예제 #1
0
    private void OnLevelWasLoaded(int level)
    {
        meteoManager = cloudManager.FindObjectOfType <cloudManager>();

        persoT = PlayerMovement.FindObjectOfType <PlayerMovement>();

        cycle = DayNightCycle.FindObjectOfType <DayNightCycle>();
    }
예제 #2
0
    //sauvegarde a la fin de: pot, item, dialogue

    // Start is called before the first frame update
    void Start()
    {
        DontDestroyOnLoad(this.gameObject);

        meteoManager = cloudManager.FindObjectOfType <cloudManager>();

        persoT = PlayerMovement.FindObjectOfType <PlayerMovement>();

        cycle = DayNightCycle.FindObjectOfType <DayNightCycle>();
    }
예제 #3
0
    // Start is called before the first frame update
    void Start()
    {
        if (singleton == null)
        {
            DontDestroyOnLoad(gameObject);
            singleton = this;
        }
        else
        {
            Destroy(gameObject);
        }


        Spown();
    }