private void _debugReadBoard() { _board.debugReadBoard(); // String str = ""; // for (int i = 0; i < _board.squares.Count; i++) // { // str += " [" + ((_board.squares[i] < 0) ? "" : " ") + _board.squares[i] + "] "; // if ((i + 1) % 8 == 0) str += "\n"; // } // UnityEngine.Debug.Log(str + ", count." + _board.squares.Count); }