// Start is called before the first frame update void Start() { anim9 = anim9.GetComponent <Animation> (); anim8 = anim8.GetComponent <Animation> (); anim7 = anim7.GetComponent <Animation> (); anim6 = anim6.GetComponent <Animation> (); anim5 = anim5.GetComponent <Animation> (); anim4 = anim4.GetComponent <Animation> (); anim3 = anim3.GetComponent <Animation> (); anim2 = anim2.GetComponent <Animation> (); anim1 = anim1.GetComponent <Animation> (); anim0 = anim0.GetComponent <Animation> (); anim = GetComponent <Animation> (); clav = FindObjectOfType <clavier2> (); }
// Start is called before the first frame update void Start() { clav = FindObjectOfType <clavier2> (); cardRender = GetComponent <SpriteRenderer> (); }
// Start is called before the first frame update void Start() { clav = FindObjectOfType <clavier2>(); UpdateStars(); }