void FixedUpdate() { thisPosition = thisTrans.position; if (GamePlayController.isGameEnded) { return; } switch (currentCarState) { case carStates.OnRoad: carOnRoad(); break; case carStates.OnAir: CarFlying(); currentCarState = carStates.OnAirWait; break; case carStates.OnAirWait: GetComponent <Rigidbody>().position = new Vector3(lanePosition, carJump_Height, GetComponent <Rigidbody>().position.z); break; case carStates.idle: break; } }
void OnTriggerEnter(Collider c) { if (c.GetComponent <Collider>().name.Contains("Trigger")) { currentCarState = carStates.OnAir; } }
void OnEnable() { mainCam = GameObject.FindGameObjectWithTag("MainCamera"); skidMarksscrip = GameObject.FindGameObjectWithTag("Player").GetComponent <drawSkidmarks> (); GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezeRotation; rotation = gameObject.transform.eulerAngles; #if UNITY_WEBPLAYER || UNITY_EDITOR tilt = tilt * 2; //car is shaking toomuch in device ,due to non-Smooth acceleration value //no problem in webplayer #endif thisTrans = transform; mainCamera = Camera.main; foreach (Transform t in gameObject.GetComponentsInChildren <Transform>()) { if (t.name.Contains("Effect")) { particleParent = t.gameObject; } } isDoubleSpeed = 1; camScript = Camera.main.GetComponent <carCamera> (); camScript.targetTrans = thisTrans; currentCarState = carStates.OnRoad; currentCarLane = RoadLanes.two; }
void Update() { audio.pitch = map(rg.velocity.magnitude, 0, 16, 0.8f, 2.3f); audio.clip = carSounds[(int)carState]; if (carState != lastCarState) { lastCarState = carState; audio.Play(); } }
void OnEnable() { PoliceCarinstantiation_Back(); int randomValue_Mode = Random.Range(0, 8); thisTrans = transform; isDoubleSpeed = 1; playercarScript = GameObject.FindGameObjectWithTag("Player").GetComponent <playerCarControl> (); currentCarState = carStates.OnRoad; currentCarMode = policeCarMode.avoid; BlueLight_Enable(); InvokeRepeating("PoliceCarMode_Change", 10f, 20f); policeCarSound.volume = 0.3f; }
void OnCollisionEnter(Collision incomingCollision) { string incTag = incomingCollision.collider.tag; if (incTag.Contains("trafficCar") || incTag.Contains("policeCar") || incTag.Contains("Player")) { carSpeed = 0; wheelSpeed = 0; isDoubleSpeed = 0; turnSpeed = 0; GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezeAll; GameObject trafficCar = incomingCollision.collider.gameObject; trafficCar.SendMessage("StopCar", SendMessageOptions.DontRequireReceiver); //to stop the car //iTween.RotateTo (trafficCar,new Vector3(0,0,0), 1.0f); Destroy(gameObject, 3f); policeCarSound.volume = 0; currentCarState = carStates.idle; currentCarMode = policeCarMode.idle; } }
public void changeCarState() { currentCarState = carStates.OnRoad; }
void CarSuspention() { currentCarState = carStates.OnRoad; }