return(new Spritesheet(this.Texture, new Point(cell.w, cell.h), new Point(offset.x, offset.y), new Point(cellOrigin.x, cellOrigin.y), this.FrameDefaultDuration, this.FrameDefaultEffects));
return(new Spritesheet(this.Texture, new Point(cell.w, cell.h), new Point(offset.x, offset.y), new Point(cellOrigin.x, cellOrigin.y)));