private void OnLevelWasLoaded(int level) { meteoManager = cloudManager.FindObjectOfType <cloudManager>(); persoT = PlayerMovement.FindObjectOfType <PlayerMovement>(); cycle = DayNightCycle.FindObjectOfType <DayNightCycle>(); }
//sauvegarde a la fin de: pot, item, dialogue // Start is called before the first frame update void Start() { DontDestroyOnLoad(this.gameObject); meteoManager = cloudManager.FindObjectOfType <cloudManager>(); persoT = PlayerMovement.FindObjectOfType <PlayerMovement>(); cycle = DayNightCycle.FindObjectOfType <DayNightCycle>(); }
// Start is called before the first frame update void Start() { if (singleton == null) { DontDestroyOnLoad(gameObject); singleton = this; } else { Destroy(gameObject); } Spown(); }