void Start() { currentlySelected = false; ctrl = Camera.main.GetComponent<cameraController>(); startcolor = GetComponent<Renderer>().material.color; factories = GetComponentsInChildren<UIReq>(); }
// Start is called before the first frame update void Start() { instance = this; newPos = transform.position; newRot = transform.rotation; newZoom = CameraTransform.localPosition; }
// Use this for initialization void Start() { m_Camera = GameObject.Find("Main Camera").GetComponent <cameraController>(); m_Collider = GetComponent <BoxCollider>(); m_Collider.isTrigger = true; }
// Use this for initialization void Start() { currentSpeed = 0; rigidBody = GetComponent <Rigidbody>(); gameController = GameObject.Find("gameController").GetComponent <gameController>(); shopMenu = GameObject.Find("shopMenu").GetComponent <shopMenuController>(); cameraController = GameObject.Find("Camera").GetComponent <cameraController>(); }
// Use this for initialization void Start() { thePlayer = FindObjectOfType <playerController>(); thePlayer.transform.position = transform.position; thePlayer.lastMove = startDirection; theCamera = FindObjectOfType <cameraController>(); theCamera.transform.position = new Vector3(transform.position.x, transform.position.y, theCamera.transform.position.z); }
// Use this for initialization void Start () { GameObject camera = GameObject.FindGameObjectWithTag("MainCamera"); camControl = camera.GetComponent<cameraController> () as cameraController; chatterBox = GameObject.FindGameObjectWithTag ("chatterBox").GetComponent<chatter> (); GameObject player = GameObject.FindGameObjectWithTag ("Player"); objectHealth = player.GetComponent <objectHealth> (); }
private void Start() { _cameraController = FindObjectOfType <cameraController>(); piUi = FindObjectOfType <PiUIManager>(); normalMenu = piUi.GetPiUIOf("Normal Menu"); //piUi.ChangeMenuState("Normal Menu", new Vector2(Screen.width / 2f, Screen.height / 2f)); }
void Start() { instance = this; camera = GetComponent ("Camera") as Camera; camera.backgroundColor = clearColor; horizOffset = player.transform.rotation * new Vector3(0,0,-1); }
void Start() { powerSlider = GameObject.FindGameObjectWithTag("powerSlider").GetComponent <Slider>(); sliderColor = GameObject.FindGameObjectWithTag("fillColor").GetComponent <Image>(); cooldownSlider = GameObject.FindGameObjectWithTag("cooldownSlider").GetComponent <Slider>(); cooldownColor = GameObject.FindGameObjectWithTag("cdfillColor").GetComponent <Image>(); timer = Time.time + cooldown; cameraController = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <cameraController>(); }
void SetLocation() { if (player.startingPoint == pointName) { player.transform.position = transform.position; player.lastDirection = startingDirection; playerCamera = FindObjectOfType <cameraController>(); playerCamera.transform.position = new Vector3(transform.position.x, transform.position.y, playerCamera.transform.position.z); } }
// Use this for initialization void Start() { GameObject camera = GameObject.FindGameObjectWithTag("MainCamera"); camControl = camera.GetComponent <cameraController> () as cameraController; chatterBox = GameObject.FindGameObjectWithTag("chatterBox").GetComponent <chatter> (); GameObject player = GameObject.FindGameObjectWithTag("Player"); objectHealth = player.GetComponent <objectHealth> (); }
// Start is called before the first frame update void Start() { cc = Camera.main.GetComponent <cameraController>(); roomBounds = GameObject.Find("RoomBounds").GetComponent <BoxCollider2D>(); col = GetComponent <BoxCollider2D>(); minX = roomBounds.bounds.center.x - roomBounds.bounds.extents.x + col.bounds.extents.x; maxX = roomBounds.bounds.center.x + roomBounds.bounds.extents.x - col.bounds.extents.x; minY = roomBounds.bounds.center.y - roomBounds.bounds.extents.y + col.bounds.extents.y; maxY = roomBounds.bounds.center.y + roomBounds.bounds.extents.y - col.bounds.extents.y; }
// Start is called before the first frame update void Start() { charCon = GetComponent <CharacterController>(); animator = GetComponent <Animator>(); bodyCollider = GetComponent <CapsuleCollider>(); Application.targetFrameRate = 30; QualitySettings.vSyncCount = 0; cam = (cameraController)FindObjectOfType(typeof(cameraController)); spawn1 = GameObject.Find("spawn1"); spawn2 = GameObject.Find("spawn2"); transform.position = spawn1.transform.position; //var dialogue = DialogueManager.Talk(); //dialogue.AddString("Welcome to video games lol"); }
private void Start() { BGM = BGMGO.GetComponent <AudioSource>(); cameraController = cameraControllerGO.GetComponent <cameraController>(); player = playerGO.GetComponent <playerCharacter>(); roomGO = Instantiate(roomGO); room = roomGO.GetComponent <roomController>(); BGM.Play(); alive = true; playerGO.transform.localPosition = new Vector3(room.initialPositionX, room.initialPositionY, playerGO.transform.localPosition.z); getNotifiables(); OrderNotifiables(); }
void Start() { playerScript = player.GetComponent <playerController>(); cameraScript = camera.GetComponent <cameraController>(); boxCollider = castPoint.GetComponent <BoxCollider2D>(); castPoint.transform.position = new Vector3(player.transform.position.x, player.transform.position.y + 3, player.transform.position.z); mousePosition = Input.mousePosition; previousMousePositon = Input.mousePosition; screenHeightInUnits = camera.orthographicSize * 2; screenWidthInUnits = screenHeightInUnits * ((float)Screen.width / (float)Screen.height); unitPerPixel = screenHeightInUnits / Screen.height; Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; }
public void switchCamera() { if (currentCamera == cam1.GetComponent <cameraController>()) { cam2.enabled = true; currentCamera = cam2.GetComponent <cameraController>(); cam1.enabled = false; } else { cam1.enabled = true; currentCamera = cam1.GetComponent <cameraController>(); cam2.enabled = false; } }
private void Awake() { if (mainCamera != null) { Debug.LogWarning("More than one instance of mainCamera found!"); return; } mainCamera = GameObject.Find("Main Camera").GetComponent <Camera>(); if (instance != null) { Debug.LogWarning("More than one instance of cameraController found!"); return; } instance = this; }
void Start() { if (mainCameraController == null && enablePinchToZoom) { if ((mainCameraController = this.gameObject.GetComponent <cameraController>()) == null) { Debug.LogError("Unable to find the cameraController to use with the touchController"); enablePinchToZoom = false; } } if (!Input.multiTouchEnabled) { enablePinchToZoom = false; enableMultiTouchSwipe = false; } }
// Use this for initialization void Start() { GameObject gCHolder = GameObject.FindGameObjectWithTag("GameController"); if (gCHolder != null) { gameCont = gCHolder.GetComponent <gameController> () as gameController; } GameObject camera = GameObject.FindGameObjectWithTag("MainCamera"); camControl = camera.GetComponent <cameraController> () as cameraController; chatterBox = GameObject.FindGameObjectWithTag("chatterBox").GetComponent <chatter> (); GameObject player = GameObject.FindGameObjectWithTag("Player"); objectHealth = player.GetComponent <objectHealth> (); }
void Start() { if (mainCameraController == null && enablePinchToZoom) { if ((mainCameraController = this.gameObject.GetComponent<cameraController>()) == null) { Debug.LogError("Unable to find the cameraController to use with the touchController"); enablePinchToZoom = false; } } if (!Input.multiTouchEnabled) { enablePinchToZoom = false; enableMultiTouchSwipe = false; } }
// Use this for initialization void Start() { camera = GameObject.Find("Camera1").GetComponent <Camera>(); cameraS = camera.GetComponent <cameraController>(); server = GameObject.FindObjectOfType <Server>(); home = null; g = FindObjectOfType <gameState>(); label = gameObject.AddComponent <PieceLabel>() as PieceLabel; label.target = this; /* * if (transform.parent.parent.gameObject.name == "pirateBoard") * server = GameObject.Find("PirateServer").GetComponent<Server>(); * else * server = GameObject.Find("ShipServer").GetComponent<Server>(); */ }
// Start is called before the first frame update void Start() { carScript = carScript.GetComponent <CarController>(); boosterScript = boosterScript.GetComponent <ParticleSystemBehavior>(); cameraScript = cameraScript.GetComponent <cameraController>(); playerScript = playerScript.GetComponent <RigidbodyFirstPersonController>(); playerCamScript = playerCamScript.GetComponent <HeadBob>(); playerCamScript.enabled = true; carScript.enabled = false; boosterScript.enabled = false; boosterScript2.enabled = false; cameraScript.enabled = false; playerScript.enabled = true; carCam2.enabled = false; Player.SetActive(true); }
void simulateCamera() { if (camController == null) { camController = FindObjectOfType <cameraController>(); } if (camIndex >= camController.cameraPos.Length - 1 || camIndex < 0) { camIndex = 0; } else { camIndex++; } mainCam.transform.position = camFocus.transform.position - (camFocus.transform.forward * camController.cameraPos[camIndex].x) + (camFocus.transform.up * camController.cameraPos[camIndex].y); mainCam.transform.LookAt(camFocus.transform); }
// Start is called before the first frame update void Start() { if (!singleton) { DontDestroyOnLoad(gameObject); singleton = this; } else { Destroy(gameObject); } if (DataBank.GetCurrScene() == Scene.TITLE) { //PrefabGenerator.CreateChild(gameObject, "Prefab/UI/title_logoPrefab", new Vector3(0,10,0), 0, "Title_Logo"); PrefabGenerator.CreateChild(gameObject, "Prefab/UI/sky_bgPrefab", new Vector3(0, 10, 0), 0, "sky_bg"); PrefabGenerator.CreateChild(gameObject, "Prefab/Event/TitleEnd/TitleEndPrefab", "TitleEnd"); } }
IEnumerator collectStar() { float time = 3.0f; GameObject player = GameObject.FindGameObjectWithTag("Player"); playerController pc = player.GetComponent <playerController>(); pc.pauseAnimator(); pc.cutScenePrep(); GetComponent <SpriteRenderer>().enabled = false; transform.position = player.transform.position + Vector3.up * 1.0f; yield return(new WaitForSeconds(0.25f)); GetComponent <SpriteRenderer>().enabled = true; cameraController cc = Camera.main.GetComponent <cameraController>(); cc.StartShake(0.1f, time); float startTime = Time.time; float elapsedTime = 0.0f; while (elapsedTime < time) { transform.GetComponentInChildren <ParticleSystem>().Play(); elapsedTime = Time.time - startTime; transform.position = player.transform.position + Vector3.up * (1.0f + elapsedTime / 4.0f); yield return(new WaitForEndOfFrame()); } GetComponent <ParticleSystem>().Play(); Destroy(gameObject, 1.0f); yield return(1.0); GetComponent <persistance>().MarkRemoved(); gameManager.numberOfStarts++; pc.returnToMovement(); }
// Use this for initialization void Start() { cam1 = GameObject.Find("Camera1").GetComponent <Camera>(); cam2 = GameObject.Find("Camera2").GetComponent <Camera>(); currentCamera = cam1.GetComponent <cameraController>(); cam2.enabled = false; server = GameObject.FindObjectOfType <Server>(); canvas = GameObject.Find("TextCanvas"); readyButton = GameObject.Find("readyButton").GetComponent <Button>(); phaseText = GameObject.Find("phaseText").GetComponent <Text>(); pirateText = GameObject.Find("pirateText").GetComponent <Text>(); shipText = GameObject.Find("shipText").GetComponent <Text>(); //switchCamera(); phase = 1; readyButton.onClick.AddListener(() => { ready(true); }); exitButton = GameObject.Find("exitButton").GetComponent <Button>(); exitButton.onClick.AddListener(() => { exit(); }); cameraButton = GameObject.Find("cameraButton").GetComponent <Button>(); cameraButton.onClick.AddListener(() => { switchCamera(); }); }
// Use this for initialization void Start() { // data = GameObject.FindGameObjectWithTag("data").GetComponent<dataContainer>(); masterList = GetComponentInChildren <masterListController>(); timeController = GameObject.Find("TimeController").GetComponent <timeController>(); weatherController = GetComponent <weatherController>(); cameraController = GameObject.Find("Camera").GetComponent <cameraController>(); mapController = GetComponent <mapController>(); battleController = GetComponent <battleController>(); currentParty = new GameObject[maxPartySize]; loadCharas(); // playerController = GameObject.FindGameObjectWithTag("Player").GetComponent<playerController>(); // inventoryController = GetComponent<inventoryController>(); // loadInventory(); // // objectController = GameObject.Find("objectController").GetComponent<objectController>(); // itemController = GameObject.Find("itemController").GetComponent<itemController>(); // enemyController = GameObject.Find("enemyController").GetComponent<enemyController>(); menu.SetActive(false); playerController.isControllable = true; cameraController.isControllable = true; }
private void Update() { if (collected) { if (canCollect) { canCollect = false; collectiblesUIController controller = uiElement.transform.parent.GetComponent <collectiblesUIController>(); controller.addOne(); } cameraController cc = Camera.main.GetComponent <cameraController>(); Vector3 screenPoint = new Vector3(0, 1, 0); Vector3 worldPos = Camera.main.ViewportToWorldPoint(screenPoint) + uiElement.transform.position / 128.0f; transform.position = Vector3.MoveTowards(transform.position, worldPos, moveSpeed); if (Vector3.Magnitude(transform.position - worldPos) < 1f) { Destroy(gameObject); } } }
void Start() { cc = cameraPos.GetComponent <cameraController>(); }
// Start is called before the first frame update void Start() { script = mainCamera.GetComponent <cameraController>(); }
// public CinemachineBrain theCMBrain; private void Awake() { instance = this; }
// Start is called before the first frame update void Start() { camera = Camera.main.GetComponent <cameraController>(); }
void checkComponents() { //check Scripts -> if (VehicleObject.GetComponent <controller>() == null) { VehicleObject.AddComponent <controller>(); setUpController(); } if (rigidbody != null) { rigidbody.mass = 1500; } //check objecs foreach (Transform item in VehicleObject.transform) { if (item.transform.name == "focus") { camFocus = item.transform.gameObject; } if (item.transform.name == "centerOfMas") { centerOfMas = item.transform.gameObject; } if (item.transform.name == bodyCollidersString) { bodyColliders = item.gameObject; } if (item.transform.name == "driver") { driverPos = item.gameObject; } } if (bodyColliders == null) { bodyColliders = new GameObject(); bodyColliders.transform.name = bodyCollidersString; bodyColliders.AddComponent <BoxCollider>(); bodyColliders.transform.parent = VehicleObject.transform; } if (camFocus == null) { camFocus = new GameObject(); camFocus.transform.name = "focus"; camFocus.transform.parent = VehicleObject.transform; } if (driverPos == null) { driverPos = new GameObject(); driverPos.transform.name = "driver"; driverPos.transform.parent = VehicleObject.transform; } if (centerOfMas == null) { centerOfMas = new GameObject(); centerOfMas.transform.name = "centerOfMas"; centerOfMas.transform.parent = VehicleObject.transform; } try{ mainCam = FindObjectOfType <Camera>(); if (mainCam.GetComponent <cameraController>() != null) { camController = mainCam.GetComponent <cameraController>(); if (camController.cameraPos.Length == 0) { camController.cameraPos = new Vector2[2]; } } }catch { mainCam = new GameObject().AddComponent <Camera>(); mainCam.name = "MainCamera"; if (mainCam.GetComponent <cameraController>() != null) { camController = mainCam.GetComponent <cameraController>(); if (camController.cameraPos.Length == 0) { camController.cameraPos = new Vector2[2]; } } } setInstances(); }
void Awake() { cameraController = cameraObject.GetComponent <cameraController>(); level0 = levelDummie.GetComponent <level0>(); }