/// <summary>Clears the objtype.</summary> /// <remarks>Replaces memset.</remarks> public void Clear() { active = 0; _class = 0; x = 0; y = 0; viewx = 0; viewy = 0; angle = 0; hitpoints = 0; radarx = 0; radary = 0; radarcolor = 0; speed = 0; size = 0; xl = 0; xh = 0; yl = 0; yh = 0; ticcount = 0; shapenum = 0; stage = 0; temp1 = 0; temp2 = 0; dir = 0; think = null; }
/* ============================================================================= SHOTS ============================================================================= */ /* ==================== = = SpawnShot = ==================== */ private void SpawnShot(fixed_t gx, fixed_t gy, short angle, classtype _class) { FindFreeObj(); _new.x = gx; _new.y = gy; _new.angle = angle; _new.think = ShotThink; _new._class = _class; _new.size = TILEGLOBAL / 8; switch(_class) { case classtype.pshotobj: _new.shapenum = PSHOTPIC; _new.speed = SHOTSPEED; break; case classtype.pbigshotobj: _new.shapenum = BIGSHOTPIC; _new.speed = SHOTSPEED; break; case classtype.mshotobj: _new.shapenum = MSHOTPIC; _new.speed = MSHOTSPEED; break; } CalcBoundsNew(); }