// Start is called before the first frame update void Start() { grad_used.SetKeys(new GradientColorKey[] { new GradientColorKey(new Color(0.0f, 0.0f, 0.0f), 0.0f), new GradientColorKey(new Color(0.0f, 0.01f, 0.0f), 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(0.0f, 0.0f), new GradientAlphaKey(0.0f, 0.0f), new GradientAlphaKey(0.0f, 0.53f), new GradientAlphaKey(0.0f, 1.0f) }); used = new AnimationCurve(new Keyframe[] { new Keyframe(0f, 0.0f), new Keyframe(0.5f, 0.0f), new Keyframe(1f, 0.0f) }); //för att komma åt change_smoke change_smoke_script = smoke.GetComponent <change_smoke>(); ps = this.GetComponent <ParticleSystem>(); ps1 = fire1.GetComponent <ParticleSystem>(); ps2 = fire2.GetComponent <ParticleSystem>(); ps3 = fire3.GetComponent <ParticleSystem>(); ps4 = fire4.GetComponent <ParticleSystem>(); //för ljudet _audio = GetComponent <AudioSource>(); _audio.clip = Microphone.Start(null, true, 10, 44100); //deviceName, loop bool, secounds, frequency _audio.loop = true; _audio.mute = true; while (!(Microphone.GetPosition(null) > 0)) { } _audio.Play(); }
// Start is called before the first frame update void Start() { //elden är kvar här även om jag kommenterar bort här... ps = this.GetComponent <ParticleSystem>(); ps1 = fire1.GetComponent <ParticleSystem>(); ps2 = fire2.GetComponent <ParticleSystem>(); ps3 = fire3.GetComponent <ParticleSystem>(); ps4 = fire4.GetComponent <ParticleSystem>(); ps5 = fire5.GetComponent <ParticleSystem>(); ps6 = fire6.GetComponent <ParticleSystem>(); ps7 = fire7.GetComponent <ParticleSystem>(); ps8 = fire8.GetComponent <ParticleSystem>(); play = false; have_been_playnig = false; _toDie(ps); _toDie(ps1); _toDie(ps2); _toDie(ps3); _toDie(ps4); _toDie(ps5); _toDie(ps6); _toDie(ps7); _toDie(ps8); activ = 0; ps.Stop(); ps1.Stop(); ps2.Stop(); ps3.Stop(); ps4.Stop(); ps5.Stop(); ps6.Stop(); ps7.Stop(); ps8.Stop(); grad_used.SetKeys(new GradientColorKey[] { new GradientColorKey(new Color(0.0f, 0.0f, 0.0f), 0.0f), new GradientColorKey(new Color(0.0f, 0.01f, 0.0f), 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(0.0f, 0.0f), new GradientAlphaKey(0.0f, 0.0f), new GradientAlphaKey(0.0f, 0.53f), new GradientAlphaKey(0.0f, 1.0f) }); used = new AnimationCurve(new Keyframe[] { new Keyframe(0f, 0.0f), new Keyframe(0.5f, 0.0f), new Keyframe(1f, 0.0f) }); used2 = new AnimationCurve(new Keyframe[] { new Keyframe(0f, 0.0f), new Keyframe(0.5f, 0.0f), new Keyframe(1f, 0.0f) }); used3 = new AnimationCurve(new Keyframe[] { new Keyframe(0f, 0.0f), new Keyframe(0.5f, 0.0f), new Keyframe(1f, 0.0f) }); change_smoke_script = smoke.GetComponent <change_smoke>(); _audio = GetComponent <AudioSource>(); _audio.clip = Microphone.Start(null, true, 10, 44100); //deviceName, loop bool, secounds, frequency _audio.loop = true; _audio.mute = true; while (!(Microphone.GetPosition(null) > 0)) { } _audio.Play(); }