IEnumerator justWait(int _i) { if(_i == 0) { yield return new WaitForSeconds (0.1f); for(int i = 0; i < width; i++) { for(int j = 0; j < height; j++) { if(cardScript[i, j].face == value1) cardObject[i, j].renderer.enabled = false; } } click_state = clickState.DEFAULT; } else if(_i == 1) { yield return new WaitForSeconds (0.5f); click_state = clickState.DEFAULT; for(int i = 0; i < width; i++) { for(int j = 0; j < height; j++) { cardScript[i, j].renderer.material.color = Color.gray; } } } }
void Start() { base.Start (); nextGame = buttonResponse.LOAD_AWARDS_SCENE; cardObject = new GameObject[width, height]; cardScript = new Card[width, height]; setUpGame (); click_state = clickState.DEFAULT; }