public void ForEachSavedCard(cardFunction f) { for(int i = 0; i < _SaveCards.Count; i++) { f(_SaveCards[i]); } }
public void ForEachUnitOnField(cardFunction f) { Game.field.InitFieldIterator(); while(Game.field.HasNextField()) { Card tmp = Game.field.CurrentFieldCard(); if(tmp != null) { f(tmp); } } }
public void ForEachEnemyUnitOnField(cardFunction f) { Card tmp; tmp = Game.enemyField.GetCardAt(EnemyFieldPosition.FRONT_LEFT); if(tmp != null) f(tmp); tmp = Game.enemyField.GetCardAt(EnemyFieldPosition.FRONT_RIGHT); if(tmp != null) f(tmp); tmp = Game.enemyField.GetCardAt(EnemyFieldPosition.VANGUARD); if(tmp != null) f(tmp); tmp = Game.enemyField.GetCardAt(EnemyFieldPosition.REAR_LEFT); if(tmp != null) f(tmp); tmp = Game.enemyField.GetCardAt(EnemyFieldPosition.REAR_RIGHT); if(tmp != null) f(tmp); tmp = Game.enemyField.GetCardAt(EnemyFieldPosition.REAR_CENTER); if(tmp != null) f(tmp); }