectorCount.Y - 1; Y++ ) { for ( X = 0; X <= SectorCount.X - 1; X++ ) { Sectors[X, Y] = new clsSector(new sXY_int(X, Y)); } } sXY_int PosDif = new sXY_int(); clsUnitAdd NewUnitAdd = new clsUnitAdd(); NewUnitAdd.Map = this; clsUnit NewUnit = default(clsUnit); clsGateway Gateway = default(clsGateway); foreach ( clsGateway tempLoopVar_Gateway in MapToCopy.Gateways ) { Gateway = tempLoopVar_Gateway; GatewayCreate(new sXY_int(Gateway.PosA.X - Offset.X, Gateway.PosA.Y - Offset.Y), new sXY_int(Gateway.PosB.X - Offset.X, Gateway.PosB.Y - Offset.Y)); } PosDif.X = - Offset.X * App.TerrainGridSpacing; PosDif.Y = - Offset.Y * App.TerrainGridSpacing; clsUnit Unit = default(clsUnit); sXY_int NewPos = new sXY_int(); foreach ( clsUnit tempLoopVar_Unit in MapToCopy.Units ) { Unit = tempLoopVar_Unit; NewPos = Unit.Pos.Horizontal + PosDif; if ( PosIsOnMap(NewPos) ) { NewUnit = new clsUnit(Unit, this); NewUnit.Pos.Horizontal = NewPos; NewUnitAdd.NewUnit = NewUnit; NewUnitAdd.Label = Unit.Label; NewUnitAdd.Perform(); } } }
public clsMap.clsUnit PlaceUnitNear(clsUnitType Type, modMath.sXY_int Pos, clsMap.clsUnitGroup UnitGroup, int Clearance, int Rotation, int MaxDistFromPos) { modMath.sXY_int _int; modMath.sXY_int _int3; modMath.sXY_int _int4; PathfinderNode node = this.GetNearestNodeConnection(this.TilePathMap, Pos, Clearance, (float) MaxDistFromPos); if (node == null) { return null; } clsNodeTag tag = (clsNodeTag) node.Tag; modMath.sXY_int _int5 = Pos - tag.Pos; if (_int5.ToDoubles().GetMagnitude() > MaxDistFromPos) { return null; } clsMap.clsUnitAdd add = new clsMap.clsUnitAdd { Map = this.Map, StoreChange = true }; clsMap.clsUnit unit2 = new clsMap.clsUnit(); add.NewUnit = unit2; unit2.Type = Type; unit2.UnitGroup = UnitGroup; _int.X = (int) Math.Round(((double) (((double) tag.Pos.X) / 128.0))); _int.Y = (int) Math.Round(((double) (((double) tag.Pos.Y) / 128.0))); modMath.sXY_int _int2 = Type.get_GetFootprintSelected(Rotation); int num = _int2.X % 2; if (num > 0) { unit2.Pos.Horizontal.X = tag.Pos.X; } else if (App.Random.Next() >= 0.5f) { unit2.Pos.Horizontal.X = tag.Pos.X - 0x40; } else { unit2.Pos.Horizontal.X = tag.Pos.X + 0x40; } num = _int2.Y % 2; if (num > 0) { unit2.Pos.Horizontal.Y = tag.Pos.Y; } else if (App.Random.Next() >= 0.5f) { unit2.Pos.Horizontal.Y = tag.Pos.Y - 0x40; } else { unit2.Pos.Horizontal.Y = tag.Pos.Y + 0x40; } _int3.X = (int) Math.Round(((double) (((((double) unit2.Pos.Horizontal.X) / 128.0) - (((double) _int2.X) / 2.0)) + 0.5))); _int3.Y = (int) Math.Round(((double) (((((double) unit2.Pos.Horizontal.Y) / 128.0) - (((double) _int2.Y) / 2.0)) + 0.5))); _int4.X = (int) Math.Round(((double) (((((double) unit2.Pos.Horizontal.X) / 128.0) + (((double) _int2.X) / 2.0)) - 0.5))); _int4.Y = (int) Math.Round(((double) (((((double) unit2.Pos.Horizontal.Y) / 128.0) + (((double) _int2.Y) / 2.0)) - 0.5))); unit2.Rotation = Rotation; add.Perform(); int num4 = Math.Min(_int4.Y, this.Map.Terrain.TileSize.Y - 1); for (int i = Math.Max(_int3.Y, 0); i <= num4; i++) { int num5 = Math.Min(_int4.X, this.Map.Terrain.TileSize.X - 1); for (int j = Math.Max(_int3.X, 0); j <= num5; j++) { this.TileNodeBlock(j, i); } } this.TilePathMap.FindCalc(); return unit2; }
public IniDroids(int NewDroidCount, clsMap NewParentMap) { int A = 0; ParentMap = NewParentMap; DroidCount = NewDroidCount; Droids = new sDroid[DroidCount]; for ( A = 0; A <= DroidCount - 1; A++ ) { Droids[A].HealthPercent = -1; Droids[A].DroidType = -1; Droids[A].Weapons = new string[3]; } }
public Wz(clsMap newMap) { map = newMap; }
public void SetMap(clsMap NewMap) { int A = 0; if ( NewMap == null ) { for ( A = 0; A <= Constants.PlayerCountMax - 1; A++ ) { tsbNumber[A].Tag = null; } tsbNumber[ScavButtonNum].Tag = null; } else { for ( A = 0; A <= Constants.PlayerCountMax - 1; A++ ) { tsbNumber[A].Tag = NewMap.UnitGroups[A]; } tsbNumber[ScavButtonNum].Tag = NewMap.ScavengerUnitGroup; } SelectedChanged(); }
public clsResult GenerateLayoutTerrain() { clsResult ReturnResult = new clsResult("Terrain heights"); clsNodeTag NodeTag = default(clsNodeTag); PathfinderNode tmpNodeA = default(PathfinderNode); PathfinderNode tmpNodeB = default(PathfinderNode); int A = 0; int B = 0; int C = 0; int D = 0; int X = 0; int Y = 0; sXY_int XY_int = new sXY_int(); double Dist = 0; double BestDist = 0; bool Flag = default(bool); Map = new clsMap(TileSize); GenerateTerrainTiles = new GenerateTerrainTile[Map.Terrain.TileSize.X, Map.Terrain.TileSize.Y]; GenerateTerrainVertices = new GenerateTerrainVertex[Map.Terrain.TileSize.X + 1, Map.Terrain.TileSize.Y + 1]; //set terrain heights VertexPathMap = new PathfinderNetwork(); for ( Y = 0; Y <= Map.Terrain.TileSize.Y; Y++ ) { for ( X = 0; X <= Map.Terrain.TileSize.X; X++ ) { GenerateTerrainVertices[X, Y] = new GenerateTerrainVertex(); GenerateTerrainVertices[X, Y].Node = new PathfinderNode(VertexPathMap); NodeTag = new clsNodeTag(); NodeTag.Pos = new sXY_int(X * 128, Y * 128); GenerateTerrainVertices[X, Y].Node.Tag = NodeTag; } } for ( Y = 0; Y <= Map.Terrain.TileSize.Y; Y++ ) { for ( X = 0; X <= Map.Terrain.TileSize.X; X++ ) { tmpNodeA = GenerateTerrainVertices[X, Y].Node; if ( X > 0 ) { tmpNodeB = GenerateTerrainVertices[X - 1, Y].Node; GenerateTerrainVertices[X, Y].LeftLink = tmpNodeA.GetOrCreateConnection(tmpNodeB, GetNodePosDist(tmpNodeA, tmpNodeB)); } if ( Y > 0 ) { if ( X > 0 ) { tmpNodeB = GenerateTerrainVertices[X - 1, Y - 1].Node; GenerateTerrainVertices[X, Y].TopLeftLink = tmpNodeA.GetOrCreateConnection(tmpNodeB, GetNodePosDist(tmpNodeA, tmpNodeB)); } tmpNodeB = GenerateTerrainVertices[X, Y - 1].Node; GenerateTerrainVertices[X, Y].TopLink = tmpNodeA.GetOrCreateConnection(tmpNodeB, GetNodePosDist(tmpNodeA, tmpNodeB)); if ( X < Map.Terrain.TileSize.X ) { tmpNodeB = GenerateTerrainVertices[X + 1, Y - 1].Node; GenerateTerrainVertices[X, Y].TopRightLink = tmpNodeA.GetOrCreateConnection(tmpNodeB, GetNodePosDist(tmpNodeA, tmpNodeB)); } } if ( X < Map.Terrain.TileSize.X ) { tmpNodeB = GenerateTerrainVertices[X + 1, Y].Node; GenerateTerrainVertices[X, Y].RightLink = tmpNodeA.GetOrCreateConnection(tmpNodeB, GetNodePosDist(tmpNodeA, tmpNodeB)); } if ( Y < Map.Terrain.TileSize.Y ) { if ( X > 0 ) { tmpNodeB = GenerateTerrainVertices[X - 1, Y + 1].Node; GenerateTerrainVertices[X, Y].BottomLeftLink = tmpNodeA.GetOrCreateConnection(tmpNodeB, GetNodePosDist(tmpNodeA, tmpNodeB)); } tmpNodeB = GenerateTerrainVertices[X, Y + 1].Node; GenerateTerrainVertices[X, Y].BottomLink = tmpNodeA.GetOrCreateConnection(tmpNodeB, GetNodePosDist(tmpNodeA, tmpNodeB)); if ( X < Map.Terrain.TileSize.X ) { tmpNodeB = GenerateTerrainVertices[X + 1, Y + 1].Node; GenerateTerrainVertices[X, Y].BottomRightLink = tmpNodeA.GetOrCreateConnection(tmpNodeB, GetNodePosDist(tmpNodeA, tmpNodeB)); } } } } VertexPathMap.LargeArraysResize(); VertexPathMap.FindCalc(); PathfinderLayer BaseLayer = VertexPathMap.get_GetNodeLayer(0); PathfinderLayer JitterLayer = VertexPathMap.get_GetNodeLayer(JitterScale); A = JitterLayer.GetNodeCount - 1; int[] NodeLevel = new int[A + 1]; clsBaseNodeLevels BaseNodeLevel = new clsBaseNodeLevels(); BaseNodeLevel.NodeLevels = new float[BaseLayer.GetNodeCount]; //set position of jitter layer nodes Position.XY_dbl XY_dbl = default(Position.XY_dbl); if ( A > 0 ) { for ( B = 0; B <= A; B++ ) { tmpNodeA = JitterLayer.get_GetNode(B); C = 0; XY_dbl.X = 0.0D; XY_dbl.Y = 0.0D; CalcNodePos(tmpNodeA, ref XY_dbl, ref C); NodeTag = new clsNodeTag(); NodeTag.Pos.X = (int)(XY_dbl.X / C); NodeTag.Pos.Y = (int)(XY_dbl.Y / C); tmpNodeA.Tag = NodeTag; } } //set node heights clsConnection BestConnection = default(clsConnection); clsPassageNode BestNode = default(clsPassageNode); for ( A = 0; A <= JitterLayer.GetNodeCount - 1; A++ ) { NodeTag = (clsNodeTag)(JitterLayer.get_GetNode(A).Tag); NodeLevel[A] = -1; BestDist = float.MaxValue; BestConnection = null; BestNode = null; for ( B = 0; B <= ConnectionCount - 1; B++ ) { //If Not (Connections(B).PassageNodeA.IsOnBorder Or Connections(B).PassageNodeB.IsOnBorder) Then if ( Connections[B].PassageNodeA.Level == Connections[B].PassageNodeB.Level ) { //only do this if the levels are the same //this is to make sure nodes that are connected are actually connected on the terrain XY_int = MathUtil.PointGetClosestPosOnLine(Connections[B].PassageNodeA.Pos, Connections[B].PassageNodeB.Pos, NodeTag.Pos); Dist = Convert.ToSingle((XY_int - NodeTag.Pos).ToDoubles().GetMagnitude()); if ( Dist < BestDist ) { BestDist = Dist; if ( (NodeTag.Pos - Connections[B].PassageNodeA.Pos).ToDoubles().GetMagnitude() <= (NodeTag.Pos - Connections[B].PassageNodeB.Pos).ToDoubles().GetMagnitude() ) { BestNode = Connections[B].PassageNodeA; } else { BestNode = Connections[B].PassageNodeB; } Flag = true; } } } for ( C = 0; C <= PassageNodeCount - 1; C++ ) { //If Not PassageNodesA(C).IsOnBorder Then for ( D = 0; D <= SymmetryBlockCount - 1; D++ ) { Dist = Convert.ToSingle((NodeTag.Pos - PassageNodes[D, C].Pos).ToDoubles().GetMagnitude()); if ( Dist < BestDist ) { BestDist = Dist; BestNode = PassageNodes[D, C]; Flag = true; } } //End If } if ( Flag ) { NodeLevel[A] = BestNode.Level; } else { NodeLevel[A] = BestConnection.PassageNodeA.Level; } if ( NodeLevel[A] < 0 ) { ReturnResult.ProblemAdd("Error: Node height is not set."); return ReturnResult; } } for ( A = 0; A <= LevelCount - 1; A++ ) { for ( B = 0; B <= JitterLayer.GetNodeCount - 1; B++ ) { if ( NodeLevel[B] >= A ) { SetBaseLevel(JitterLayer.get_GetNode(B), A, BaseNodeLevel); } } } //make ramp slopes int MinRampLength = ((int)(LevelHeight * Map.HeightMultiplier * 2.0D)) + 128; clsSetBaseLevelRampArgs RampArgs = new clsSetBaseLevelRampArgs(); RampArgs.BaseLevel = BaseNodeLevel; RampArgs.RampRadius = 320.0F; for ( B = 0; B <= ConnectionCount - 1; B++ ) { RampArgs.Connection = Connections[B]; RampArgs.RampLength = Math.Max(Convert.ToInt32((Connections[B].PassageNodeA.Pos - Connections[B].PassageNodeB.Pos).ToDoubles().GetMagnitude() * 0.75D), MinRampLength * Math.Abs(Connections[B].PassageNodeA.Level - Connections[B].PassageNodeB.Level)); for ( A = 0; A <= JitterLayer.GetNodeCount - 1; A++ ) { if ( Connections[B].IsRamp ) { NodeTag = (clsNodeTag)(JitterLayer.get_GetNode(A).Tag); XY_int = MathUtil.PointGetClosestPosOnLine(Connections[B].PassageNodeA.Pos, Connections[B].PassageNodeB.Pos, NodeTag.Pos); Dist = Convert.ToSingle((XY_int - NodeTag.Pos).ToDoubles().GetMagnitude()); if ( Dist < RampArgs.RampLength * 2.0F ) { SetBaseLevelRamp(RampArgs, JitterLayer.get_GetNode(A)); } } } } for ( A = 0; A <= BaseLayer.GetNodeCount - 1; A++ ) { NodeTag = (clsNodeTag)(BaseLayer.get_GetNode(A).Tag); Map.Terrain.Vertices[(int)(NodeTag.Pos.X / 128.0F), (int)(NodeTag.Pos.Y / 128.0F)].Height = (byte)(BaseNodeLevel.NodeLevels[A] * LevelHeight); } return ReturnResult; }
public clsMap.clsUnit PlaceUnit(clsUnitType Type, App.sWorldPos Pos, clsMap.clsUnitGroup UnitGroup, int Rotation) { sXY_int TilePosA = new sXY_int(); sXY_int TilePosB = new sXY_int(); int X2 = 0; int Y2 = 0; sXY_int FinalTilePos = new sXY_int(); sXY_int Footprint = new sXY_int(); clsMap.clsUnitAdd NewUnitAdd = new clsMap.clsUnitAdd(); NewUnitAdd.Map = Map; NewUnitAdd.StoreChange = true; clsMap.clsUnit NewUnit = new clsMap.clsUnit(); NewUnitAdd.NewUnit = NewUnit; NewUnit.Type = Type; NewUnit.UnitGroup = UnitGroup; FinalTilePos.X = (int)(Conversion.Int(Pos.Horizontal.X / App.TerrainGridSpacing)); FinalTilePos.Y = (int)(Conversion.Int(Pos.Horizontal.Y / App.TerrainGridSpacing)); Footprint = Type.get_GetFootprintSelected(Rotation); NewUnit.Pos = Pos; TilePosA.X = (int)(Conversion.Int(NewUnit.Pos.Horizontal.X / App.TerrainGridSpacing - Footprint.X / 2.0D + 0.5D)); TilePosA.Y = (int)(Conversion.Int(NewUnit.Pos.Horizontal.Y / App.TerrainGridSpacing - Footprint.Y / 2.0D + 0.5D)); TilePosB.X = (int)Conversion.Int(NewUnit.Pos.Horizontal.X / App.TerrainGridSpacing + Footprint.X / 2.0D - 0.5D); TilePosB.Y = (int)Conversion.Int(NewUnit.Pos.Horizontal.Y / App.TerrainGridSpacing + Footprint.Y / 2.0D - 0.5D); NewUnit.Rotation = Rotation; NewUnitAdd.Perform(); for ( Y2 = Math.Max(TilePosA.Y, 0); Y2 <= Math.Min(TilePosB.Y, Map.Terrain.TileSize.Y - 1); Y2++ ) { for ( X2 = Math.Max(TilePosA.X, 0); X2 <= Math.Min(TilePosB.X, Map.Terrain.TileSize.X - 1); X2++ ) { TileNodeBlock(X2, Y2); } } TilePathMap.FindCalc(); return NewUnit; }
public void MapInsert(clsMap MapToInsert, sXY_int Offset, sXY_int Area, bool InsertHeights, bool InsertTextures, bool InsertUnits, bool DeleteUnits, bool InsertGateways, bool DeleteGateways) { sXY_int Finish = new sXY_int(); int X = 0; int Y = 0; sXY_int SectorStart = new sXY_int(); sXY_int SectorFinish = new sXY_int(); sXY_int AreaAdjusted = new sXY_int(); sXY_int SectorNum = new sXY_int(); Finish.X = Math.Min(Offset.X + Math.Min(Area.X, MapToInsert.Terrain.TileSize.X), Terrain.TileSize.X); Finish.Y = Math.Min(Offset.Y + Math.Min(Area.Y, MapToInsert.Terrain.TileSize.Y), Terrain.TileSize.Y); AreaAdjusted.X = Finish.X - Offset.X; AreaAdjusted.Y = Finish.Y - Offset.Y; GetTileSectorRange(new sXY_int(Offset.X - 1, Offset.Y - 1), Finish, ref SectorStart, ref SectorFinish); for ( Y = SectorStart.Y; Y <= SectorFinish.Y; Y++ ) { SectorNum.Y = Y; for ( X = SectorStart.X; X <= SectorFinish.X; X++ ) { SectorNum.X = X; SectorGraphicsChanges.Changed(SectorNum); SectorUnitHeightsChanges.Changed(SectorNum); SectorTerrainUndoChanges.Changed(SectorNum); } } if ( InsertHeights ) { for ( Y = 0; Y <= AreaAdjusted.Y; Y++ ) { for ( X = 0; X <= AreaAdjusted.X; X++ ) { Terrain.Vertices[Offset.X + X, Offset.Y + Y].Height = MapToInsert.Terrain.Vertices[X, Y].Height; } } for ( Y = 0; Y <= AreaAdjusted.Y - 1; Y++ ) { for ( X = 0; X <= AreaAdjusted.X - 1; X++ ) { Terrain.Tiles[Offset.X + X, Offset.Y + Y].Tri = MapToInsert.Terrain.Tiles[X, Y].Tri; } } } if ( InsertTextures ) { for ( Y = 0; Y <= AreaAdjusted.Y; Y++ ) { for ( X = 0; X <= AreaAdjusted.X; X++ ) { Terrain.Vertices[Offset.X + X, Offset.Y + Y].Terrain = MapToInsert.Terrain.Vertices[X, Y].Terrain; } } bool TriDirection = default(bool); for ( Y = 0; Y <= AreaAdjusted.Y - 1; Y++ ) { for ( X = 0; X <= AreaAdjusted.X - 1; X++ ) { TriDirection = Terrain.Tiles[Offset.X + X, Offset.Y + Y].Tri; Terrain.Tiles[Offset.X + X, Offset.Y + Y].Copy(MapToInsert.Terrain.Tiles[X, Y]); Terrain.Tiles[Offset.X + X, Offset.Y + Y].Tri = TriDirection; } } for ( Y = 0; Y <= AreaAdjusted.Y; Y++ ) { for ( X = 0; X <= AreaAdjusted.X - 1; X++ ) { Terrain.SideH[Offset.X + X, Offset.Y + Y].Road = MapToInsert.Terrain.SideH[X, Y].Road; } } for ( Y = 0; Y <= AreaAdjusted.Y - 1; Y++ ) { for ( X = 0; X <= AreaAdjusted.X; X++ ) { Terrain.SideV[Offset.X + X, Offset.Y + Y].Road = MapToInsert.Terrain.SideV[X, Y].Road; } } } sXY_int LastTile = new sXY_int(); LastTile = Finish; LastTile.X--; LastTile.Y--; if ( DeleteGateways ) { int A = 0; A = 0; while ( A < Gateways.Count ) { if ( Gateways[A].PosA.IsInRange(Offset, LastTile) || Gateways[A].PosB.IsInRange(Offset, LastTile) ) { GatewayRemoveStoreChange(A); } else { A++; } } } if ( InsertGateways ) { sXY_int GateStart = new sXY_int(); sXY_int GateFinish = new sXY_int(); clsGateway Gateway = default(clsGateway); foreach ( clsGateway tempLoopVar_Gateway in MapToInsert.Gateways ) { Gateway = tempLoopVar_Gateway; GateStart.X = Offset.X + Gateway.PosA.X; GateStart.Y = Offset.Y + Gateway.PosA.Y; GateFinish.X = Offset.X + Gateway.PosB.X; GateFinish.Y = Offset.Y + Gateway.PosB.Y; if ( GateStart.IsInRange(Offset, LastTile) || GateFinish.IsInRange(Offset, LastTile) ) { GatewayCreateStoreChange(GateStart, GateFinish); } } } if ( DeleteUnits ) { SimpleList<clsUnit> UnitsToDelete = new SimpleList<clsUnit>(); int UnitToDeleteCount = 0; clsUnit Unit = default(clsUnit); for ( Y = SectorStart.Y; Y <= SectorFinish.Y; Y++ ) { for ( X = SectorStart.X; X <= SectorFinish.X; X++ ) { clsUnitSectorConnection Connection = default(clsUnitSectorConnection); foreach ( clsUnitSectorConnection tempLoopVar_Connection in Sectors[X, Y].Units ) { Connection = tempLoopVar_Connection; Unit = Connection.Unit; if ( App.PosIsWithinTileArea(Unit.Pos.Horizontal, Offset, Finish) ) { UnitsToDelete.Add(Unit); } } } } foreach ( clsUnit tempLoopVar_Unit in UnitsToDelete ) { Unit = tempLoopVar_Unit; if ( Unit.MapLink.IsConnected ) //units may be in the list multiple times and already be deleted { UnitRemoveStoreChange(Unit.MapLink.ArrayPosition); } } } if ( InsertUnits ) { sXY_int PosDif = new sXY_int(); clsUnit NewUnit = default(clsUnit); clsUnit Unit = default(clsUnit); sXY_int ZeroPos = new sXY_int(0, 0); clsUnitAdd UnitAdd = new clsUnitAdd(); UnitAdd.Map = this; UnitAdd.StoreChange = true; PosDif.X = Offset.X * App.TerrainGridSpacing; PosDif.Y = Offset.Y * App.TerrainGridSpacing; foreach ( clsUnit tempLoopVar_Unit in MapToInsert.Units ) { Unit = tempLoopVar_Unit; if ( App.PosIsWithinTileArea(Unit.Pos.Horizontal, ZeroPos, AreaAdjusted) ) { NewUnit = new clsUnit(Unit, this); NewUnit.Pos.Horizontal.X += PosDif.X; NewUnit.Pos.Horizontal.Y += PosDif.Y; UnitAdd.NewUnit = NewUnit; UnitAdd.Label = Unit.Label; UnitAdd.Perform(); } } } SectorsUpdateGraphics(); SectorsUpdateUnitHeights(); MinimapMakeLater(); }
internal void ShowList() { if (Type == eList.Msgs) { txtList.Lines = Msgs; return; } string[] lines = null; clsFileStream fs = null; if (P.F.FSTrackMap != null) { fs = P.F.FSTrackMap; } else if (P.F.FileStreamConv != null) { fs = P.F.FileStreamConv; } //* get first selected track, or null if (Type == eList.Strm) { clsTrks.T trk = null; clsFileStream.clsEvStrm[] strm = P.F.FSTrackMap.Strm; if (strm == null) { return; } clsTrks.Array <bool> trkselect = P.F.frmTrackMap?.GetSelectedTrks(); if (trkselect != null) { foreach (clsTrks.T t in trkselect.Next) { if (trkselect[t]) { trk = t; break; } } } Text = "Show Strm for "; Text += (trk == null) ? "all tracks" : "track " + trk.ToString(); //* display headings List <string> list = new List <string>(110); string fmt = "{0,6} {1,3} {2,6} {3,6} {4}"; list.Add((string.Format(fmt, "Seq", "Trk", "Ticks", "DITime", "Data"))); //* show data from CurrentBBT int strmpos = clsFileStream.clsPlay.Find(P.F.FSTrackMap, strm, P.F.CurrentBBT.Ticks); int cnt = 0; for (int i = strmpos; i < strm.Length; i++) { clsFileStream.clsEvStrm s = strm[i]; if (trk != null && s.Trk != null && trk != s.Trk) { continue; } string t = (s.Trk == null) ? "*" : s.Trk.ToString(); list.Add(String.Format(fmt, i, t, s.Ticks, s.QTime, s.ToString())); if (++cnt > 100) { break; } } lines = list.ToArray(); } else if (Type == eList.Attributes) { if (P.F.MTime == null) { return; } Text = "Show Project and System Attributes"; List <string> lineslist = new List <string>(); //lineslist.Add("Version = " + P.Version); lineslist.Add("64-bit Operating System = " + Environment.Is64BitOperatingSystem); lineslist.Add("64-bit Process = " + Environment.Is64BitProcess); lineslist.Add("Debug Mode = " + Debugger.IsAttached); //#if APPDATAPATH // lineslist.Add("AppDataPath = true"); //#else // lineslist.Add("AppDataPath = false"); //#endif #if ADVANCED lineslist.Add("Advanced = true"); #else lineslist.Add("Advanced = false"); #endif lineslist.Add("TicksPerQuarterNote = " + P.F.MTime.TicksPerQNote); lineslist.Add("TicksPerQI = " + P.F.TicksPerQI); lineslist.Add("QIPerNote = " + P.F.QIPerNote); if (P.F.FSTrackMap?.Text00.Count > 0) { lineslist.Add(""); lineslist.Add("Initial text events on MidiFile conductor track"); lineslist.Add("-----------------------------------------------"); foreach (string text in P.F.FSTrackMap?.Text00) { lineslist.Add(text); } } lines = lineslist.ToArray(); } else if (Type == eList.TSigs) { if (P.F.MTime?.TSigs == null) { return; } Text = "Show Time Signatures"; string fmt = "{0,3} {1,2}/{2,-2}"; //* bar nn / dd lines = new string[P.F.MTime.TSigs.Length + 2]; //lines[0] = "Source: Midi"; lines[0] = string.Format(fmt, "Bar", "NN", "DD"); for (int i = 0; i < P.F.MTime.TSigs.Length; i++) { clsMTime.clsTSigBB tsig = P.F.MTime.TSigs[i]; lines[i + 1] = String.Format(fmt, tsig.Bar + 1, tsig.NN, tsig.DD); } } else if (Type == eList.Keys) { clsKeysTicks keys = P.F.Keys; if (keys == null) { return; } Text = "Show Keys"; string fmt = "{0,3} {1,4} {2,5} {3,-5}"; //* bar beat pitch scale lines = new string[keys.Keys.Count + 1]; lines[0] = string.Format(fmt, "Bar", "Beat", "Pitch", "Scale"); for (int i = 0; i < keys.Keys.Count; i++) { clsKeyTicks key = keys.Keys[i]; lines[i + 1] = String.Format(fmt, key.BBT.Bar + 1, key.BBT.BeatsRemBar + 1, key.KeyNoteStr_ToSharpFlat, key.Scale); } } else if (Type == eList.Tempos) { if (fs == null || fs.TempoMap == null) { return; } Text = "Show Tempos"; string fmt = "{0,3} {1,4} {2,5} {3,9} {4,10}"; //* bar beat tempo lines = new string[Math.Max(2, fs.TempoMap.Count + 1)]; lines[0] = string.Format(fmt, "Bar", "Beat", "Tempo", "MidiTempo", "MSecsPerQI"); int miditempo, bpm, msecsperqi; if (fs.TempoMap.Count == 0) { //miditempo = fs.TempoMap[0]; //default miditempo = fs.TempoMap.GetFirstValue(); //default msecsperqi = (P.F.TicksPerQI * miditempo) / (P.F.MTime.TicksPerQNote * 1000); //msecsperpi = (P.F.TicksPerPI * miditempo) / (P.F.MTime.TicksPerQNote * 1000); int dd = P.F.MTime.GetTSig(0).DD; bpm = clsAudioSync.DivRound(dd * 60000000, 4 * miditempo); lines[1] = String.Format(fmt, 1, 1, bpm, miditempo, msecsperqi); lines[1] += " (default)"; } else { //for (int i = 0; i < fs.TempoMap.Count; i++) { // int ticks = fs.TempoMap.KeyByIndex(i); // miditempo = fs.TempoMap.ValByIndex(i); int linenum = 1; foreach (KeyValuePair <int, int> pair in fs.TempoMap) { int ticks = pair.Key; miditempo = pair.Value; clsMTime.clsBBT bbt = new clsMTime.clsBBT(ticks); msecsperqi = (P.F.TicksPerQI * miditempo) / (P.F.MTime.TicksPerQNote * 1000); int dd = P.F.MTime.GetTSig(ticks).DD; bpm = clsAudioSync.DivRound(dd * 60000000, 4 * miditempo); //lines[i + 1] = String.Format(fmt, bbt.Bar + 1, bbt.BeatsRemBar + 1, bpm, miditempo, msecsperdi); lines[linenum++] = String.Format(fmt, bbt.Bar + 1, bbt.BeatsRemBar + 1, bpm, miditempo, msecsperqi); } } } else if (Type == eList.CtlrTots) { if (fs == null || fs.MidiCtlrs == null) { return; //or P.F.MultiMap or P.F.MultiPlay??? } Text = "Show Controller Totals"; string fmt = "{0,4} {1,4} {2,4} {3,6} {4}"; //string fmt = "{0,4} {1,4} {2,4} {3,4} {4,6} {5}"; //* trk port chan ctlr total description List <string> l = new List <string>(); l.Add(string.Format(fmt, " Trk", "Chan", "Ctlr", "Total", "Description")); for (int ctlr = 0; ctlr < fs.MidiCtlrs.DataLast.GetLength(0); ctlr++) { for (int pc = 0; pc < 16; pc++) { if (fs.MidiCtlrs.DataLast[ctlr, pc] == null) { continue; } int tot = fs.MidiCtlrs.DataLast[ctlr, pc].Count; string trk = "*"; string desc = "???"; if (ctlr == clsMidiCtlrs.PatchCtlrNum) { desc = "Patch"; } else { desc = MidiCtlrList.Desc[ctlr]; } l.Add(String.Format(fmt, trk, (pc + 1), ctlr, tot, desc)); } } lines = l.ToArray(); } else if (Type == eList.CtlrDetails) { if (fs == null || fs.MidiCtlrs == null) { return; //or P.F.MultiMap or P.F.MultiPlay??? } Text = "Show Controller Details"; string fmt = "{0,4} {1,4} {2,4} {3,6} {4,9} {5,4} {6}"; //string fmt = "{0,4} {1,4} {2,4} {3,4} {4,6} {5,9} {6,4} {7}"; //* trk port chan ctlr ticks value description List <string> l = new List <string>(); l.Add(string.Format(fmt, " Trk", "Chan", "Ctlr", "Ticks", "BBT", " Val", "Description")); for (int pc = 0; pc < 16; pc++) { string trk = "*"; for (int ctlr = 0; ctlr < fs.MidiCtlrs.DataLast.GetLength(0); ctlr++) { string desc = "???"; //clsMidiCtlrs.clsMap<int> map = fs.MidiCtlrs.DataLast[ctlr, pc]; clsMap <int> map = fs.MidiCtlrs.DataLast[ctlr, pc]; if (map == null) { continue; } foreach (KeyValuePair <int, int> pair in map) { int ticks = pair.Key; clsMTime.clsBBT bbt = new clsMTime.clsBBT(ticks); int val = pair.Value; if (ctlr == clsMidiCtlrs.PatchCtlrNum) { desc = "Patch: " + GeneralMidiList.Desc[val]; } else { desc = MidiCtlrList.Desc[ctlr]; } l.Add(String.Format(fmt, trk, (pc + 1), ctlr, ticks, bbt.ToString(), val, desc)); } } } lines = l.ToArray(); } else if (Type == eList.Debug) { Text = "Show Debug Info"; List <string> l = new List <string>(); l.Add("Current Ticks = " + P.F.CurrentBBT.Ticks); if (P.F != null) { if (P.F.MTime != null) { l.Add("P.F.MTime.TicksPerQNote = " + P.F.MTime.TicksPerQNote); } l.Add("P.F.TicksPerDI = " + P.F.TicksPerQI); //l.Add("P.F.TicksPerPI = " + P.F.TicksPerPI); l.Add("P.F.MaxTicks = " + P.F.MaxBBT.Ticks); l.Add("P.F.MaxDITime = " + P.F.MaxBBT.QI); //l.Add("P.F.MaxPITime = " + P.F.MaxPITime); } lines = l.ToArray(); } else if (Type == eList.ChordList) //standard chords { Text = "Show Chords"; string fmt = "{0,-8} {1,-8} {2,-8} {3,-4} {4,-24}"; lines = new string[ChordAnalysis.USToTemplate.Values.Count + 1]; lines[0] = string.Format(fmt, "Name", "Name", "Name", "Rank", "Notes"); for (int i = 0; i < ChordAnalysis.FileSeqToTemplate.Values.Count; i++) { ChordAnalysis.clsTemplate t = ChordAnalysis.FileSeqToTemplate.Values[i]; string notes = ""; //root note for (int j = 0; j < 12; j++) { if (t.PC[j]) { notes += NoteName.ToSharpFlat(NoteName.GetNoteName(0, 0, j)) + ' '; } } List <string> names = ChordAnalysis.GetSynonyms(t); string name0 = names[0]; string name1 = (names.Count > 1) ? names[1] : ""; string name2 = (names.Count > 2) ? names[2] : ""; lines[i + 1] = String.Format(fmt, name0, name1, name2, t.Rank, notes); } } else { LogicError.Throw(eLogicError.X048); lines = new string[] { "Invalid Show Type" }; } txtList.Lines = lines; txtList.Select(0, 0); } //method